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Some Newbie Questions

 
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Robmonster

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Since: Aug 17, 2006
Posts: 5



(Msg. 1) Posted: Thu Aug 17, 2006 7:29 am
Post subject: Some Newbie Questions
Archived from groups: rec>games>diplomacy (more info?)

Afternoon all,

I've recently signed on to a few beginner PBEM Diplomacy games after
not being able to find enough real life friends to play the boardgame.

Instead of constantly bothering my GM with questions I thought it best
to ask them all here.

Firstly, what are Proxy Orders? I've seen this mentioned in a few
places.

Secondly, I'm trying to sign up for a game on the DPJudge, as I think
the Web Interface will be rather handy. It looks like it descibes the
time limits differently to the 'standard' judge servers.

If a game says :-

Timing: Warn 12H,3H Move 2D Days -MTWTF- Next 1D

Am I right in thinking thats an order required every 2 days or you're
late?

Thirdly, how does the reliability number on standard judges work. I
undestand that it goes up if you get orders in on time, but do you get
kicked out if you drop too low? Does the figure stick with you
throughout all games on that judge? Can other judges see your rating?

Finally, whats a JPDR rating?

I did have some other questions that I cannot think of right now.. I'll
post them later.

Thanks,

Rob

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Tamuel

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Since: Sep 03, 2004
Posts: 63



(Msg. 2) Posted: Thu Aug 17, 2006 1:55 pm
Post subject: Re: Some Newbie Questions [Login to view extended thread Info.]
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"Robmonster" <robmonster.RemoveThis@gmail.com> skrev i meddelandet
news:1155824944.836187.176810@m79g2000cwm.googlegroups.com...
> Afternoon all,
>
> I've recently signed on to a few beginner PBEM Diplomacy games after
> not being able to find enough real life friends to play the boardgame.
>
> Instead of constantly bothering my GM with questions I thought it best
> to ask them all here.

I don't play via the judge, but the first question I could answer, although
I don't know how it works at Judge.

>
> Firstly, what are Proxy Orders? I've seen this mentioned in a few
> places.

When you proxy orders, you sign your units to another player who writes
orders for them.

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Eric Hunter

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Since: Jul 19, 2006
Posts: 24



(Msg. 3) Posted: Thu Aug 17, 2006 8:24 pm
Post subject: Re: Some Newbie Questions [Login to view extended thread Info.]
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* Robmonster wrote, On 8/17/2006 10:29 AM:

> Firstly, what are Proxy Orders?

If proxy orders are allowed, (they're usually not),
you can proxy zero or more of your Units to another
Power, like as Russia, "F Bla Proxy to Turkey". It
only lasts for the current turn, and if memory
serves, if you issue an order for the Unit after
proxying it, your order is the one that takes
effect.

> Secondly, I'm trying to sign up for a game on the DPJudge, as I think
> the Web Interface will be rather handy. It looks like it descibes the
> time limits differently to the 'standard' judge servers.
>
> If a game says :-
>
> Timing: Warn 12H,3H Move 2D Days -MTWTF- Next 1D
>
> Am I right in thinking thats an order required every 2 days or you're
> late?

Yes, and you get warned that you don't have orders in
12 hours and 3 hours before the deadline.

> Thirdly, how does the reliability number on standard judges work. I
> undestand that it goes up if you get orders in on time, but do you get
> kicked out if you drop too low?

Some GMs have minimum OnTimeRatio standards, and
they will put a comment in the game list saying,
"If you are late too often, I have the option to
kick you out of the game and replace you". The
Judges as a whole don't care about it, though.


> Does the figure stick with you throughout all
> games on that judge?

Yes.

> Can other judges see your rating?

Each Judge maintains its own list, but any GM
can check your rating on another Judge, if he
knows your email address.

> Finally, whats a JPDR rating?

The JDPR is the Judge Diplomacy Player Rating.
It is a measure of your "Diplomacy Skill", or
at least of your ability to Solo or Draw. The
higher your JDPR, the better/luckier/more
skillful a player you are.

Eric.
--
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Robmonster

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Since: Aug 17, 2006
Posts: 5



(Msg. 4) Posted: Fri Aug 18, 2006 8:28 am
Post subject: Re: Some Newbie Questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Tamuel wrote:

> >
> > Firstly, what are Proxy Orders? I've seen this mentioned in a few
> > places.
>
> When you proxy orders, you sign your units to another player who writes
> orders for them.

Is that so that you can ensure collaborative orders are issued
correctly?

I suppose it's not used very often.

