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Since: Jun 02, 2005 Posts: 220
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(Msg. 16) Posted: Tue Jan 17, 2006 10:46 am
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: alt>games>warcraft (more info?)
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In article <fonps195n35l51iqptp79q8qe16nhjichu RemoveThis @4ax.com>,
Catriona R <catrionarNOSPAM RemoveThis @totalise.co.uk> wrote:
> On Tue, 17 Jan 2006 12:08:03 GMT, burt RemoveThis @mindstorm-inc.com (Burt Johnson)
> wrote:
>
> >Yes, expert players can do without this stuff. The rest of us mortals
> >benefit from such modifications though.
>
> Nah, I'm no expert and got by fine without it - common sense works equally
> well. If it's grey, vendor it, if it's white or above, keep it, search the
> AH to see what other people sell it for and list at a similar price. Simple
> enough - if you want to know more about something thottbot or allakhazam
> has information. No need for mods for something like that, especially not a
> mod that won't even give accurate information about what things *sell* for.
You find a bunch of Shiny White Fish Scales, Lesser Mana Potions, Light
Feathers, and Murloc Eyes. These are all white items. If you can use
em (shammy, mage, priest, beginning cook) then great, but if not... you
lug them to the AH?
Those items are all worth shite... not even worth taking to a vendor (if
you are above lvl 15 or so), let alone to the AH. Auctioneer does a
great job of clueing you in on this and allowing you to dump them in the
gutter without a second thought, and continue grinding for loot that is
worth your time. There are lots more examples of worthless white stuff
out there. Likewise, lots of green stuff (armor in particular) is maybe
worth vendoring but not lugging to the AH or even mailing to a mule.
But I'm certainly not one to say that everyone must use this add-on. In
fact, most people not using it makes it much nicer for those of us who
do. How else to explain how a vendor-bought 15s alchemy recipe
routinely sells on the AH for a 6-8g buyout and makes my character rich?
Yay!  >> Stay informed about: Map and coordinates ? |
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Since: Jul 01, 2004 Posts: 524
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(Msg. 17) Posted: Tue Jan 17, 2006 10:55 am
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Urbin <urbin.RemoveThis@dunmorogh.eu> writes:
>Auctioneer can be a valuable tool. But Chris is also saying "don't trust
>Auctioneer blindly, verify its data by checking the current auctions
>manually". This is good advice (as he illustrated with his examples
>elsethread).
Of course! The thing you CAN rely on is the vendor prices for items, and
this feature alone makes it valuable, even if you never use the other
parts.
>As Chris mentioned, if a joker (or a typo) lists a 1g50 item at 150g,
>Auctioneer will calculate this into the average price. For items that sell
Note: This is sometimes done entirely on purpose to fool dumb auctioneer
bidbroker users into blindly buying an item. If auctioneer says something
is sold by a vendor, NEVER trust the auction house price - it's very likely
a con game. Not that there's anything wrong with this, but be aware of it.
Before buying anything, go back to the auction display and manually bring
up all the of current auctions. If there's one for 150g and 3 for 1.5g, you
can bet that someone is trying to hook a bidbroker user.
>has been sold. Even then, it is probably not possible to know whether the
>item has sold for the bid-price or the buyout-price.
That's correct - it never knows. The closest it can get are items actually
bidded on. This does give you some idea of interest in the item, because
some people don't use buyouts (and incidentally, I hate those people).
[rest of article deleted]
Great summary - post this in morganna's forums. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: Map and coordinates ? |
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Since: Jul 01, 2004 Posts: 524
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(Msg. 18) Posted: Tue Jan 17, 2006 10:55 am
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"FMac" <fmac.RemoveThis@urnerbarry.com> writes:
>Over the weekend I asked my guild where I could find a city. I was told the
>coordinates of the city but could not find how I could use them. Is there a
>map addon that most people use that would give coordinates?
