Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Nancy Drew - Creature of Kapu Cave

 
Goto page Previous  1, 2, 3
   Game Forums (Home) -> Adventure Games RSS
Related Topics:
Now I know why adventure games are not very popular - I picked up Syberia at Walmart for ten bucks. Where's the game in this thing? The hardest part about it is finding all the hotspots to click your mouse. Last adventure game I buy, that's for sure.

Riven Sound Delay Fix - I just started playing Riven (RealMyst was great), and on my machine the sound was delayed in the The solution was to increase the size, like so: Open and change the line to 16000. Also, as someone..

BladeRunner help, please! - I'm kinda stuck in in order to progress, I must gain access to the subway area, and in order to do that one must have an with Dektora in the upstairs editing area (above projector room) in

ZORK Nemesis - ZORK Nem is one of my favourite games, but I'm unable to replay it on WIN XP. I have both the [WIN 95] and XPLOSIV [WIN 98] versions and have applied both Mordack's and Inferno's solutions - to no avail !! Is it possible that someone has..

Why doesnt anyone make a first person adventure game? - I was just playing half life 2 and thought what a great idea it would be to have a first person adventure game with that kind of engine, the player could have free run of a 'world' and go around with and solving various
Next:  Adventure Games: Just completed Space Quest 1  
Author Message
mick

External


Since: Jan 27, 2005
Posts: 52



(Msg. 16) Posted: Sat Jan 12, 2008 6:05 pm
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>adventure (more info?)

Matt v3.2 wrote:
> Mary typed on Sat 12 Jan 2008 10:36 AM:

>
> (Although lots of games come on DVD these days. I'm not sure if you
> can mount DVDs the same - at least I've never tried.

Yes it works with DVD`s as well.

mick

 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
mick

External


Since: Jan 27, 2005
Posts: 52



(Msg. 17) Posted: Sat Jan 12, 2008 6:05 pm
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mary wrote:
> "Matt v3.2" <ask.for.my.address.DeleteThis@yahoo.com> wrote in message
> news:47884c62$1@clear.net.nz...
>> Mary typed on Sat 12 Jan 2008 10:36 AM:
>>> I don't know anything about Daemon Tools or virtual drives, or why
>>> you would need it. I don't need to try it right now anyway. I know
>>> about adding the "mount" commands and the executables in Dosbox to
>>> start a game so you don't have to type them in Dosbox every time
>>> when starting. Its handy. But Daemon Tiools is a different
>>> situation, and I don't want to figure it out unless I was forced to
>>> :p
>>
>> Just to be clear, Daemon Tools is for Windows games.
>
> You are usually online at this time of night here - you being
> downunder.. Its 12.25 a.m. EST North America though its only 9.30 pm
> in Western Canada and US.
>
> I forgot that Daemon Tools is for Windows games. Is it for Win 98 as
> well as XP and Vista? I use Win 98 most of the time, but have Win XP
> on a separate partition so I can use it too when need be.

Yes it works with win98 although you will need to use version 3.47. Version
4 releases don`t work on win98

mick

 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
Matt v3.2

External


Since: Dec 22, 2006
Posts: 37



(Msg. 18) Posted: Sun Jan 13, 2008 11:55 am
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

mick typed on Sun 13 Jan 2008 12:39 AM:
> Yes it works with DVD`s as well.

Cool! But how to get a DVD image?

I suppose Nero can make one, but it uses its own format.
Wait a second, here is a list to answer my own question Smile

http://en.wikipedia.org/wiki/List_of_ISO_image_software


--
};> Matt v3.2 <:{
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
Matt v3.2

External


Since: Dec 22, 2006
Posts: 37



(Msg. 19) Posted: Sun Jan 13, 2008 12:07 pm
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mary typed on Sat 12 Jan 2008 6:30 PM:
> You are usually online at this time of night here - you being
> downunder.. Its 12.25 a.m. EST North America though its only 9.30 pm
> in Western Canada and US.

I think that was 6:12PM tomorrow when I sent that message yesterday. Smile

> I forgot that Daemon Tools is for Windows games. Is it for Win 98 as
> well as XP and Vista? I use Win 98 most of the time, but have Win XP
> on a separate partition so I can use it too when need be. By the way,
> are you using Vista or Win XP? I don't have Vista and probably won't
> for a while. Its expensive to buy.

