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Since: Jul 09, 2004 Posts: 26
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(Msg. 1) Posted: Tue Jul 06, 2004 6:08 am
Post subject: Mutants and Masterminds Sorcery Archived from groups: rec>games>frp>super-heroes (more info?)
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Since: Aug 01, 2004 Posts: 38
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(Msg. 2) Posted: Tue Jul 06, 2004 12:18 pm
Post subject: Re: Mutants and Masterminds Sorcery [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Myrnag2555 wrote:
> Ok, so having Sorcery lets you mimic other powers as "magic spells". What
> if you want a power with a Bonus, like Illusion with Area Effect?
Each of the "spells" of Sorcery is essentially a Power Stunt, and adding
advantages to them works the same way as with Power Stunts.
And how's that? someone asks. Well, buying a Power Stunt lets you re-spend
the points you've spent on a power to get another power of the same
"type" (on the theory that if you already have one attack power, having a
second one isn't that much of an advantage -- especially if you can't use
it at the same time!).
So, let's say you have Sorcery 10. For two points, you could normally learn
a spell of Illusion. Illusion 10 would be a 20-point power, since it's two
points per level. Therefore, if you want to learn, say "Grand
Illusion" (apologies to Styx), which is an (Illusion + Area Effect) spell,
that's three points per level, so the 20 points buys you 6 levels of it
(with two points winding up wasted) -- or maybe 7 levels. I'm not sure
which way you're supposed to round. If you wanted a spell that's Illusion
with two extras, you'd get 5 levels of it for your 20 points (or of any
other 4 point/level power you bought as a spell of Sorcery 10). And so on.
That's my understanding, at least. The M&M Annual that's due out soon is
supposed to have a revised description of Sorcery, which will explain
things in more detail than the main book does.
--
ZZzz |\ _,,,---,,_ Travis S. Casey <efindel.DeleteThis@earthlink.net>
/,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_) >> Stay informed about: Mutants and Masterminds Sorcery |
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Since: Apr 15, 2004 Posts: 117
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(Msg. 3) Posted: Tue Jul 06, 2004 9:52 pm
Post subject: Re: Mutants and Masterminds Sorcery [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 06 Jul 2004 06:08:32 GMT, myrnag2555.TakeThisOut@aol.com (Myrnag2555) wrote:
>Ok, so having Sorcery lets you mimic other powers as "magic spells". What if
>you want a power with a Bonus, like Illusion with Area Effect?
You can do so, but you reduce the ranks of the "spell" by the ratio of
extras. So if you had Sorcery 12 and wanted to do an Area Effect
Energy Blast, it'd only be at rank 6. >> Stay informed about: Mutants and Masterminds Sorcery |
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