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Multiplying spider web traps

 
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Janis Papanagnou

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Since: Aug 11, 2004
Posts: 853



(Msg. 1) Posted: Sat Oct 21, 2006 10:55 am
Post subject: Multiplying spider web traps
Archived from groups: rec>games>roguelike>nethack (more info?)

A feature new to me that I just noticed; multiplying spider web traps.

My dog was caught in a spider web, and as I tried to #untrap my pet...

"Whoops... The webbing sticks to you. You're caught too!"

....with the result that (after several unsuccessful #untrap attempts)
there are now a couple of adjacent spider web traps. Nice!

But hard to exploit that discovery, I guess.

Janis

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The Shrewd Dude

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Since: Apr 12, 2006
Posts: 71



(Msg. 2) Posted: Sat Oct 21, 2006 10:55 am
Post subject: Re: Multiplying spider web traps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Janis Papanagnou wrote:
> A feature new to me that I just noticed; multiplying spider web traps.
>
> My dog was caught in a spider web, and as I tried to #untrap my pet...
>
> "Whoops... The webbing sticks to you. You're caught too!"
>
> ...with the result that (after several unsuccessful #untrap attempts)
> there are now a couple of adjacent spider web traps. Nice!
>
> But hard to exploit that discovery, I guess.
>
> Janis

An easier way to produce more webs (and wherever you want), assuming
that you already have the prerequisites, is to spin them yourself.

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Janis Papanagnou

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Since: Aug 11, 2004
Posts: 853



(Msg. 3) Posted: Sat Oct 21, 2006 2:55 pm
Post subject: Re: Multiplying spider web traps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The Shrewd Dude wrote:
> Janis Papanagnou wrote:
>
>> [about multiplying existing webs]
>
> An easier way to produce more webs (and wherever you want), assuming
> that you already have the prerequisites, is to spin them yourself.

Controlled polymorph is not something I usually have.

Nevertheless a good point.

Janis
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