I'm on WinXP. No vista for me. If I want vistas, I can look outside. Wink

So far, every game I've tried to play in WinXP has worked fine. So I've
had no need to go back to Win98, thankfully. DOS games work great using
DOSbox. I've had Glide-based games working great using a glide wrapper.
Even the DirectX games work (hahah!)

>> But for DOS games, you can use DOSbox and 'imgmount' to accomplish
>> the same thing.
>
> But ingmount is for Windows and Dosbox is for older Dos games, right?
> Is ingmount part of Daemon Tools?

No, it is just a command in DOSbox. You type it in on the command line.
Then you can play your DOS games in DOSbox without inserting CDs. Smile


--
};> Matt v3.2 <:{
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
Matt v3.2

External


Since: Dec 22, 2006
Posts: 37



(Msg. 20) Posted: Sun Jan 13, 2008 12:07 pm
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

noman typed on Sat 12 Jan 2008 8:44 AM:
> The core DOSBox functionality has gotten much easier to set up. For
> example if you download and install DOSBox 0.72 and then run the
> application
[...]
> The new DOSBox has a 'dynamic' CPU cycles option, so most games run
> fine without you having to set CPU cycles by Ctrl+F12.

Yes, I noticed that after reading your post then checking the config.

I think they used to have cycles=3000 set as default. I upgraded from
DOSbox 0.65 straight to 0.72 and never noticed. Now in DOSbox 0.72
there is cycles=auto and core=auto. Both can be left on this default
setting and it seems to work well, if not better!

With cycles=auto (DOSbox actually sets it to =max), games like Under
A Killing Moon and Wing Commander 3 are fast and smooth as silk. Smile

A couple other amendments to my post:

1) UAKM actually had a patch I never knew about. After patching it,
DOSbox should run "tex197.exe" to start the game.

2) I found another (better?) disc image program: ISO Recorder.
http://isorecorder.alexfeinman.com/isorecorder.htm

It looks easy to use. Just insert the disc, right-click on it, and
select "Create image from CD" - easy!

--
};> Matt v3.2 <:{
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
Rikard Peterson

External


Since: Mar 03, 2005
Posts: 195



(Msg. 21) Posted: Sun Jan 13, 2008 12:07 pm
Post subject: Re: DOSbox and imgmount (was: Nancy Drew - Creature of Kapu Cave) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <31ffo352fkpu4k9f1ecl61hjm45br0lgc4 DeleteThis @4ax.com>,
noman <no_m_an DeleteThis @zzzyahoo.yycom> wrote:

> The core DOSBox functionality has gotten much easier to set up. For
> example if you download and install DOSBox 0.72 and then run the
> application, you'll need just two commands,
>
> mount c c:\ (Assuming c:\ in your PC is the place you install all
> games, for me it's c:\games, so I use the command <mount c c:\games>)
>
> mount d d:\ -t cdrom -usecd 0 -ioctrl (assuming that d:\ is your
> CD/DVDROM..... if it's g:\ instead, use <mount d g:\ blah blah> )
>
> With these two commands alone you can run 99% of old DOS games without
> any further tweaks. The new DOSBox has a 'dynamic' CPU cycles option,
> so most games run fine without you having to set CPU cycles by
> Ctrl+F12.

Yay! Thanks for the info - that's the feature that I've been missing the
most in DOSBox. Now I'll start DOSBoxing when I get the time. (I still
have a pile of unplayed old games waiting for me.)

