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Missing seagulls in FSX demo

 
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Iain Smith

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Since: May 11, 2005
Posts: 1132



(Msg. 1) Posted: Mon Aug 14, 2006 1:55 pm
Post subject: Missing seagulls in FSX demo
Archived from groups: alt>games>microsoft>flight-sim (more info?)

In the FSX demo I have Advanced Animations ticked, Autogen at normal (but
higher doesn't help) Scenery at max but I don't have any seagulls around the
lighthouse. Is there some other setting I need to do? Also, on the
microlight in VC I don't see any hands or arms. I would have thought that my
rig should be able to display these things (AMD Athlon64 3000+, 1GB PC3200
DDR RAM, Geforce 6600GT 128MB) so what gives folks?

Iain

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raamman

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Since: Aug 14, 2006
Posts: 49



(Msg. 2) Posted: Mon Aug 14, 2006 1:55 pm
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Iain Smith wrote:
> In the FSX demo I have Advanced Animations ticked, Autogen at normal (but
> higher doesn't help) Scenery at max but I don't have any seagulls around the
> lighthouse. Is there some other setting I need to do? Also, on the
> microlight in VC I don't see any hands or arms. I would have thought that my
> rig should be able to display these things (AMD Athlon64 3000+, 1GB PC3200
> DDR RAM, Geforce 6600GT 128MB) so what gives folks?
>
> Iain

i dunno. i was kinda hoping to fly into a flock of seagulls. turn the
sliders all the way and you can see'em poop.

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boB akita77

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Since: Aug 14, 2006
Posts: 2



(Msg. 3) Posted: Mon Aug 14, 2006 3:30 pm
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I just posted this strip and it shows that the position of the aircraft
makes a difference. I don't know why.


http://xs105.xs.to/xs105/06331/birds01.jpg

boB

_________________________________________________________
Posted via the -Web to Usenet- forums at http://forums.simradar.com
Visit www.simradar.com and try our Flight Simulation Search Engine!
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Beech45Whiskey

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Since: Feb 05, 2006
Posts: 680



(Msg. 4) Posted: Mon Aug 14, 2006 4:26 pm
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

<raamman.RemoveThis@hotmail.com> wrote:

> . i was kinda hoping to fly into a flock of seagulls.

Let it go. That original band broke up in the mid '80s. Smile

http://www.allmusic.com/cg/amg.dll?p=amg&sql=11:dm3zefbkhgf6

--
Peter
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RandyL

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Since: Apr 06, 2005
Posts: 228



(Msg. 5) Posted: Mon Aug 14, 2006 7:56 pm
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Ian,
I can't seem to see any animal life either. I have all the scenery
sliders turned up, and I have been flying in the area where others have seen
birds, but I haven't seen any myself. Strange...

Randy L.

--
"When making an emergency off-field
landing at night, turn on the landing lights
just prior to touchdown.
If you don't like what you see, then turn
off the landing lights."

"Iain Smith" <iainsmith.rugby.TakeThisOut@btinternet.com> wrote in message
news:Yp6dnRY6vKshOn3ZRVnygQ@bt.com...
> In the FSX demo I have Advanced Animations ticked, Autogen at normal (but
> higher doesn't help) Scenery at max but I don't have any seagulls around
> the lighthouse. Is there some other setting I need to do? Also, on the
> microlight in VC I don't see any hands or arms. I would have thought that
> my rig should be able to display these things (AMD Athlon64 3000+, 1GB
> PC3200 DDR RAM, Geforce 6600GT 128MB) so what gives folks?
>
> Iain
>
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Iain Smith

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Since: May 11, 2005
Posts: 1132



(Msg. 6) Posted: Mon Aug 14, 2006 11:48 pm
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Yes I saw the strip when you first posted it boB and I tried in the B206
flying at various altitudes and positions to no avail. Strange!

Iain

"boB akita77" <akita77XXX DeleteThis @XXXexcite.XXXcom> wrote in message
news:1155587392.16441@forums.simradar.com...
>I just posted this strip and it shows that the position of the aircraft
> makes a difference. I don't know why.
>
>
> http://xs105.xs.to/xs105/06331/birds01.jpg
>
> boB
>
> _________________________________________________________
> Posted via the -Web to Usenet- forums at http://forums.simradar.com
> Visit www.simradar.com and try our Flight Simulation Search Engine!
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Dallas

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Since: Feb 15, 2005
Posts: 2301



(Msg. 7) Posted: Tue Aug 15, 2006 3:55 am
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"boB akita77" <
> http://xs105.xs.to/xs105/06331/birds01.jpg

Yo boB,

Are the roofs of your autogen houses really yellow and lime green?

I get an appropriate terracotta burnt orange.

Dallas
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boB

External


Since: Apr 22, 2006
Posts: 381



(Msg. 8) Posted: Tue Aug 15, 2006 8:36 am
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dallas wrote:
> "boB akita77" <
>> http://xs105.xs.to/xs105/06331/birds01.jpg
>
> Yo boB,
>
> Are the roofs of your autogen houses really yellow and lime green?
>
> I get an appropriate terracotta burnt orange.
>
> Dallas
>
>


Yes. When my sliders were down to mid range the roofs even has letters
on them. ALL of them. I'll find a picture. Smile

--

boB
Wing 70

My Computer :
Pentium 4 - 512 MEG RDRAM
Video card - nVidea Ti4200/128
HDD - 200GB + 250GB

U.S. Army Aviation (retired)
Central Texas
5NM West of Gray Army/Killeen Regional (KGRK)
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boB