R
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Lucas Kruijswijk

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Since: Aug 12, 2005
Posts: 24



(Msg. 5) Posted: Fri Aug 18, 2006 3:55 pm
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"Robmonster" wrote:
>> When you proxy orders, you sign your units to another player who writes
>> orders for them.
>
> Is that so that you can ensure collaborative orders are issued
> correctly?
I think, it is more used to give the receiver of the proxy order the
possibility to decide about the order on the last moment, without
contacting the owner of the unit. I can imagine that this can be
useful in PBEM.

However, it changes the game. Proxy orders become part of the
Diplomatic negotiation and a unit with proxy order can receive
an order that is in disadvantage of the owner (an extra possibility
of betray).

Calhamer would probably not like it. He wrote (on another issue):

.... I think allies should be in evident agreement on the moves.

Regards,

Lucas
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bkhl

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Since: Sep 27, 2005
Posts: 5



(Msg. 6) Posted: Fri Aug 18, 2006 4:55 pm
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"Lucas Kruijswijk" <L.B.Kruijswijk DeleteThis @inter.nl.net>:

> However, it changes the game. Proxy orders become part of the
> Diplomatic negotiation and a unit with proxy order can receive
> an order that is in disadvantage of the owner (an extra possibility
> of betray).
>
> Calhamer would probably not like it. He wrote (on another issue):
>
> ... I think allies should be in evident agreement on the moves.

An implementation of proxy more in the vein of the original game might
be to allow them, but also allow the owner of the unit in question to
list which moves the proxy may choose from.
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Alan Lange

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Since: Jun 04, 2004
Posts: 13



(Msg. 7) Posted: Fri Aug 18, 2006 7:55 pm
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Robmonster wrote:
> Thirdly, how does the reliability number on standard judges work. I
> undestand that it goes up if you get orders in on time, but do you get
> kicked out if you drop too low? Does the figure stick with you
> throughout all games on that judge? Can other judges see your rating?

The dedication numbers vary from judge to judge. On USAL you get +2 for
getting your order in on time, -6 if you are late, and -100 if you abandon.
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Dorian Love

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Since: Jun 01, 2004
Posts: 13



(Msg. 8) Posted: Sat Aug 19, 2006 3:55 am
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Proxy Orders most often arise when players go on vacation and don't want to
hold up the game.

Personally I don't agree with them at all as it gives one player a distinct
advantage.

Dorian Love

"Lucas Kruijswijk" <L.B.Kruijswijk.TakeThisOut@inter.nl.net> wrote in message
news:44e60f8a$0$425$19deed1b@news.inter.NL.net...
> "Robmonster" wrote:
> >> When you proxy orders, you sign your units to another player who writes
> >> orders for them.
> >
> > Is that so that you can ensure collaborative orders are issued
> > correctly?
> I think, it is more used to give the receiver of the proxy order the
> possibility to decide about the order on the last moment, without
> contacting the owner of the unit. I can imagine that this can be
> useful in PBEM.
>
> However, it changes the game. Proxy orders become part of the
> Diplomatic negotiation and a unit with proxy order can receive
> an order that is in disadvantage of the owner (an extra possibility
> of betray).
>
> Calhamer would probably not like it. He wrote (on another issue):
>
> ... I think allies should be in evident agreement on the moves.
>
> Regards,
>
> Lucas
>
>
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Eric Hunter

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Since: Jul 19, 2006
Posts: 24



(Msg. 9) Posted: Sat Aug 19, 2006 1:47 pm
Post subject: Re: Some Newbie Questions [Login to view extended thread Info.]
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* Dorian Love wrote, On 8/19/2006 2:01 AM:
> "Lucas Kruijswijk" <L.B.Kruijswijk.RemoveThis@inter.nl.net> wrote in message
> news:44e60f8a$0$425$19deed1b@news.inter.NL.net...
>> "Robmonster" wrote:

>>>> When you proxy orders, you sign your units to
>>>> another player who writes orders for them.

>>> Is that so that you can ensure collaborative
>>> orders are issued correctly?

That's one reason. In Broadcast-Only games, Proxies
can allow an alliance fighting a Stop-the-Leader
campaign to coordinate without revealing their plans
to said leader.

>> I think, it is more used to give the receiver of the proxy order the
>> possibility to decide about the order on the last moment, without
>> contacting the owner of the unit. I can imagine that this can be
>> useful in PBEM.