Rikard
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
Mary

External


Since: Oct 16, 2007
Posts: 62



(Msg. 22) Posted: Sun Jan 13, 2008 7:28 pm
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"mick" <coughcough. RemoveThis @privacy.com> wrote in message
news:nJ1ij.139$WJ.92@newsfe4-win.ntli.net...
> Mary wrote:
> > "Matt v3.2" <ask.for.my.address RemoveThis @yahoo.com> wrote in message
> > news:47884c62$1@clear.net.nz...
> >> Mary typed on Sat 12 Jan 2008 10:36 AM:
> >>> I don't know anything about Daemon Tools or virtual drives, or why
> >>> you would need it. I don't need to try it right now anyway. I know
> >>> about adding the "mount" commands and the executables in Dosbox to
> >>> start a game so you don't have to type them in Dosbox every time
> >>> when starting. Its handy. But Daemon Tiools is a different
> >>> situation, and I don't want to figure it out unless I was forced to
> >>> :p
> >>
> >> Just to be clear, Daemon Tools is for Windows games.
> >
> > You are usually online at this time of night here - you being
> > downunder.. Its 12.25 a.m. EST North America though its only 9.30 pm
> > in Western Canada and US.
> >
> > I forgot that Daemon Tools is for Windows games. Is it for Win 98 as
> > well as XP and Vista? I use Win 98 most of the time, but have Win XP
> > on a separate partition so I can use it too when need be.
>
> Yes it works with win98 although you will need to use version 3.47.
Version
> 4 releases don`t work on win98

I'll keep that in mind.

Mary
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
Mary

External


Since: Oct 16, 2007
Posts: 62



(Msg. 23) Posted: Sun Jan 13, 2008 7:53 pm
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Matt v3.2" <ask.for.my.address.DeleteThis@yahoo.com> wrote in message
news:47894e67$1@clear.net.nz...
> Mary typed on Sat 12 Jan 2008 6:30 PM:
> > You are usually online at this time of night here - you being
> > downunder.. Its 12.25 a.m. EST North America though its only 9.30 pm
> > in Western Canada and US.
>
> I think that was 6:12PM tomorrow when I sent that message yesterday. Smile
>
> > I forgot that Daemon Tools is for Windows games. Is it for Win 98 as
> > well as XP and Vista? I use Win 98 most of the time, but have Win XP
> > on a separate partition so I can use it too when need be. By the way,
> > are you using Vista or Win XP? I don't have Vista and probably won't
> > for a while. Its expensive to buy.
>
> I'm on WinXP. No vista for me. If I want vistas, I can look outside. Wink
>
> So far, every game I've tried to play in WinXP has worked fine. So I've
> had no need to go back to Win98, thankfully. DOS games work great using
> DOSbox. I've had Glide-based games working great using a glide wrapper.
> Even the DirectX games work (hahah!)
>
> >> But for DOS games, you can use DOSbox and 'imgmount' to accomplish
> >> the same thing.
> >
> > But ingmount is for Windows and Dosbox is for older Dos games, right?
> > Is ingmount part of Daemon Tools?
>
> No, it is just a command in DOSbox. You type it in on the command line.
> Then you can play your DOS games in DOSbox without inserting CDs. Smile

So you just open Dosbox .065 or whatever version, and get to C:\ command and
type in ingmount? is that what you mean?
I have been using Dosbox 0.65 for the Dos games I've played and its worked
fine, and I usually just leave the CD in the drive after I install a game,
so unless there is a lot o f swapping of CD's in a game, it doesn't bother
me to swap CD's. GK2 was different. There was 6 CD's. But someone here says
you don't need to swap if you use Dosbox 0.72 so maybe I should use that. I
did find certain Dos games played better in certain Dosbox versions , and
not necessarily in the latest version..

Mary
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
Matt v3.2

External


Since: Dec 22, 2006
Posts: 37



(Msg. 24) Posted: Mon Jan 14, 2008 6:07 am
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mary typed on Mon 14 Jan 2008 1:53 PM:
>> No, it is just a command in DOSbox. You type it in on the command
>> line. Then you can play your DOS games in DOSbox without inserting
>> CDs. Smile
>
> So you just open Dosbox .065 or whatever version, and get to C:\
> command and type in ingmount? is that what you mean?

Yes, once you have a CD image first. (See my original instructions)

And by the way, it is iMgmount (m, not n) As in "image mount" Smile

> I have been using Dosbox 0.65 for the Dos games I've played and its
> worked fine, and I usually just leave the CD in the drive after I
> install a game, so unless there is a lot o f swapping of CD's in a
> game, it doesn't bother me to swap CD's. GK2 was different. There
> was 6 CD's. But someone here says you don't need to swap if you use
> Dosbox 0.72 so maybe I should use that.

It'll work in DOSbox 0.65 as well.

