|
Related Topics:
| damage scales - A friend and I were recently the damage scale that the old West End Games Star Wars system used. Differing levels, from personal, to to to capital vessel, to Death Star. (I might be something in the mix, but..
Deliberate amnesia? - Hey gang, I'm trying to figure out how to represent (in 3ed, if possible, but I can backdate a 4ed mechanic if a case of amnesia where the character has and erased his own past from his memory. It's a TL 3 society..
TEMPLATE: Tough Mer ( as in... Mermaid Duuh!)GURPS - TEMPLATE: Tough Mer (Mermaid) All 11 or above cost 60 points ((Mer genetic weeding is done by GREAT WHITE SHARKS, & cost 10 points,DR 5 scales cost 25 (no they are NOT turtle shell I just checked),
A Song Of Ice And Fire's Dire Wolves template - As per subject, I'm trying to build a Dire Wolf PC for a campaign in the setting of A Song Of Ice And Fire, the popular book by Martin. I'll build this racial template, but since I've not a great knowledge of the book series, I'd ask help from you in..
Time Travel, [Gurps: p. 45]: time radio & time tv - In Time Travel [Gurps, p. 45] for time radio & time tv can be model @ 50 C2 PL or Power Level for time radio, while be @ 100 C2 PL for time tv: the 100 C2 PL is @ D20 or maximum D20 character @ 20 C1 DP which is 733 points @ 733 C3 DP or Default Psych
|
|
| Author |
Message |
External

Since: Apr 19, 2005 Posts: 47
|
(Msg. 1) Posted: Sun Oct 21, 2007 2:01 am
Post subject: Myth Parallels Archived from groups: rec>games>frp>gurps (more info?)
|
|
|
|
| How do myth parallels work? What would happen if someone were to prevent
the natural flow of the story (e.g., by stopping Macbeth from killing Duncan
in a Shakespearian parallel)?
|
>> Stay informed about: Myth Parallels |
|
| Back to top |
|
 |  |
External

Since: Mar 01, 2006 Posts: 35
|
(Msg. 2) Posted: Sun Oct 21, 2007 2:01 am
Post subject: Re: Myth Parallels [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Sun, 21 Oct 2007 08:27:16 +1000, "Steven Jones"
<stevenj76.DeleteThis@aapt.net.au> wrote:
>How do myth parallels work? What would happen if someone were to prevent
>the natural flow of the story (e.g., by stopping Macbeth from killing Duncan
>in a Shakespearian parallel)?
That depends on the GM, and on the myth parallel.
Making a drastic change to Burton, where time repeats in a 23-year loop,
might end up starting a new loop early. Or it might break the loop
altogether. Or it might dissolve the entire parallel, leaving the
Patrolmen in Limbo. (That last option is not recommended for play
balance, unless they can get out of Limbo somehow.)
Killing off Robin Hood in Nottingham might throw the story completely
out of whack, or it might only result in another archer taking Robin's
name and carrying on his work.
Stopping Macbeth from killing Duncan would derail the entire Scottish
Play... but there's some less-than-subtle hints in GURPS Cabal that at
least one of the most powerful Cabalists *wants* the Scottish Play to
take place, so there might be magical intervention to make sure that the
world follows its alloted script - somebody else might kill Duncan and
magically brainwash Macbeth to believe he did it. (Or not.)
Basically, go with what feels right for your campaign. And "what feels
right" doesn't have to be the same on every myth parallel.
--
Rob Kelk Personal address (ROT-13): eboxryx -ng- tznvy -qbg- pbz
"There's always somebody who's going to hate your work, no matter
how good it is. DON'T LET HIM CHASE YOU AWAY FROM WRITING, BECAUSE
THAT WAY HE WINS." - Robert M. Schroeck, 18 July 2006 >> Stay informed about: Myth Parallels |
|
| Back to top |
|
 |  |
External