Yes, if you're in a 3 small Powers vs. 1 large Power
alliance, and the 3 small live in France, the USA,
and Australia with the deadline in US time, it could
be handy for France to proxy to USA, so that they
can coordinate with Australia without folks having
to be awake at 3 AM.

>> However, it changes the game. Proxy orders become part of the
>> Diplomatic negotiation and a unit with proxy order can receive
>> an order that is in disadvantage of the owner (an extra
>> possibility of betray).

Definitely, though if someone offers to puppet/janissary
in exchange for survival they can Proxy to the large
Power to show they are sincere. It adds another level
to the game, just as the Treasury does in Payola Dip.

> Proxy Orders most often arise when players go on vacation
> and don't want to hold up the game.
>
> Personally I don't agree with them at all as it gives one
> player a distinct advantage.

Not typically in Judge games, since you have to
issue Proxy orders each turn.
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Tamuel

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Since: Sep 03, 2004
Posts: 63



(Msg. 10) Posted: Mon Aug 21, 2006 5:55 pm
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"Robmonster" <robmonster DeleteThis @gmail.com> skrev i meddelandet
news:1155914882.197126.140700@b28g2000cwb.googlegroups.com...
>
> Tamuel wrote:
>
> > >
> > > Firstly, what are Proxy Orders? I've seen this mentioned in a few
> > > places.
> >
> > When you proxy orders, you sign your units to another player who writes
> > orders for them.
>
> Is that so that you can ensure collaborative orders are issued
> correctly?

Could be. It could also be that you have grew tired of the game and wants to
do something else. You proxy your orders to someone and go drink some beers.

Or you have only two units left, and can't be bothered fiddling with them
indefinitely.
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Robmonster

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Since: Aug 17, 2006
Posts: 5



(Msg. 11) Posted: Tue Aug 22, 2006 1:44 am
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I've remembered another question I meant to ask regarding Convoys.

I understand that for Judge games you have to specify the exact route
for the army, and also each fleets general Convoy order.

How does this handle multiple convoy routes, as I understand are
allowed in the board game?

RM
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Lucas Kruijswijk

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Since: Aug 12, 2005
Posts: 24



(Msg. 12) Posted: Tue Aug 22, 2006 4:55 am
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"Tamuel" wrote:
> Could be. It could also be that you have grew tired of the game and wants
> to
> do something else. You proxy your orders to someone and go drink some
> beers.
>
> Or you have only two units left, and can't be bothered fiddling with them
> indefinitely.
In our group, we would not consider that fair play, because you don't give
the other players the chance to change your mind.

If you want to leave, you leave your units in civil disorder as described in
the rules.

Regards,

Lucas
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millis

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Since: Sep 27, 2005
Posts: 20



(Msg. 13) Posted: Tue Aug 22, 2006 5:00 am
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Robmonster wrote:
> I've remembered another question I meant to ask regarding Convoys.
>
> I understand that for Judge games you have to specify the exact route
> for the army, and also each fleets general Convoy order.
>
> How does this handle multiple convoy routes, as I understand are
> allowed in the board game?
>
> RM

It doesn't - multiple convoy routes are not possible.

To be honest, I have never actually seen this feature of the rules used
anyway in all the FtF games I have played to date, so I do not think it
is a big deal missing it out.
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Tamuel

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Since: Sep 03, 2004
Posts: 63



(Msg. 14) Posted: Tue Aug 22, 2006 3:55 pm
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"Lucas Kruijswijk" <L.B.Kruijswijk RemoveThis @inter.nl.net> skrev i meddelandet
news:44eaae0b$0$15872$19deed1b@news.inter.NL.net...
>
> "Tamuel" wrote:
> > Could be. It could also be that you have grew tired of the game and
wants
> > to
> > do something else. You proxy your orders to someone and go drink some
> > beers.
> >
> > Or you have only two units left, and can't be bothered fiddling with
them
> > indefinitely.
> In our group, we would not consider that fair play, because you don't give
> the other players the chance to change your mind.
>
> If you want to leave, you leave your units in civil disorder as described
in
> the rules.

Proxying is allowed at some conventions.
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Chris B

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Since: Apr 24, 2006
Posts: 11



(Msg. 15) Posted: Wed Aug 23, 2006 3:05 pm
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> I understand that for Judge games you have to specify the exact route
> for the army, and also each fleets general Convoy order.
>
> How does this handle multiple convoy routes, as I understand are
> allowed in the board game?

As others have said, it doesn't. You have to guess which convoy route is
most likely to succeed and use the spare fleet(s) to support the
vulnerable portion of the convoy.

Chris
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