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Mortal wounds ATTN Kromm

 
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Brian Bunin

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Since: Mar 18, 2005
Posts: 17



(Msg. 1) Posted: Sun Mar 26, 2006 5:55 am
Post subject: Mortal wounds ATTN Kromm
Archived from groups: rec>games>frp>gurps (more info?)

OK, I see where they've changed things around on death rolls abit.
If you fail your health roll by 1 or 2, you've taken a mortal wound and have
half an hour. Great!
But what if you've got a 15 health and roll a 17?
Actually, the question came up on a character with a 13 health and 3 levels of
hard to kill.
How do those stack?

Basicly, can you critically fail a death roll? Some rolls do not have crits.

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"Peter Knutsen

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Since: May 03, 2005
Posts: 395



(Msg. 2) Posted: Sun Mar 26, 2006 12:55 pm
Post subject: Re: Mortal wounds ATTN Kromm [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Brian Bunin wrote:
> OK, I see where they've changed things around on death rolls abit.
> If you fail your health roll by 1 or 2, you've taken a mortal wound and have
> half an hour. Great!
> But what if you've got a 15 health and roll a 17?
> Actually, the question came up on a character with a 13 health and 3 levels of
> hard to kill.
> How do those stack?
>
> Basicly, can you critically fail a death roll? Some rolls do not have crits.

There's no Kromm here. Nor on the internal Pyramid discussion boards.
Your only real chance of getting his attention is to post to the awful,
painfully slow WWW-based SJ Games fora. Or to email him.

--
Peter Knutsen
sagatafl.org

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David Johnston

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Since: Aug 28, 2005
Posts: 419



(Msg. 3) Posted: Sun Mar 26, 2006 4:55 pm
Post subject: Re: Mortal wounds ATTN Kromm [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 26 Mar 2006 09:50:39 GMT, bb_43.DeleteThis@hotmail.com (Brian Bunin)
wrote:

>OK, I see where they've changed things around on death rolls abit.
>If you fail your health roll by 1 or 2, you've taken a mortal wound and have
>half an hour. Great!
>But what if you've got a 15 health and roll a 17?

"Something bad". It could be anything from a mortal wound with a -1
penalty to instant death depending on GM's whim.

>Actually, the question came up on a character with a 13 health and 3 levels of
>hard to kill.
>How do those stack?

Well, that's a 16 so you only critically fail on an 18

>
>Basicly, can you critically fail a death roll? Some rolls do not have crits.

So far as I know, all success/fail rolls have crits.
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Brian Bunin

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Since: Mar 18, 2005
Posts: 17



(Msg. 4) Posted: Tue Mar 28, 2006 2:55 am
Post subject: Re: Mortal wounds ATTN Kromm [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <4426c81c$0$60779$157c6196@dreader1.cybercity.dk>, "Peter Knutsen (usenet)" <peter RemoveThis @sagatafl.invalid> wrote:
>Brian Bunin wrote:
>> OK, I see where they've changed things around on death rolls abit.
>> If you fail your health roll by 1 or 2, you've taken a mortal wound and have
>> half an hour. Great!
>> But what if you've got a 15 health and roll a 17?
>> Actually, the question came up on a character with a 13 health and 3 levels
> of
>> hard to kill.
>> How do those stack?
>>
>> Basicly, can you critically fail a death roll? Some rolls do not have crits.
>
>There's no Kromm here. Nor on the internal Pyramid discussion boards.
>Your only real chance of getting his attention is to post to the awful,
>painfully slow WWW-based SJ Games fora. Or to email him.
>

He used to respond here.......
 >> Stay informed about: Mortal wounds ATTN Kromm 
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