Since: Oct 22, 2007 Posts: 2
|
(Msg. 3) Posted: Mon Oct 22, 2007 2:59 pm
Post subject: Re: Myth Parallels [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Oct 20, 6:44 pm, robk....DeleteThis@deadspam.com (Rob Kelk) wrote:
> On Sun, 21 Oct 2007 08:27:16 +1000, "Steven Jones"
>
> <steven....DeleteThis@aapt.net.au> wrote:
> >How do myth parallels work? What would happen if someone were to prevent
> >the natural flow of the story (e.g., by stopping Macbeth from killing Duncan
> >in a Shakespearian parallel)?
>
> That depends on the GM, and on the myth parallel.
>
> Making a drastic change to Burton, where time repeats in a 23-year loop,
> might end up starting a new loop early. Or it might break the loop
> altogether. Or it might dissolve the entire parallel, leaving the
> Patrolmen in Limbo. (That last option is not recommended for play
> balance, unless they can get out of Limbo somehow.)
>
> Killing off Robin Hood in Nottingham might throw the story completely
> out of whack, or it might only result in another archer taking Robin's
> name and carrying on his work.
>
> Stopping Macbeth from killing Duncan would derail the entire Scottish
> Play... but there's some less-than-subtle hints in GURPS Cabal that at
> least one of the most powerful Cabalists *wants* the Scottish Play to
> take place, so there might be magical intervention to make sure that the
> world follows its alloted script - somebody else might kill Duncan and
> magically brainwash Macbeth to believe he did it. (Or not.)
>
> Basically, go with what feels right for your campaign. And "what feels
> right" doesn't have to be the same on every myth parallel.
>
> --
> Rob Kelk Personal address (ROT-13): eboxryx -ng- tznvy -qbg- pbz
> "There's always somebody who's going to hate your work, no matter
> how good it is. DON'T LET HIM CHASE YOU AWAY FROM WRITING, BECAUSE
> THAT WAY HE WINS." - Robert M. Schroeck, 18 July 2006
There's also the option of having your attempt to change things cause
a reality quake. You might be able to change things easily, but that
doesn't necessarily mean they will stay changed. You might stop
Macbeth and observe how the timeline goes for a while, but if you
leave and come back you find that the story went on the way it was
written just as if you'd never interfered. Or if you make a change
and stick around long enough and you get to have the "fun" of
experiencing the disasters and upheavals accompanying the imminent
reality quake. How to play out the effects on the PC's could be fun.
Do you set them back to some time before they made the change and have
them re-play the attempt to make the change telling them what went
before was a dream sequence and then have the whole universe seem to
conspire against them making the change again, or do you have them
play out surviving the quake and just reshuffle everything around them
as if they had left and come back and tell them they are now walking
reality shards. >> Stay informed about: Myth Parallels |
|
| Back to top |
|
 |  |
External

Since: Jun 23, 2007 Posts: 46
|
(Msg. 4) Posted: Mon Oct 22, 2007 9:21 pm
Post subject: Re: Myth Parallels [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Sun, 21 Oct 2007 08:27:16 +1000, "Steven Jones"
<stevenj76.RemoveThis@aapt.net.au> wrote:
>How do myth parallels work? What would happen if someone were to prevent
>the natural flow of the story (e.g., by stopping Macbeth from killing Duncan
>in a Shakespearian parallel)?
>
A number of myth parallels are already variant "stories". It might,
however, move the parallel somewhere else since it's the connection to
stories of Homeline or Centrum are what draw it close in the first
place. >> Stay informed about: Myth Parallels |
|
| Back to top |
|
 |  |
External

Since: Oct 25, 2007 Posts: 1
|
(Msg. 5) Posted: Thu Oct 25, 2007 7:06 pm
Post subject: Re: Myth Parallels [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Oct 22, 4:21 pm, David Johnston <da....DeleteThis@block.net> wrote:
> A number of myth parallels are already variant "stories". It might,
> however, move the parallel somewhere else since it's the connection to
> stories of Homeline or Centrum are what draw it close in the first
> place.
Also each story probable has more than one myth parallels, Sherlock
Holmes has three or four. I'd say any change to the story creates a
new parallel, while the original continues on.
Another question is what happens when the story's over. We know Burton
goes into a loop, what about others? >> Stay informed about: Myth Parallels |
|
| Back to top |
|
 |  |
|