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All Night - Oblivion Co-Op

 
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George M. Reagan

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Since: Jul 16, 2005
Posts: 115



(Msg. 1) Posted: Fri Mar 25, 2005 7:54 pm
Post subject: All Night - Oblivion Co-Op
Archived from groups: alt>games>quake2 (more info?)

68.80.222.91:27910

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Margolis

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Since: Feb 05, 2005
Posts: 240



(Msg. 2) Posted: Sat Mar 26, 2005 12:05 am
Post subject: Re: All Night - Oblivion Co-Op [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I tried to join but it didn't work. I got this error:

ERROR: Couldn't Load maps/huba.bsp

--

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq

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George M. Reagan

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Since: Jul 16, 2005
Posts: 115



(Msg. 3) Posted: Sat Mar 26, 2005 10:03 am
Post subject: Re: All Night - Oblivion Co-Op [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi Margolis,
That's one of the many maps that should be located in the maps folder in
the oblivion directory. Maybe your installation didn't work.

I've uploaded the oblivion addon to the mods directory on the Q2 server:
ftp://65.30.181.223/quake2/scrapple/Mods/

I'll probably run the mod again tonight.

G.
"Margolis" <someone.TakeThisOut@somewhere.org> wrote in message
news:xY61e.661$n01.500@fe02.lga...
>I tried to join but it didn't work. I got this error:
>
> ERROR: Couldn't Load maps/huba.bsp
>
> --
>
> Margolis
> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
>
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Margolis

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Since: Feb 05, 2005
Posts: 240



(Msg. 4) Posted: Sat Mar 26, 2005 10:03 am
Post subject: Re: All Night - Oblivion Co-Op [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I have the oblivian mod installed and that is what I started. The map is in
my d:/quake2/oblivian/maps folder. For some reason it just wouldn't load.
I deleted and reinstalled and got the same error. ;o(

--

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
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Margolis

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Since: Feb 05, 2005
Posts: 240



(Msg. 5) Posted: Sat Mar 26, 2005 10:03 am
Post subject: Re: All Night - Oblivion Co-Op [Login to view extended thread Info.]
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George M. Reagan

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Since: Jul 16, 2005
Posts: 115



(Msg. 6) Posted: Sat Mar 26, 2005 5:32 pm
Post subject: Re: All Night - Oblivion Co-Op [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Take a look at the oblivion.bat. Quake2 +game oblivion should do it.


G.
"Margolis" <someone DeleteThis @somewhere.org> wrote in message
news:0nf1e.744$836.473@fe02.lga...
>I have the oblivian mod installed and that is what I started. The map is
>in my d:/quake2/oblivian/maps folder. For some reason it just wouldn't
>load. I deleted and reinstalled and got the same error. ;o(
>
> --
>
> Margolis
> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
>
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Margolis

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Since: Feb 05, 2005
Posts: 240



(Msg. 7) Posted: Sun Mar 27, 2005 1:21 am
Post subject: Re: All Night - Oblivion Co-Op [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

apparently it didn't like the way I spelled oblivian when I first installed
it. I just changed the folder to oblivion and it works

--

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
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