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Since: Oct 28, 2006 Posts: 224
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(Msg. 1) Posted: Fri Nov 03, 2006 1:22 am
Post subject: NWN2 first impression Archived from groups: alt>games>neverwinter-nights (more info?)
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Since: Oct 28, 2006 Posts: 224
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(Msg. 2) Posted: Fri Nov 03, 2006 1:22 am
Post subject: NWN2 first impression Archived from groups: per prev. post (more info?)
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Since: Oct 28, 2006 Posts: 224
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(Msg. 3) Posted: Fri Nov 03, 2006 1:22 am
Post subject: NWN2 first impression Archived from groups: per prev. post (more info?)
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Since: Oct 28, 2006 Posts: 224
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(Msg. 4) Posted: Fri Nov 03, 2006 1:22 am
Post subject: NWN2 first impression Archived from groups: per prev. post (more info?)
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Since: Oct 28, 2006 Posts: 224
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(Msg. 5) Posted: Fri Nov 03, 2006 1:22 am
Post subject: NWN2 first impression Archived from groups: per prev. post (more info?)
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Since: Oct 28, 2006 Posts: 224
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(Msg. 6) Posted: Fri Nov 03, 2006 1:22 am
Post subject: NWN2 first impression Archived from groups: per prev. post (more info?)
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Since: Oct 28, 2006 Posts: 224
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(Msg. 7) Posted: Fri Nov 03, 2006 1:22 am
Post subject: NWN2 first impression Archived from groups: per prev. post (more info?)
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Since: Oct 28, 2006 Posts: 224
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(Msg. 8) Posted: Fri Nov 03, 2006 1:22 am
Post subject: NWN2 first impression Archived from groups: per prev. post (more info?)
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Since: Oct 28, 2006 Posts: 224
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(Msg. 9) Posted: Fri Nov 03, 2006 1:22 am
Post subject: NWN2 first impression Archived from groups: per prev. post (more info?)
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Since: Jun 17, 2006 Posts: 94
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(Msg. 10) Posted: Fri Nov 03, 2006 8:58 am
Post subject: Re: NWN2 first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I don't like the way the view auto rotates when you get the mouse to
the edges of the viewport. I tried different camera options, and the
default is best, but I don't find it particularly easy to deal with. It
feels like I'm following the characters while also rotating in a free
spinning, levitating barrel.
I don't like being responsible for leveling up 4 different characters
at some point either, but I'm sure some like that a lot. Personally, I
like to go through the adventure alone as different classes, but in
this case I'm running multiple characters and I can't get into the
adventure as easily...it becomes more like playing Warhammer 40k than
D&D.
I'm just on the tail end of the gray dwarf invasion; haven't gotten
far. Graphics are good for sure, and the cut scenes are good for
building a story.
There appear to be some bugs with the NPC portraits not changing when
you actually change the NPC you're looking at also...
The game is definitely good though.
SusieQ wrote:
> Pathfinding is as bad as the previous game. Graphics are better. Controls
> are improved. Can't zoom out far enough. >> Stay informed about: NWN2 first impression |
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External

Since: Jun 17, 2006 Posts: 94
|
(Msg. 11) Posted: Fri Nov 03, 2006 8:58 am
Post subject: Re: NWN2 first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I don't like the way the view auto rotates when you get the mouse to
the edges of the viewport. I tried different camera options, and the
default is best, but I don't find it particularly easy to deal with. It
feels like I'm following the characters while also rotating in a free
spinning, levitating barrel.
I don't like being responsible for leveling up 4 different characters
at some point either, but I'm sure some like that a lot. Personally, I
like to go through the adventure alone as different classes, but in
this case I'm running multiple characters and I can't get into the
adventure as easily...it becomes more like playing Warhammer 40k than
D&D.
I'm just on the tail end of the gray dwarf invasion; haven't gotten
far. Graphics are good for sure, and the cut scenes are good for
building a story.
There appear to be some bugs with the NPC portraits not changing when
you actually change the NPC you're looking at also...
The game is definitely good though.
SusieQ wrote:
> Pathfinding is as bad as the previous game. Graphics are better. Controls
> are improved. Can't zoom out far enough. >> Stay informed about: NWN2 first impression |
|
| Back to top |
|
 |  |
External