Yes, games with lots of CDs are a bother. Pandora Directive (Tex4)
was on 6 CDs as well. I've read that also plays great in DOSbox
without the CDs (DOSbox can mount all 6 CDs in the blink of an eye)
But I've not tried it myself, because I foolishly sold the game. Sad

I have yet to play the GK series. Was GK2 a DOS game?

> I did find certain Dos games played better in certain Dosbox
> versions, and not necessarily in the latest version..

Perhaps. As noman mentioned in this thread though, DOSbox 0.72 is ...
shall we say, fine tuned. Smile


--
};> Matt v3.2 <:{
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
Matt v3.2

External


Since: Dec 22, 2006
Posts: 37



(Msg. 25) Posted: Mon Jan 14, 2008 6:07 am
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Rikard Peterson typed on Mon 14 Jan 2008 2:08 AM:
> Yay! Thanks for the info - that's the feature that I've been missing
> the most in DOSBox. Now I'll start DOSBoxing when I get the time. (I
> still have a pile of unplayed old games waiting for me.)

And let us not forget ScummVMing for certain LucasArts games. I used
it recently to play The Dig. Pretty easy to use and no need for the
game CD after setup, either. So ... if ScummVM supports a game, it
might be a better choice over DOSbox, on account of it being written
specifically to support that game - ?


--
};> Matt v3.2 <:{
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
Mary

External


Since: Oct 16, 2007
Posts: 62



(Msg. 26) Posted: Mon Jan 14, 2008 6:07 am
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Matt v3.2" <ask.for.my.address.RemoveThis@yahoo.com> wrote in message
news:478ad954@clear.net.nz...
> Mary typed on Mon 14 Jan 2008 1:53 PM:
> >> No, it is just a command in DOSbox. You type it in on the command
> >> line. Then you can play your DOS games in DOSbox without inserting
> >> CDs. Smile
> >
> > So you just open Dosbox .065 or whatever version, and get to C:\
> > command and type in ingmount? is that what you mean?
>
> Yes, once you have a CD image first. (See my original instructions)
>
> And by the way, it is iMgmount (m, not n) As in "image mount" Smile

Yes, I knew that. Typing mistake :p I wish I was better at figuring out
about virtual drives though. Oh well, we can't be good at everything, can
we? Smile

> > I have been using Dosbox 0.65 for the Dos games I've played and its
> > worked fine, and I usually just leave the CD in the drive after I
> > install a game, so unless there is a lot o f swapping of CD's in a
> > game, it doesn't bother me to swap CD's. GK2 was different. There
> > was 6 CD's. But someone here says you don't need to swap if you use
> > Dosbox 0.72 so maybe I should use that.
>
> It'll work in DOSbox 0.65 as well.
>
> Yes, games with lots of CDs are a bother. Pandora Directive (Tex4)
> was on 6 CDs as well. I've read that also plays great in DOSbox
> without the CDs (DOSbox can mount all 6 CDs in the blink of an eye)
> But I've not tried it myself, because I foolishly sold the game. Sad
>
> I have yet to play the GK series. Was GK2 a DOS game?

Yes, it was made in 1995 for Dos 5+ or Win 3.1, so Win 95 was probably out
not too long after.
I played it in Dosbox and it played fine. Dosbox is a great invention I must
say. If it wasn't for the clever creators of DosBox, we wouldn't be able to
play all those old favourite Dos games we liked so much.

> > I did find certain Dos games played better in certain Dosbox
> > versions, and not necessarily in the latest version..
>
> Perhaps. As noman mentioned in this thread though, DOSbox 0.72 is ...
> shall we say, fine tuned. Smile

Could be. I will have to download it.

Mary
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
noman

External


Since: Mar 14, 2005
Posts: 129



(Msg. 27) Posted: Tue Jan 15, 2008 3:34 pm
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 14 Jan 2008 16:41:23 +1300, "Matt v3.2"
<ask.for.my.address DeleteThis @yahoo.com> wrote:

>Rikard Peterson typed on Mon 14 Jan 2008 2:08 AM:
>> Yay! Thanks for the info - that's the feature that I've been missing
>> the most in DOSBox. Now I'll start DOSBoxing when I get the time. (I
>> still have a pile of unplayed old games waiting for me.)
>
>And let us not forget ScummVMing for certain LucasArts games. I used
>it recently to play The Dig. Pretty easy to use and no need for the
>game CD after setup, either. So ... if ScummVM supports a game, it
>might be a better choice over DOSbox, on account of it being written
>specifically to support that game - ?

