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Mining or Herbalism?

 
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Thomas Jespersen

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Since: Sep 26, 2005
Posts: 402



(Msg. 1) Posted: Wed Mar 22, 2006 12:55 am
Post subject: Mining or Herbalism?
Archived from groups: alt>games>warcraft (more info?)

Hello, I am new to the game and I found out I need a moneymaker as I am
always low on cash in the game Smile

So I have decided to gather as professions, and I will probably take
skinning as one profession and either mining or herbalism as second
profession. That way I can always have the "Find-skill" running while
skinning monsters.

But which is the best money-maker in your opinion, is it herbalism or
mining?

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Vladesch

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Since: Jan 02, 2006
Posts: 375



(Msg. 2) Posted: Wed Mar 22, 2006 2:55 am
Post subject: Re: Mining or Herbalism? [Login to view extended thread Info.]
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"Thomas Jespersen" <jespersen.thomas.DeleteThis@gmail.com> wrote in message
news:yyf42jojfaq5.4r4a2cx6z6ns$.dlg@40tude.net...
> Hello, I am new to the game and I found out I need a moneymaker as I am
> always low on cash in the game Smile
>
> So I have decided to gather as professions, and I will probably take
> skinning as one profession and either mining or herbalism as second
> profession. That way I can always have the "Find-skill" running while
> skinning monsters.
>
> But which is the best money-maker in your opinion, is it herbalism or
> mining?

Herbalism, especially on mature servers.

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evankimori

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Since: Mar 22, 2006
Posts: 23



(Msg. 3) Posted: Wed Mar 22, 2006 5:44 am
Post subject: Re: Mining or Herbalism? [Login to view extended thread Info.]
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Start with mining and just sell what you dig up. Some pay well for the
copper etc plus you can use it for your own good. Herbalism i s a trade
you have to raise a bit and make some higher level potions etc to
actually get more than copper or even silv. for them.
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Areric

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Since: Jul 25, 2005
Posts: 135



(Msg. 4) Posted: Wed Mar 22, 2006 5:50 am
Post subject: Re: Mining or Herbalism? [Login to view extended thread Info.]
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on my server herbalism makes a ton of money. I can sell silverleaf and
peacebloom for around 30-40s and by the time i get to the next couple
tiers im already into gold. Goldthorn sells for at least 4 or 5g a
stack and there are others that sell for a lot more even in low
20s-30s.

It all depends on the server, find out what the low level items are for
each profession and check out the AH to see average prices.
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Doppleganger

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Since: May 07, 2005
Posts: 118



(Msg. 5) Posted: Wed Mar 22, 2006 6:56 am
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In article <yyf42jojfaq5.4r4a2cx6z6ns$.dlg@40tude.net>,
Thomas Jespersen <jespersen.thomas.DeleteThis@gmail.com> wrote:

> Hello, I am new to the game and I found out I need a moneymaker as I am
> always low on cash in the game Smile
>
> So I have decided to gather as professions, and I will probably take
> skinning as one profession and either mining or herbalism as second
> profession. That way I can always have the "Find-skill" running while
> skinning monsters.
>
> But which is the best money-maker in your opinion, is it herbalism or
> mining?

I leveled my character to 300 herbalsim, and gave it up, and just
finished leveling mining to 300.

In my humble opinion...

Herbalism is easier to gather, the herbs seem to be more plentiful,
except the really good ones, like gromsblood and plaguebloom - those
take some looking.

I did okay with herbalism, it's a steady paycheck, and most zones have
enough nodes that you can pick up a few no matter what you're doing.
Alchemists need a steady supply of herbs, and most alchemists I know in
my guild buy their herbs. Find outwhat potions are in the highest demand
(agility for battlegrounds, for instance, healing pots always sell, as
with mana) and stock for that market.

It took my level 60 about 8 hours to level to 300, starting from zero.

Mining is also a steady paycheck, seems to be a lot more actually, as I
find a LOT of mithril nodes, and mithril bars sell well. Thorium too,
but I'm hoarding mine for our guild.

Nodes are MUCH harder to find. It's a lot more work to find some good
farming spots for rich thorium, and I've had a lot of competition for
them. Again, blacksmiths need a steady supply of ores, you'll always
sell your stuff. The margin seems to be thinner on my server than
herbalsim, but since one node can pay off with 4-6 ores, your packs fill
up quick.

The payoff can be a lot bigger, as nodes can also contain gemstones like
lesser moonstone, black vitriol, and other gems that blacksmiths need.

And...you can get really big paydays, like the vein I hit last night,
that rewarded me with an arcane crystal (19g), an Azerothian Diamond
(6g), a Huge Emerald (5g), and the thorium ore. Not a bad payday.

Dark Iron Ore also sells well. I've been running into a lot lately, I
have 3 stacks, also saving that for our guild.

It's taken me two weeks to level to 300.

Sooo...in my opinion...I'd say either one, really - they both pay off,
but mining takes more work, but level 300 does pay off big.