Since: Jun 17, 2006 Posts: 94
|
(Msg. 12) Posted: Fri Nov 03, 2006 8:58 am
Post subject: Re: NWN2 first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
I don't like the way the view auto rotates when you get the mouse to
the edges of the viewport. I tried different camera options, and the
default is best, but I don't find it particularly easy to deal with. It
feels like I'm following the characters while also rotating in a free
spinning, levitating barrel.
I don't like being responsible for leveling up 4 different characters
at some point either, but I'm sure some like that a lot. Personally, I
like to go through the adventure alone as different classes, but in
this case I'm running multiple characters and I can't get into the
adventure as easily...it becomes more like playing Warhammer 40k than
D&D.
I'm just on the tail end of the gray dwarf invasion; haven't gotten
far. Graphics are good for sure, and the cut scenes are good for
building a story.
There appear to be some bugs with the NPC portraits not changing when
you actually change the NPC you're looking at also...
The game is definitely good though.
SusieQ wrote:
> Pathfinding is as bad as the previous game. Graphics are better. Controls
> are improved. Can't zoom out far enough. >> Stay informed about: NWN2 first impression |
|
| Back to top |
|
 |  |
External

Since: Jun 17, 2006 Posts: 94
|
(Msg. 13) Posted: Fri Nov 03, 2006 8:58 am
Post subject: Re: NWN2 first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
I don't like the way the view auto rotates when you get the mouse to
the edges of the viewport. I tried different camera options, and the
default is best, but I don't find it particularly easy to deal with. It
feels like I'm following the characters while also rotating in a free
spinning, levitating barrel.
I don't like being responsible for leveling up 4 different characters
at some point either, but I'm sure some like that a lot. Personally, I
like to go through the adventure alone as different classes, but in
this case I'm running multiple characters and I can't get into the
adventure as easily...it becomes more like playing Warhammer 40k than
D&D.
I'm just on the tail end of the gray dwarf invasion; haven't gotten
far. Graphics are good for sure, and the cut scenes are good for
building a story.
There appear to be some bugs with the NPC portraits not changing when
you actually change the NPC you're looking at also...
The game is definitely good though.
SusieQ wrote:
> Pathfinding is as bad as the previous game. Graphics are better. Controls
> are improved. Can't zoom out far enough. >> Stay informed about: NWN2 first impression |
|
| Back to top |
|
 |  |
External

Since: Jun 17, 2006 Posts: 94
|
(Msg. 14) Posted: Fri Nov 03, 2006 8:58 am
Post subject: Re: NWN2 first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
I don't like the way the view auto rotates when you get the mouse to
the edges of the viewport. I tried different camera options, and the
default is best, but I don't find it particularly easy to deal with. It
feels like I'm following the characters while also rotating in a free
spinning, levitating barrel.
I don't like being responsible for leveling up 4 different characters
at some point either, but I'm sure some like that a lot. Personally, I
like to go through the adventure alone as different classes, but in
this case I'm running multiple characters and I can't get into the
adventure as easily...it becomes more like playing Warhammer 40k than
D&D.
I'm just on the tail end of the gray dwarf invasion; haven't gotten
far. Graphics are good for sure, and the cut scenes are good for
building a story.
There appear to be some bugs with the NPC portraits not changing when
you actually change the NPC you're looking at also...
The game is definitely good though.
SusieQ wrote:
> Pathfinding is as bad as the previous game. Graphics are better. Controls
> are improved. Can't zoom out far enough. >> Stay informed about: NWN2 first impression |
|
| Back to top |
|
 |  |
External

Since: Jun 17, 2006 Posts: 94
|
(Msg. 15) Posted: Fri Nov 03, 2006 8:58 am
Post subject: Re: NWN2 first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
I don't like the way the view auto rotates when you get the mouse to
the edges of the viewport. I tried different camera options, and the
default is best, but I don't find it particularly easy to deal with. It
feels like I'm following the characters while also rotating in a free
spinning, levitating barrel.
I don't like being responsible for leveling up 4 different characters
at some point either, but I'm sure some like that a lot. Personally, I
like to go through the adventure alone as different classes, but in
this case I'm running multiple characters and I can't get into the
adventure as easily...it becomes more like playing Warhammer 40k than
D&D.
I'm just on the tail end of the gray dwarf invasion; haven't gotten
far. Graphics are good for sure, and the cut scenes are good for
building a story.
There appear to be some bugs with the NPC portraits not changing when
you actually change the NPC you're looking at also...
The game is definitely good though.
SusieQ wrote:
> Pathfinding is as bad as the previous game. Graphics are better. Controls
> are improved. Can't zoom out far enough. >> Stay informed about: NWN2 first impression |
|
| Back to top |
|
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