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MotB - Does it kill key binding/mapping?

 
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alordofchaos

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Since: Jun 11, 2007
Posts: 41



(Msg. 1) Posted: Mon Oct 22, 2007 5:55 am
Post subject: MotB - Does it kill key binding/mapping?
Archived from groups: alt>games>neverwinter-nights (more info?)

Just installed Mask of the Betrayer last night - on sale at Best Buy
for $19.99, bought it, went home, saw an ad at Circuit city for
$17.99 Sad

Looks like I can no longer change the key bindings? I can see what
they are for the Character and Strategic modes (or whatever they're
called), I can select an action, but I can't change the key binding/
mapping.

Extremely annoying - I'm still playing 95% NWN1, so I'm always
pressing Tab to try to highlight interactive objects.

Also, they've changed the camera modes - for the worse, IMO. The
camera now follows the character around, even with that option
unselected. I can swivel the camera around using the arrow keys, but
as soon as the character moves, the camera swings back behind the
character.

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tstursma

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Since: Oct 24, 2007
Posts: 4



(Msg. 2) Posted: Wed Oct 24, 2007 12:13 am
Post subject: Re: MotB - Does it kill key binding/mapping? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

<alordofchaos.TakeThisOut@yahoo.com> wrote in message
news:1193057724.994565.177100@e34g2000pro.googlegroups.com...
> Just installed Mask of the Betrayer last night - on sale at Best Buy
> for $19.99, bought it, went home, saw an ad at Circuit city for
> $17.99 Sad
>
> Looks like I can no longer change the key bindings? I can see what
> they are for the Character and Strategic modes (or whatever they're
> called), I can select an action, but I can't change the key binding/
> mapping.
>
> Extremely annoying - I'm still playing 95% NWN1, so I'm always
> pressing Tab to try to highlight interactive objects.
>
> Also, they've changed the camera modes - for the worse, IMO. The
> camera now follows the character around, even with that option
> unselected. I can swivel the camera around using the arrow keys, but
> as soon as the character moves, the camera swings back behind the
> character.
>

You can actually get the camera mode you want by using the * on the numeric
pad. cycle through them once or twice and the mode I think you are looking
for becomes available.

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Trinity

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Since: Dec 23, 2006
Posts: 48



(Msg. 3) Posted: Wed Oct 24, 2007 1:57 am
Post subject: Re: MotB - Does it kill key binding/mapping? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> You can actually get the camera mode you want by using the * on the
> numeric pad. cycle through them once or twice and the mode I think you are
> looking for becomes available.
I was going to say that they would have to be mad to disable that feature!
Is MotB any good so far? Im an exessive saver and my savegame folder got
quite big, so once i finished the game i deleted them all but the last 5
saves, all from the final battle (I like to kick the king of shadows behind
multiple times muhahahaha). Im hoping that this is all i need to pick up
where i left off in nwn2 for MotB? Still pondering how they will manage the
transition, and whether it would be smart to strip my henchmen completely
since i dont need to continue with them later on.

Trinity
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alordofchaos

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Since: Jun 11, 2007
Posts: 41



(Msg. 4) Posted: Wed Oct 24, 2007 6:04 am
Post subject: Re: MotB - Does it kill key binding/mapping? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Oct 23, 9:12 pm, "Trinity" <nano... DeleteThis @hotmail.com> wrote:

tstursma wrote
> > You can actually get the camera mode you want by using the * on the
> > numeric pad. cycle through them once or twice and the mode I think you are
> > looking for becomes available.

thanks for the idea, but -
Not really - the numeric pad " * " cycles between "character mode' and
'strategic mode.'

Using 'strategic' mode and a few camera settings, I can get the camera
to stop following the character, but I can't zoom out as far as I can
with 'character mode' - it's an improvement, but not what I want
exactly (and yes, i do have the roof "removed" - that is the worst
"improvement" I've ever seen)...

But - it looks like there is no way to change the key mappings, so I'm
still hitting "tab" expecting things to be highlighted, and the camera
keys (left and right arrows) are reversed from the NWN1 setting, so
I'm always swinging in the wrong direction. In the NWN2 OC, I
remapped them to make gameplay more natural.

> I was going to say that they would have to be mad to disable that feature!