Words of advise:

If you're going to have two gathering skills, raise as much money as you
can, and buy the biggest packs you can, and as many bank slots as you
can, as all 3 need large amounts of space if you want to stockpile -
some herbs are better to sell in complete stacks, singles and 2s and 3s
don't sell as well. My bank and bags are stuffed with stuff from ZG,
Blackrock quests, potions, poisons, what have you. Two gathering skills
will pay for this in no time. The new herbalsim bags in 1.10 will
definitely help.

Get a mod for tracking nodes - I use Gatherer, and it's a must. It will
track all your known nodes, and show them on your mini map and your big
map. (Your alts can use this data too - so you could level herbs to 300,
give it up, and if an alt takes it up, they will have all the nodes
mapped out for them, makes it a lot easier to skill up)

Get some auctionhouse mods to track prices, and the one that i con't
think of right now that remembers your prices, so you don't have to
remember prices when you setauctions - when you have 10 stacks of
something, this helps a lot. Keep an eye on prices - a lot of noobs or
impatient people will lsit stuff for pennies, just wanting to get rid of
it, or unwilling to research prices. I used to snatch up stacks of
Goldthorn because people did'nt realize how valuable it is.

Every once in a while someone will get an arcane crystal and not realize
how valuable they are, and list them cheap - they don't last long, so if
they're more than 3 gold less than current prices, buy them and relist
them. I've made some good profit that way.

Just remember, you'll be competing with professional farmers for the
high end stuff, and they will occasionally undercut your auction
severely. Just take it down, and wait it out, or buy them out. Or, if
you're lucky, undercut a frequent seller enough, and they'll buy you out
- less profit for you, maybe, but hey, it sold.

And, have fun with it. I can make 100g in a week just selling mats and
playing the auction house.
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evankimori

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Since: Mar 22, 2006
Posts: 23



(Msg. 6) Posted: Wed Mar 22, 2006 7:36 am
Post subject: Re: Mining or Herbalism? [Login to view extended thread Info.]
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Good stuff there. Mind if I quote you to a friend on that info?
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Catriona R

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Since: Aug 14, 2005
Posts: 4596



(Msg. 7) Posted: Wed Mar 22, 2006 8:55 am
Post subject: Re: Mining or Herbalism? [Login to view extended thread Info.]
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On Wed, 22 Mar 2006 17:18:42 +1030, "Vladesch"
<vladxxxesch.DeleteThis@interxxxnode.oxxxn.net> wrote:

>"Thomas Jespersen" <jespersen.thomas.DeleteThis@gmail.com> wrote in message
>news:yyf42jojfaq5.4r4a2cx6z6ns$.dlg@40tude.net...
>> Hello, I am new to the game and I found out I need a moneymaker as I am
>> always low on cash in the game Smile
>>
>> So I have decided to gather as professions, and I will probably take
>> skinning as one profession and either mining or herbalism as second
>> profession. That way I can always have the "Find-skill" running while
>> skinning monsters.
>>
>> But which is the best money-maker in your opinion, is it herbalism or
>> mining?
>
>Herbalism, especially on mature servers.

At low levels, mining - Silverleaf, Peacebloom and the like are worthless
on most servers but a stack of copper bars is worth up to 1g. Herbalism
only becomes worth anything at higher levels from what I've seen.
--
EU-Draenor:
Balgair - Human Rogue (lvl 60)
Sgoildubh - Human Mage (lvl 30)
Sagart - Undead Priest (lvl 23)
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Max

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Since: Aug 17, 2005
Posts: 114



(Msg. 8) Posted: Thu Mar 23, 2006 2:35 am
Post subject: Re: Mining or Herbalism? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Doppleganger wrote:
> If you're going to have two gathering skills, raise as much money as you
> can, and buy the biggest packs you can, and as many bank slots as you
> can, as all 3 need large amounts of space if you want to stockpile -

Easier: Create an alt character and run to a capital (f.e. create a
lvl1 orc and run to orgrimmar). This takes around 10 minutes and u have
another bank to stockpile your stuff.

Urbin wrote:

> That's the first time I hear about herbalism bags in 1.10. Can you quote the
> release notes giving us more information? What do they offer that a normal
> bag doesn't?

its same as shard bag Wink just for herbs... so u get bags with f.e. 20
slots but u can only put herbs in it... its useless IMO as u normally
dont carry 20 different herbs with ya and you are always near a city to
send them per mail to an alt character...
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Trooper

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Since: Nov 18, 2005
Posts: 28



(Msg. 9) Posted: Thu Mar 23, 2006 7:55 am
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In article <1143110138.512686.95480.TakeThisOut@g10g2000cwb.googlegroups.com>,
maxnews01.TakeThisOut@web.de says...
>
> Doppleganger wrote:
> > If you're going to have two gathering skills, raise as much money as you
> > can, and buy the biggest packs you can, and as many bank slots as you
> > can, as all 3 need large amounts of space if you want to stockpile -
>
> Easier: Create an alt character and run to a capital (f.e. create a
> lvl1 orc and run to orgrimmar). This takes around 10 minutes and u have
> another bank to stockpile your stuff.
>
> Urbin wrote:
>
> > That's the first time I hear about herbalism bags in 1.10. Can you quote the
> > release notes giving us more information? What do they offer that a normal
> > bag doesn't?
>
> its same as shard bag Wink just for herbs... so u get bags with f.e. 20
> slots but u can only put herbs in it... its useless IMO as u normally
> dont carry 20 different herbs with ya and you are always near a city to
> send them per mail to an alt character...
>

I might buy a couple if I can put them in my bank slots, as I'm pretty
full up but I still want all the herbs and kit accessible by that
character, rather than having an hour long wait.