If you just want coordinates, skip all the radical UI modifications and try
mapcoords. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: Map and coordinates ? |
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Since: Jul 01, 2004 Posts: 524
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(Msg. 19) Posted: Tue Jan 17, 2006 3:55 pm
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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do-not-email.TakeThisOut@nowhere.com (nobody) writes:
>> If you just want coordinates, skip all the radical UI modifications and try
>> mapcoords. *
>
>That hasn't been updated in a year, and the last release notes look like
>it still had some problems to resolve, as in:
I haven't had a single problem with it. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: Map and coordinates ? |
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Since: May 04, 2005 Posts: 557
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(Msg. 20) Posted: Tue Jan 17, 2006 6:55 pm
Post subject: Re: Auctioneer (was Re: Map and coordinates ?) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Urs Steiner wrote:
> Some other things to consider when using Auctioneer:
>
> Blizzard sometimes changes drop rates for some stuff. Sometimes this
> happens in patches and is announced (i.e. more stranglekelp is now to be
> found on the coasts of Azeroth), sometimes this is not announced (e.g. I
> think the higher drop chance of the diamonds (pristine/pristine
> black/whichever) was not announced). Sometimes this are server side
> changes which nobody knows about.
Oh yes, I got burned bigtime speculating on a Prayer of Fortitude II
book round about the time that the drop rates were hugely boosted.
I ended up giving it away to a guildmate because I couldn't face the
humiliation of selling it for a tiny fraction of what I paid.
Cheers!
David... >> Stay informed about: Map and coordinates ? |
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Since: May 03, 2005 Posts: 1710
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(Msg. 21) Posted: Wed Jan 18, 2006 3:55 am
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Burt Johnson" <burt.DeleteThis@mindstorm-inc.com> wrote:
> Thanks for clearing up that mystery. And why would somebody list an
> auction with no buyout price? Seems almost everything I sell is at the
> buyout price.
It makes sense for really really rare items, especially when the actual
value is unknown to you. But in most cases, buyouts are useful. People
are impatient, at least so am I. I'd rather pay 2g for an item than
placing a bid of 1g for it. First because I want the item NOW, second
because I want it for sure.
Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Horace - Demonic Forsaken (2  on EN Susntrider [PvP]
Lonewalker - Striding Tauren (24) on EN Sunstrider [PvP] >> Stay informed about: Map and coordinates ? |
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Since: May 03, 2005 Posts: 1710
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(Msg. 22) Posted: Wed Jan 18, 2006 3:55 am
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Burt Johnson" <burt.DeleteThis@mindstorm-inc.com> wrote:
> Christian Stauffer <wildcard666.DeleteThis@bluewin.ch> wrote:
>
>> If you do not like the prices that are suggested right now (that you
>> have auctioneer installed), then you do agree with me. Because these
>> prices are determined by auctioneer from the data it has. From the
>> data you see when moving your mouse over an item.
>
> Oh... Yeah, that is one problem with addons, and why I resisted them at
> first. I got auctioneer the same day I discovered AH, so am not really
> sure how much of the auction UI is from the addon and how much is
> standard.
Yep, that's a disadvantage. I couldn't even say whether the standard UI
suggests prices or not
>> > how many resulted in buyouts
>>
>> No. It shows how many auctions of this items had buyouts. You can
>> create an auction without a buyout price.
>
> I've wondered about that. When it says '91% buyout', what really does
> the 91% mean? The 91% percentile of all prices? 91% of them had a
> buyout at least that high? Something else?
To be honest: I have no idea.
>> Auctioneer, when scanning the AH, can't see more than you can.
>> It can see what items are there, what minimum bids they have, what
>> current bids (if any) they have, and what buyout.
>> It CAN'T tell you what an item actually sold for.
>
> bummer. I've been reading more into it that is there in that case.
> Makes sense now that you say it. I guess it still gives me a good look
> at the competition though.
As a rule of thumb: An addon can't do anything you can't. All it can do
is doing it faster, or like map notes and auctioneer, keep track of
amounts of data that are too big for us mortals to keep in memory.
> What I really need to start doing is keeping notes about what sells and
> what does not though. That will let me edge the price up on stuff that
> I get a lot (ore, leather, etc) until I find the optimum price.
That's what I meant. If you really want to profit from the AH, you
need to get a certain feeling for it. This feeling will be wrong often
enough, but all in all you'll come to a point where you look at the
AH and maybe your auctioneer data and can tell yourself "hrm, when I
price it for 1g, it will instantly sell. When I price it for 1.2g, it's
quite likely it will sell within the next 24h. When I price it for
1.5g, it's not really likely it will sell at all, but I could still
take the risk).
