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White Wolf's Morality mechanic blames the victim

 
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riprock.adres.nl

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Since: Dec 06, 2005
Posts: 7



(Msg. 1) Posted: Wed Dec 07, 2005 7:57 pm
Post subject: White Wolf's Morality mechanic blames the victim
Archived from groups: alt>games>whitewolf (more info?)

The New Morality mechanic blames the victim

If White Wolf merely wanted to make a morality mechanic wherein those
who suffer violence become traumatized and deranged, I would try to
make it work. That would be a conceptually fair but mechanically
simplistic representation of some aspects of PTSD phenomena.

However, the very concept of the new Morality mechanic bothers me
because it blames the victim. One does not get traumatized by being
abused -- that's a neutral event in game terms. So the Storyteller can
drag the player characters through whatever she likes, provoking them
every step of the way.

If and when those player characters lash back and fight back and
generally take reasonable measures to protect themselves, the
Storyteller can hit them with Morality violations and give them
derangements.

That's something I would call "blaming the victim."

In real life, dehumanized persons often do become brutal, and then
start committing acts of violence. E.g., in the U.S., many soldiers
have been found beating their wives after returning from Iraq, to the
point where a public outcry has been made. But these soldiers were
first victimized themselves, which caused the deranged behavior. The
soldiers are the primary victims, the other victimizations happen after
the soldiers are brutalized.

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daniel duende

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Since: Dec 09, 2005
Posts: 1



(Msg. 2) Posted: Fri Dec 09, 2005 5:22 am
Post subject: Re: White Wolf's Morality mechanic blames the victim [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Right again... i do think that violence is a chain reaction and it's a
MERIT to stop it in yourself and not simply a flaw to indulge in it.
It's, as i've said in my other email, a question of CONTEXT. Smile

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Richard Clayton

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Since: Jul 31, 2005
Posts: 158



(Msg. 3) Posted: Mon Dec 12, 2005 7:55 pm
Post subject: Re: White Wolf's Morality mechanic blames the victim [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

riprock.adres.nl.TakeThisOut@gmail.com wrote:
> The New Morality mechanic blames the victim
>
> If White Wolf merely wanted to make a morality mechanic wherein those
> who suffer violence become traumatized and deranged, I would try to
> make it work. That would be a conceptually fair but mechanically
> simplistic representation of some aspects of PTSD phenomena.
>
> However, the very concept of the new Morality mechanic bothers me
> because it blames the victim. One does not get traumatized by being
> abused -- that's a neutral event in game terms. So the Storyteller can
> drag the player characters through whatever she likes, provoking them
> every step of the way.
>
> If and when those player characters lash back and fight back and
> generally take reasonable measures to protect themselves, the
> Storyteller can hit them with Morality violations and give them
> derangements.
>
> That's something I would call "blaming the victim."
>
> In real life, dehumanized persons often do become brutal, and then
> start committing acts of violence. E.g., in the U.S., many soldiers
> have been found beating their wives after returning from Iraq, to the
> point where a public outcry has been made. But these soldiers were
> first victimized themselves, which caused the deranged behavior. The
> soldiers are the primary victims, the other victimizations happen after
> the soldiers are brutalized.

Welcome to a game of deliberate moral ambiguity. If you don't like it,
you're playing with the wrong system.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"During wars laws are silent." -- Cicero
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Steve Williams

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Since: Sep 29, 2005
Posts: 37



(Msg. 4) Posted: Tue Dec 20, 2005 1:24 am
Post subject: Re: White Wolf's Morality mechanic blames the victim [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

riprock.adres.nl RemoveThis @gmail.com wrote:

> White Wolf often does give advice to the Storyteller: if it's not fun,
> stop. This is a simple mind game to shift blame. White Wolf knows

I don't know which White Wolf games you've been playing. All the
ones I've read say "if you don't like it, stop using the rule." ie:
change the rule, ignore the rule, do what you do like. I've never seen
a White Wolf product advise the Storyteller to stop playing the game.
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