They are insane... I really despise the new interface - icons that I
can't make out what the item is, the "mode" bar that can't be mapped,
etc. I bought NWN2 based on how good NWN1 was, bought MotB primarily
out of inertia... I expect a 3rd installment, but not sure I will get
it or not; the interface is just driving me nuts.

I use a lot of stealth, and I have to hunt for the stealth button on
the mode bar - I can't move it to the first position. I use
Knockdown, can't assign it to the quickbar, have to left-click, select
special ability, select knockdown, right-click on target.

I have a choice between a useless minimap, and a large map that
doesn't show doors and covers so much of the screen that i can't use
it and move at the same time. I'm sure I frequently miss doors
because i'm not viewing the right angle.

> Is MotB any good so far?

Story line is OK, so far... I'm still in the barrows. Interface is
annoying me so much that I stopped playing, went back to NWN1 - I may
not take it up again until I run out of decent NWN1 modules. If the
interface didn't bother you, you'll probably enjoy it.
One thing I see as annoying - craft system. While it's cool you can
make stuff, everything you fight drops some kind of essence, and soon
you'll be carrying stacks and stacks of the stuff, distilling,
dividing, combining, etc.

> Im hoping that this is all i need to pick up where i left off in nwn2 for MotB?

Yeah, export your NWN2 OC character, start up MotB, choose the MotB
campaign, and select "premade" character.

> Still pondering how they will manage the
> transition, and whether it would be smart to strip my henchmen completely
> since i dont need to continue with them later on.

Assuming you want minor spoilers below:



**spoiler space**



**spoiler space**



**spoiler space**



**spoiler space**


The OC ended with the roof collapsing on you... you wake up in a
cavern below ground, someone has taken the shard out of you and
stitched you up, and a red wizard has found you there. You have
everything you're wearing, but no weapons (you keep an equipped
shield) and no ammo. no sign of the henchmen.

So, you'd only want to strip your henchman before exporting of
something you'd be wearing yourself. No sense in taking extra rings,
you can only wear two. Everything else is lost.

I didn't do the henchman strip, just figured I should play it like it
was meant. oddly, what I was wearing was two rings of regeneration,
amulet of greater health, chain shirt with magic resistance, boots of
the sun soul... few other things I don't recall, but total
regeneration was +10/rnd Smile
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Mox 13

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Since: Apr 27, 2005
Posts: 129



(Msg. 5) Posted: Thu Oct 25, 2007 1:34 am
Post subject: Re: MotB - Does it kill key binding/mapping? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I recently patched the OC for the first time since about three months after
it was released. So I have also been dealing with the new interface.

Mox
>but I can't zoom out as far as I can
> with 'character mode' - it's an improvement, but not what I want
> exactly (and yes, i do have the roof "removed" - that is the worst
> "improvement" I've ever seen)...

Zooming out depends heavily of the angle of your view. Try tilting the
camera up more.

>
> But - it looks like there is no way to change the key mappings, so I'm
> still hitting "tab" expecting things to be highlighted, and the camera
> keys (left and right arrows) are reversed from the NWN1 setting, so
> I'm always swinging in the wrong direction. In the NWN2 OC, I
> remapped them to make gameplay more natural.

On the Key page on the options menu, notice that there are 2 columns. One is
for Character Mode and the other is for Strategic Mode. They can be changed
separately. I changed the keys in both columns so I would get the same
control no matter which mode I used. Using this method I have changed the
highlight key and reversed the camera rotation direction. If you only change
it in Character , and then use Strategic, it will not work.
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Mox 13

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Since: Apr 27, 2005
Posts: 129



(Msg. 6) Posted: Thu Oct 25, 2007 4:50 am
Post subject: Re: MotB - Does it kill key binding/mapping? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

One other thing.

Mox

> I use a lot of stealth, and I have to hunt for the stealth button on
> the mode bar - I can't move it to the first position. I use
> Knockdown, can't assign it to the quickbar, have to left-click, select
> special ability, select knockdown, right-click on target.

