Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Marvel Super Heroes RPG, question about Emotion Control (P..

 
   Game Forums (Home) -> Super Heroes RSS
Related Topics:
best super hero - Play spades online for real cash! The site is sweet, and all players are welcome. You can deposit / withdrawl using Paypal or card. If you like spades, then you need 2 signup and download the free spades software at:..

Cool super hero website - I have spent all day on this site creating super heroes of my own. This is an awesome site!!!

game testers - I am looking for serious game testers to try out my game(s) and the My game is a pen and paper multiple game, but I use mostly for superhero and heavy I would like to form an online gaming group with those..

Heros of the Future - After watching several episods of I am begining to realize that running a superhero campaign in the far future would require a different playing style. For instance, the Loonatica are basically low level heros but the use of ..

Any PBeM campaigns out there? - Hi everyone, I'm sure you see plenty of these posts on here, but are you a GM looking for an to join your superhero PBeM campaign? If so, give me a shout. I'm an avid comic book reader and writer who's..
Next:  [Hero 5th] Extra Time & Requires Skill Roll w..  
Author Message
Bart Allen

External


Since: Jun 14, 2004
Posts: 1



(Msg. 1) Posted: Mon Jun 14, 2004 9:00 pm
Post subject: Marvel Super Heroes RPG, question about Emotion Control (Pla
Archived from groups: rec>games>frp>super-heroes (more info?)

Sorry for the long description (below, after the dotted line), but for
anyone to fully understand the power, the complete description had to be
given. Note that this power works in a similar way to Mind Control, and
as such, "The attacker and target must be within 1 area initially to
effect Mind Control, though the target and attacker may be separated by
miles afterwards."

Alright, my question is (based on the description below), do you think
the duration is reasonable? If yes, why? If no, why? What would you do
in YOUR campaign with this power? How would you make it adequate to YOUR
campaign?

So far, I've thought about making it 1-10 rounds for combat situations
(the target's adrenaline makes the power less efficient) but for
non-combat situations, the power can last as long as 10-100 rounds. But
I sure would appreciate knowing others' opinions about it.

Thanks in advance! Smile

------------------------------------------------------
Power Description (Player's version):

"Emotion Control: Emotion Control is a related form of Mind Control that
acts upon the subconscious fears and attractions to produce the required
results. Targets of an Emotion Control attack must be in the same area
as the character with this Power, and may make an Intuition FEAT to
avoid the effects, which have a duration of 10-100 turns after the
initial attack. The effects must diminish before another "dose" of
Emotion Control may be applied. Robots and non-human alien beings are
immune to the effects of Emotion Control. Only one type of emotion may
be instilled in a target at a time. The character with this Power may
modify any emotions, but gains a +2CS if he chooses to modify one
emotion exclusively Such a character is extremely powerful, but may not
develop other types of Emotion Control as Power Stunts. Those heroes
that do not limit themselves to one particular emotion begin play with
two emotions they can modify, with others that may be developed as
Power Stunts. Emotions may be influenced to reflect on the user of the
Power, or on another target. The types of emotions that may be instilled
and manipulated include:
• Respect -- The target treats an individual as a Friendly Contact.
• Love -- The target is devoted to the individual, to the point of
endangering his own life in the other's behalf.
• Fear -- The target is filled with fear, of an object, a person, or a
situation. The target will flee as quickly as possible, and only attack
if backed into a corner.
• Hatred -- The target is instilled with a great hatred, particularly
for former friends and allies. The target will attack his former friends.
• Loyalty -- The target will follow the individual's orders without
question, cheerfully providing all necessary information and aid as if
to a long-time friend and ally.
• Doubt -- The target is unsure of his actions. Intuition is considered
to be a 10(Good) for purposes of actions.
• Pleasure -- The target feels incredibly good and non-hostile. The
feeling is so overwhelming that the character cannot do anything but sit
contentedly for 1-10 round, and for the remainder of the duration of the
Emotion Control is Friendly to the hero with this Power.

A character under Emotion Control may gain additional chances to break
the control if placed in a Karma-losing situation, similar to breaking
the Mind Control Power. For PCs under the effects of Emotion Control,
see the section in Chapter 4."

 >> Stay informed about: Marvel Super Heroes RPG, question about Emotion Control (P.. 
Back to top
Login to vote
Jim Longo

External


Since: Jul 01, 2004
Posts: 5



(Msg. 2) Posted: Thu Jul 01, 2004 8:52 pm
Post subject: Re: Marvel Super Heroes RPG, question about Emotion Control [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Bart Allen <Bart.DeleteThis@home.com> wrote in message news:<eRrzc.42453$CD5.492696@weber.videotron.net>...
> avoid the effects, which have a duration of 10-100 turns after the
> initial attack. The effects must diminish before another "dose" of

You might want to experiment with basing the duration on power rank;
i.e., a Monstrous lasts longer than a Good one. The old Ultimate
Powers Book had several powers with limited durations/temporal ranges.
One of them might work for you.

j.




I'm really JiminQueens. It's a hotmail account. Bitchslap a spammer
today.

 >> Stay informed about: Marvel Super Heroes RPG, question about Emotion Control (P.. 
Back to top
Login to vote
Smiling Bandit

External


Since: Jul 06, 2004
Posts: 15



(Msg. 3) Posted: Tue Jul 06, 2004 2:12 am
Post subject: Re: Marvel Super Heroes RPG, question about Emotion Control [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

If I remember rightly, the old version of MSHRPG had an emotion
control power. It was definately listed in the description of Gambit
in the X-Forces Boxed Set, and I think under the Mental powers listing
of the basic book. But then, I had three different sets of the Basic
set, each with different power listings. LOL.

The Smiling Bandit (Strikes Again!/Ha:Ha:Ha)
 >> Stay informed about: Marvel Super Heroes RPG, question about Emotion Control (P.. 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Super Heroes All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]