Chet Weaver - "RESPCK KNUCKLES!" wrote:
> "Newton Haights" <newhaights.RemoveThis@comcast.net> wrote in message
> news:R7adnTDEL9v_PQ7VnZ2dnUVZ_rXinZ2d@comcast.com...
>> So I've been playing Explorers of Darkness, and I've whited out or
>> whatever. Wouldn't be a big deal (probably still isn't) except that
>> it's an important mission and it'd feel weird to be forced back to
>> the guild at this point in the story. Plus I don't want to lose my
>> stuff. I see at least a couple others here play EoT/EoD; anyone have any
>> thoughts on organizing some way we could rescue each other?
>>
> Something about the Mystery Dungeon series I've often wondered about,
> since I don't own any of the games: Does the game automatically save
> when you are defeated? The thought occurs that if you could simply
> return to the last, non-defeat save, you wouldn't need to be rescued
> or to lose all your stuff.
It gives you the option to quicksave, which I believe pretty much deletes
itself after you start that save up again. I *could* load the pre-dungeon
save, but the stuff I said I didn't want to lose was stuff I got *on that
trip*. (I'm at the point where enemies drop the chests, and I'm trying to
save up for sets I can swap for.)
--
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