I played Dig on DOSBox last year. It worked fine. SCUMMVM was very
very useful early on, when DOSBox wasn't this stable, but now it just
gives you slightly more graphical upscaling options.
--
Noman
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
noman

External


Since: Mar 14, 2005
Posts: 129



(Msg. 28) Posted: Tue Jan 15, 2008 3:40 pm
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 13 Jan 2008 13:15:47 +1300, "Matt v3.2"
<ask.for.my.address.DeleteThis@yahoo.com> wrote:

>I think they used to have cycles=3000 set as default. I upgraded from
>DOSbox 0.65 straight to 0.72 and never noticed. Now in DOSbox 0.72
>there is cycles=auto and core=auto. Both can be left on this default
>setting and it seems to work well, if not better!
>
>With cycles=auto (DOSbox actually sets it to =max), games like Under
>A Killing Moon and Wing Commander 3 are fast and smooth as silk. Smile
>

Yes, UAKM never worked properly for me before DOSBox 0.70. For some
'cycles' and 'core' values, the audio would stutter and for some, the
frame rates. I never got everything working smoothly in that game.

The new 'auto' setting changed everything. Within last six months, I
finished both UAKM and Pandora Directive over DOSBox. Never ran into
any problems.
--
Noman
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
noman

External


Since: Mar 14, 2005
Posts: 129



(Msg. 29) Posted: Tue Jan 15, 2008 3:46 pm
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 12 Jan 2008 00:30:40 -0500, "Mary" <non.TakeThisOut@invalid.ddd> wrote:

>"Matt v3.2" <ask.for.my.address.TakeThisOut@yahoo.com> wrote in message
>news:47884c62$1@clear.net.nz...
>>
>> Just to be clear, Daemon Tools is for Windows games.
>
>I forgot that Daemon Tools is for Windows games. Is it for Win 98 as well as
>XP and Vista?

DaemonTools works fine on XP and Vista. It's not about DOS and Windows
games. It creates a virtual CD/DVD drive. I have played UAKM and
Pandora Directive in DOS mode over DOSBox by mounting CD images to a
virtual drive.

Internally in DOSBox, I then mount the d drive to the virutal one
created by DaemonTools.

I'll try out the ingmount command the next time I am playing an old
title.
--
Noman
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
Mary

External


Since: Oct 16, 2007
Posts: 62



(Msg. 30) Posted: Tue Jan 15, 2008 9:45 pm
Post subject: Re: DOSbox and imgmount [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"noman" <no_m_an.RemoveThis@zzzyahoo.yycom> wrote in message
news:i4hqo3piktjmiuqhd4nruvj917db0r2uar@4ax.com...
> On Sat, 12 Jan 2008 00:30:40 -0500, "Mary" <non.RemoveThis@invalid.ddd> wrote:
>
> >"Matt v3.2" <ask.for.my.address.RemoveThis@yahoo.com> wrote in message
> >news:47884c62$1@clear.net.nz...
> >>
> >> Just to be clear, Daemon Tools is for Windows games.
> >
> >I forgot that Daemon Tools is for Windows games. Is it for Win 98 as well
as
> >XP and Vista?
>
> DaemonTools works fine on XP and Vista. It's not about DOS and Windows
> games. It creates a virtual CD/DVD drive. I have played UAKM and
> Pandora Directive in DOS mode over DOSBox by mounting CD images to a
> virtual drive.
>
> Internally in DOSBox, I then mount the d drive to the virutal one
> created by DaemonTools.

If you can play UAKM and Pandora Directive in Dosbox 0.70, why do you need
Daemon Tools? Only so you don't have to change the CD"s?

> I'll try out the ingmount command the next time I am playing an old
> title.

OK, let me know.

Mary
 >> Stay informed about: Nancy Drew - Creature of Kapu Cave 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Adventure Games All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Goto page Previous  1, 2, 3
Page 2 of 3

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]