You can drag the icons from the mode bar to your quickbar. Also you can drag
actions and commands from the Quick Chat menu to your quickbar. Open it by
hitting your "V" key. Click on Combat, Tasks, etc. to get to the actual
commands. This will let you put Hold, Follow, guard, and attack, in your
quick slots. Also various tasks. I rarely end up having Knockdown with my
Rogue, so I do not know exactly where that is.
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alordofchaos

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Since: Jun 11, 2007
Posts: 41



(Msg. 7) Posted: Thu Oct 25, 2007 6:15 am
Post subject: Re: MotB - Does it kill key binding/mapping? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Oct 25, 5:50 am, "Mox 13" <nos....RemoveThis@earthlink.net> wrote:
> On the Key page on the options menu, notice that there are 2 columns.
> One is for Character Mode and the other is for Strategic Mode.

I must be dense... I see the two columns, Character/Strategic, see
what the current assigments are, I can highlight a row, but I can't
change anything. I can't select just one key, no right click menu, no
"change assignment" button, or such. How do you change them?

> > I use a lot of stealth, and I have to hunt for the stealth button on
> > the mode bar - I can't move it to the first position. I use
> > Knockdown, can't assign it to the quickbar, have to left-click, select
> > special ability, select knockdown, right-click on target.
>
> You can drag the icons from the mode bar to your quickbar.

Thanks, I didn't know that! I saw I could move the mode bar icons,
but I was trying to move them on the mode bar... I'll try that - i can
get rid of the mode bar, then.

> Also you can drag
> actions and commands from the Quick Chat menu to your quickbar. Open it by
> hitting your "V" key. Click on Combat, Tasks, etc. to get to the actual
> commands. This will let you put Hold, Follow, guard, and attack, in your
> quick slots. Also various tasks. I rarely end up having Knockdown with my
> Rogue, so I do not know exactly where that is.

Thanks for that, too! the game will be less annoying with this.
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Mox 13

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Since: Apr 27, 2005
Posts: 129



(Msg. 8) Posted: Thu Oct 25, 2007 2:23 pm
Post subject: Re: MotB - Does it kill key binding/mapping? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

No you are not dense. It would be nice if this information was readily
available, instead of having to use the Trial and Error method, or having to
dig through pages and pages of forums to figure it out.

> I must be dense... I see the two columns, Character/Strategic, see
> what the current assigments are, I can highlight a row, but I can't
> change anything. I can't select just one key, no right click menu, no
> "change assignment" button, or such. How do you change them?

Double left click on the line you want to change (highlight then click
again) then enter the key you want to use. Remember to do it for both modes.

>
>> > I use a lot of stealth, and I have to hunt for the stealth button on
>> > the mode bar - I can't move it to the first position.

I was having my own problems with the Mode Bar. When I clicked Stealth the
game would sometimes crash to the desktop. This does not seem to happen with
Stealth in the Quickbar.

Mox
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tstursma

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Since: Oct 24, 2007
Posts: 4



(Msg. 9) Posted: Fri Oct 26, 2007 4:57 pm
Post subject: Re: MotB - Does it kill key binding/mapping? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Back to the old isolinear<?> camera view. I thought it was gone but in
toggling between what I thought were the only two character and strategic by
using the "*" on the numeric pad after a couple cycles through I started
getting "broken?" new strategic mode, old strategic mode (my favorite), and
character mode.
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alordofchaos

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Since: Jun 11, 2007
Posts: 41



(Msg. 10) Posted: Mon Oct 29, 2007 6:53 am
Post subject: Re: MotB - Does it kill key binding/mapping? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Oct 25, 3:23 pm, "Mox 13" <nos... DeleteThis @earthlink.net> wrote:
> No you are not dense. It would be nice if this information was readily
> available, instead of having to use the Trial and Error method, or having to
> dig through pages and pages of forums to figure it out.
>
> > I must be dense... How do you change them?
>
> Double left click on the line you want to change (highlight then click
> again) then enter the key you want to use. Remember to do it for both modes.

Worked wonderfully, thanks! Game is much more playable after re-
asigning keys. I don't think I would have ever figured that one out
myself, and wouldn't have bothered looking on the official forums.

> I was having my own problems with the Mode Bar. When I clicked Stealth the
> game would sometimes crash to the desktop. This does not seem to happen with Stealth in the Quickbar.

I haven't seen that problem yet.
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