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NeuroEvolving Robotic Operatives (NERO) Released

 
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Kenneth Owen Stanley

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Since: Jun 24, 2005
Posts: 1



(Msg. 1) Posted: Fri Jun 24, 2005 1:21 am
Post subject: NeuroEvolving Robotic Operatives (NERO) Released
Archived from groups: comp>ai>games, others (more info?)

The Digital Media Collaboratory and the Dept. of Computer Sciences at the
University of Texas at Austin are pleased to announce the release of the
NeuroEvolving Robotic Operatives (NERO) video game on Thursday, June 23rd at
nerogame.org. NERO integrates cutting-edge artificial intelligence (AI) and
machine learning research into a commercial-grade video game to produce an
entirely novel gaming experience. It is the result of almost two years of
work by a mostly volunteer team of over 30 student programmers, artists, and
researchers at the University.

In NERO, the player trains a team of novice soldiers in the skills needed
for battle. Once the soldiers have acquired the skills, players can take
their teams to battle mode where their tactics are tested against teams
trained by other players. The real-time NeuroEvolution of Augmenting
Topologies (rtNEAT) technology inside NERO allows the robotic soldiers to
really learn from the player in real-time as the game is being played,
making this new game genre possible.

NERO is available for download at: http://nerogame.org.

The website also includes forums for users to discuss their training
techniques and ask for help, as well as links to media and research papers
on NEAT and rtNEAT. Please direct game-related questions to the forums.
Research or IP-related issues can be sent to research DeleteThis @nerogame.org.

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A.L.

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Since: Jun 28, 2005
Posts: 1



(Msg. 2) Posted: Tue Jun 28, 2005 8:07 am
Post subject: Re: NeuroEvolving Robotic Operatives (NERO) Released [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 24 Jun 2005 01:21:49 +0000 (UTC), Kenneth Owen Stanley
<kstanley.TakeThisOut@cs.utexas.edu> wrote:

>In NERO, the player trains a team of novice soldiers in the skills needed
>for battle. Once the soldiers have acquired the skills, players can take
>their teams to battle mode where their tactics are tested against teams
>trained by other players. The real-time NeuroEvolution of Augmenting
>Topologies (rtNEAT) technology inside NERO allows the robotic soldiers to
>really learn from the player in real-time as the game is being played,
>making this new game genre possible.
>
>NERO is available for download at: http://nerogame.org.

"Internal server error" is the only response I got.

A.L.

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