--
Trooper
usenet.TakeThisOut@trooperlooper.co.uk.invalid (remove the obvious)
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David Carson

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Since: May 04, 2005
Posts: 557



(Msg. 10) Posted: Thu Mar 23, 2006 9:55 am
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Urbin wrote:
> On Wed, 22 Mar 2006 06:56:32 -0800, Doppleganger wrote:
>
>> The new herbalsim bags in 1.10 will definitely help.
>
> That's the first time I hear about herbalism bags in 1.10. Can you quote the
> release notes giving us more information? What do they offer that a normal
> bag doesn't?

Well, go to the patch notes and search for "herb" !

* Tailors can now make bags with up to 24 slots that can only hold
enchanting materials or herbs. The recipes can mostly be found on
vendors that sell enchanting materials or on vendors in Silithus.

Cheers!
David...
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Catriona R

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Since: Aug 14, 2005
Posts: 4596



(Msg. 11) Posted: Thu Mar 23, 2006 5:55 pm
Post subject: Re: Mining or Herbalism? [Login to view extended thread Info.]
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On Fri, 24 Mar 2006 00:33:16 +1100, David Carson
<david.DeleteThis@eldergothSPAMTRAP.com> wrote:

>Well, go to the patch notes and search for "herb" !
>
>* Tailors can now make bags with up to 24 slots that can only hold
> enchanting materials or herbs. The recipes can mostly be found on
> vendors that sell enchanting materials or on vendors in Silithus.

Also although it's not in the patchnotes there's a 12-slot herb bag
available for 10s from herbalism suppliers in major cities. No use to
anyone with bigger normal bags, but pretty handy for my herb/alchemy
character on the contest server, given that there's no bags larger than
10-slot available there.
--
EU-Draenor:
Balgair - Human Rogue (lvl 60)
Sgoildubh - Human Mage (lvl 30)
Sagart - Undead Priest (lvl 23)
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Mahmut Kursun

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Since: Jan 19, 2006
Posts: 45



(Msg. 12) Posted: Tue Mar 28, 2006 4:55 am
Post subject: Re: Mining or Herbalism? [Login to view extended thread Info.]
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Thomas Jespersen schrieb:
> So I have decided to gather as professions, and I will probably take
> skinning as one profession and either mining or herbalism as second
> profession. That way I can always have the "Find-skill" running while
> skinning monsters.

I´m 58 now and I would suggest you to take enchanting. Start with
tayloring+enchanting, make green items for disenchanting. Then drop
tayloring if you reach lvl70 with enchanting. Thats the maximum
level where you get points from disenchanting green items. Then
pick up skinning.

I´m 58 now and do strat/scholo raid-runs every day and the soulbound
items that drop are worth 1-3G at the NPC, but if you disenchant
them, you´ll get 1.80-9G at the AH for the gems.

Enchanting is no fun in the beginning, and goes slowly, but is
nice and it is not that much time consuming as skinning+herbalism
or mining does. You can´t walk straight from A to B if there
are skins/herbs/mines on the way and this can take up lots of time.
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RogerM

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Since: Nov 02, 2004
Posts: 612



(Msg. 13) Posted: Tue Mar 28, 2006 7:55 am
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Mahmut Kursun wrote:
>
> Enchanting is no fun in the beginning, and goes slowly, but is
> nice and it is not that much time consuming as skinning+herbalism
> or mining does. You can´t walk straight from A to B if there
> are skins/herbs/mines on the way and this can take up lots of time.

I would dispute that claim, as skinning is very easy. Just pick an area
with lots of beasts and quests to kill them. North of revantusk village
for L50+, STV for L35+, etc. Revantusk can be problematic, as lots of
folks leave their turtles unlooted. Damn them !
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Mahmut Kursun

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Since: Jan 19, 2006
Posts: 45



(Msg. 14) Posted: Tue Mar 28, 2006 8:55 am
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Max schrieb:
> its same as shard bag Wink just for herbs... so u get bags with f.e. 20
> slots but u can only put herbs in it... its useless IMO as u normally
> dont carry 20 different herbs with ya and you are always near a city to
> send them per mail to an alt character...

it should be good at the bank. My WL do not carry his shard bag around,
it is in the bank. Same would be a good thing for a herbalist.

Can tailors make the bag? Where to get the recipe, which items are
needed?
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