On Oct 23, 9:12 pm, "Trinity" <nano... DeleteThis @hotmail.com> wrote:
tstursma wrote
> > You can actually get the camera mode you want by using the * on the
> > numeric pad. cycle through them once or twice and the mode I think you are
> > looking for becomes available.
thanks for the idea, but -
Not really - the numeric pad " * " cycles between "character mode' and
'strategic mode.'
Using 'strategic' mode and a few camera settings, I can get the camera
to stop following the character, but I can't zoom out as far as I can
with 'character mode' - it's an improvement, but not what I want
exactly (and yes, i do have the roof "removed" - that is the worst
"improvement" I've ever seen)...
But - it looks like there is no way to change the key mappings, so I'm
still hitting "tab" expecting things to be highlighted, and the camera
keys (left and right arrows) are reversed from the NWN1 setting, so
I'm always swinging in the wrong direction. In the NWN2 OC, I
remapped them to make gameplay more natural.
> I was going to say that they would have to be mad to disable that feature!
They are insane... I really despise the new interface - icons that I
can't make out what the item is, the "mode" bar that can't be mapped,
etc. I bought NWN2 based on how good NWN1 was, bought MotB primarily
out of inertia... I expect a 3rd installment, but not sure I will get
it or not; the interface is just driving me nuts.
I use a lot of stealth, and I have to hunt for the stealth button on
the mode bar - I can't move it to the first position. I use
Knockdown, can't assign it to the quickbar, have to left-click, select
special ability, select knockdown, right-click on target.
I have a choice between a useless minimap, and a large map that
doesn't show doors and covers so much of the screen that i can't use
it and move at the same time. I'm sure I frequently miss doors
because i'm not viewing the right angle.
> Is MotB any good so far?
Story line is OK, so far... I'm still in the barrows. Interface is
annoying me so much that I stopped playing, went back to NWN1 - I may
not take it up again until I run out of decent NWN1 modules. If the
interface didn't bother you, you'll probably enjoy it.
One thing I see as annoying - craft system. While it's cool you can
make stuff, everything you fight drops some kind of essence, and soon
you'll be carrying stacks and stacks of the stuff, distilling,
dividing, combining, etc.
> Im hoping that this is all i need to pick up where i left off in nwn2 for MotB?
Yeah, export your NWN2 OC character, start up MotB, choose the MotB
campaign, and select "premade" character.
> Still pondering how they will manage the
> transition, and whether it would be smart to strip my henchmen completely
> since i dont need to continue with them later on.
Assuming you want minor spoilers below:
**spoiler space**
**spoiler space**
**spoiler space**
**spoiler space**
The OC ended with the roof collapsing on you... you wake up in a
cavern below ground, someone has taken the shard out of you and
stitched you up, and a red wizard has found you there. You have
everything you're wearing, but no weapons (you keep an equipped
shield) and no ammo. no sign of the henchmen.
So, you'd only want to strip your henchman before exporting of
something you'd be wearing yourself. No sense in taking extra rings,
you can only wear two. Everything else is lost.
I didn't do the henchman strip, just figured I should play it like it
was meant. oddly, what I was wearing was two rings of regeneration,
amulet of greater health, chain shirt with magic resistance, boots of
the sun soul... few other things I don't recall, but total
regeneration was +10/rnd
>> Stay informed about: MotB - Does it kill key binding/mapping?