External


Since: Apr 22, 2006
Posts: 381



(Msg. 9) Posted: Tue Aug 15, 2006 9:20 am
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dallas wrote:
> "boB akita77" <
>> http://xs105.xs.to/xs105/06331/birds01.jpg
>
> Yo boB,
>
> Are the roofs of your autogen houses really yellow and lime green?
>
> I get an appropriate terracotta burnt orange.
>
> Dallas
>
>

Here ya go. Tell me what's wrong.

http://xs105.xs.to/xs105/06332/roofs.jpg


--

boB
Wing 70

My Computer :
Pentium 4 - 512 MEG RDRAM
Video card - nVidea Ti4200/128
HDD - 200GB + 250GB

U.S. Army Aviation (retired)
Central Texas
5NM West of Gray Army/Killeen Regional (KGRK)
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John Ward

External


Since: Feb 15, 2005
Posts: 1613



(Msg. 10) Posted: Tue Aug 15, 2006 12:52 pm
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi RandyL,

There are no animals included in the Demo'.

http://blogs.msdn.com/tdragger/default.aspx

The seagulls come from a different part/function...

Regards,
John Ward
"RandyL" <rlink"nospam"@cableone.net> wrote in message
news:12e2ca7gil4cgb5@corp.supernews.com...
> Ian,
> I can't seem to see any animal life either. I have all the scenery
> sliders turned up, and I have been flying in the area where others have
> seen birds, but I haven't seen any myself. Strange...
>
> Randy L.
>
> --
> "When making an emergency off-field
> landing at night, turn on the landing lights
> just prior to touchdown.
> If you don't like what you see, then turn
> off the landing lights."
>
> "Iain Smith" <iainsmith.rugby RemoveThis @btinternet.com> wrote in message
> news:Yp6dnRY6vKshOn3ZRVnygQ@bt.com...
>> In the FSX demo I have Advanced Animations ticked, Autogen at normal (but
>> higher doesn't help) Scenery at max but I don't have any seagulls around
>> the lighthouse. Is there some other setting I need to do? Also, on the
>> microlight in VC I don't see any hands or arms. I would have thought that
>> my rig should be able to display these things (AMD Athlon64 3000+, 1GB
>> PC3200 DDR RAM, Geforce 6600GT 128MB) so what gives folks?
>>
>> Iain
>>
>
>
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Beech45Whiskey

External


Since: Feb 05, 2006
Posts: 680



(Msg. 11) Posted: Tue Aug 15, 2006 2:25 pm
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

boB <akita77XXXX RemoveThis @exciteXXX.com> wrote:

> Here ya go. Tell me what's wrong.
>
> http://xs105.xs.to/xs105/06332/roofs.jpg

Looks like for whatever reason your FSX demo is using taxiway and runway
sign textures for the roof textures.


--
Peter
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Beech45Whiskey

External


Since: Feb 05, 2006
Posts: 680



(Msg. 12) Posted: Tue Aug 15, 2006 2:29 pm
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Beech45Whiskey <pjricc.TakeThisOut@ZZgmail.com> wrote:

> Looks like for whatever reason your FSX demo is using taxiway and runway
> sign textures for the roof textures.

On second inspection that is exactly what is happening.

In your shot of the helicopter landing on the helipad, you can see an ILS
hold short line and a runway hold short line on a roof, as well as
"current" (black with yellow lettering) and "intersection" (yellow with
black lettering) taxiway lettering, and runway lettering (red with white)
on the other roofs.

--
Peter
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FlyingAxx

External


Since: Apr 30, 2005
Posts: 152



(Msg. 13) Posted: Tue Aug 15, 2006 6:33 pm
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
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boB wrote:
> Dallas wrote:
>> "boB akita77" <
>>> http://xs105.xs.to/xs105/06331/birds01.jpg
>>
>> Yo boB,
>>
>> Are the roofs of your autogen houses really yellow and lime green?
>>
>> I get an appropriate terracotta burnt orange.
>>
>> Dallas
>>
>
> Here ya go. Tell me what's wrong.
>
> http://xs105.xs.to/xs105/06332/roofs.jpg
>
>
No idea but I can't decide whether to laugh or better to cry...
--
Regards
Axel
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boB

External


Since: Apr 22, 2006
Posts: 381



(Msg. 14) Posted: Tue Aug 15, 2006 8:55 pm
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
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AJ wrote:
> Those roofs are pretty wild!
>
> Bob, that must have been a neat
> trick to land that plane on the heliport!
>
> Would like to have watched that Smile
>
> AJ
>


I took screencaps showing the approach but that was some time ago so I
hope I have them. If not I'll try Frapps and record an approach. That
Cruise Ship helipad is quite large. Some of the oil rigs are really tight.


--

boB
Wing 70

My Computer :
Pentium 4 - 512 MEG RDRAM
Video card - nVidea Ti4200/128
HDD - 200GB + 250GB

U.S. Army Aviation (retired)
Central Texas
5NM West of Gray Army/Killeen Regional (KGRK)
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boB

External


Since: Apr 22, 2006
Posts: 381



(Msg. 15) Posted: Tue Aug 15, 2006 9:55 pm
Post subject: Re: Missing seagulls in FSX demo [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

AJ wrote:
> Those roofs are pretty wild!
>
> Bob, that must have been a neat
> trick to land that plane on the heliport!
>
> Would like to have watched that Smile
>
> AJ
>


Aakkk Sorry. I just now read you were talking about the airplanes. I
have to say I cheated. Smile


--

boB
Wing 70

My Computer :
Pentium 4 - 512 MEG RDRAM
Video card - nVidea Ti4200/128
HDD - 200GB + 250GB

U.S. Army Aviation (retired)
Central Texas
5NM West of Gray Army/Killeen Regional (KGRK)
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