You will waste money getting this feeling and auctioneer may keep you
from that, but the auction house game is best learnt through trial and
error, so every copper you loose now is a silver saved later on. Just
don't let your own mistakes scare you and make you give up and blindly
trust an addon, that's what I tried to say.
Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Horace - Demonic Forsaken (2  on EN Susntrider [PvP]
Lonewalker - Striding Tauren (24) on EN Sunstrider [PvP] >> Stay informed about: Map and coordinates ? |
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Since: May 03, 2005 Posts: 1710
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(Msg. 23) Posted: Wed Jan 18, 2006 5:55 am
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Burt Johnson" <burt RemoveThis @mindstorm-inc.com> wrote:
> Me too. I haven't placed a bid yet, but I've bought a bunch of stuff.
Placing a bid may be smart sometimes, especially when the item is
multiple times there and it's unlikely that all of them will be sold.
But I know how it is, I only very rarely bid on items.
> Leveled up to 15 tonight and went shopping with my 2G in my pocket.
> Added about 50 to my armor rating (now at 750), and my other attributes
> boosted a bunch too. Ready to go huntin' again.
Good equipment makes one hell of a difference for a warrior, especially
the weapon (should be a 2hander for soloing). I remember that my second
character on the server I currently play on was a warrior, and she was
very dull to play until Jonny from this group sent me a new sword at
around level 12, it was a completely different game
Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Horace - Demonic Forsaken (2  on EN Susntrider [PvP]
Lonewalker - Striding Tauren (24) on EN Sunstrider [PvP] >> Stay informed about: Map and coordinates ? |
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Since: May 03, 2005 Posts: 1710
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(Msg. 24) Posted: Wed Jan 18, 2006 6:55 am
Post subject: Re: What is a good level of skills? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Burt Johnson" <burt.TakeThisOut@mindstorm-inc.com> wrote:
> I have been playing 2-handed axe/mace from the beginning for this
> warrior. I've wondered a couple times about the wisdom of going to a
> pair of single-handed weapons with the spell that allows double weapons.
> The doubles seem to do so much more damage though, that this seems a
> better bet.
2 weapons will give you a lot less damage than a 2hander.
If you dual wield, you are suffering 2 negative consequences:
- Both your main and your offhand weapons will miss more
- The weapon you have in your offhand doesn't get the full DPS
Example (all the numbers are made up, but it should show where it goes):
a) 2h weapon, 60 DPS
b) 2 x 1h weapon, 40 DPS each
You'd think that 2x40 DPS is a lot more, but you only get 40 + (40/2)
DPS. Additionally you miss more with both weapons.
Dual wielding makes only sense for warriors because it generates more
rage, and as you most likely figured out yourself, rage is required for
using special abilities. If I remember the warrior talents right, there
are even some talents that reduce the negative consequences of dual
wielding a bit.
> At level 15, I am now using a Battle Axe of the Boar, with +3 spirit and
> +3 strength. It does a basic 32-52 per hit (11.9 dms)
>
> Overall I now have
>
> Strength 56
> Agility 30
> Stamina 49
> Intellect 26
> Spirit 32
> Armor 750
>
> Is that good for a level 13 dwarf warrior?
That's hard to answer. You can always put more stats in
your character, and you can always do well with less. It's
completely up to you how much money you want to spend in
equipment. If you can handle quests of your own level, and you
don't feel it's going too slow, everything's ok.
> Seems good to me, but I am
> thinking in terms of D&D where those would be HUGE numbers...
Epic geared level 60s can easily have 500 or even more stat
points, for example in agility. Imagine a D&D character
with 500 strength
Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Horace - Demonic Forsaken (2  on EN Susntrider [PvP]
Lonewalker - Striding Tauren (24) on EN Sunstrider [PvP] >> Stay informed about: Map and coordinates ? |
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Since: Jan 17, 2006 Posts: 2
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(Msg. 25) Posted: Wed Jan 18, 2006 7:55 am
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Christian Stauffer wrote:
> "Burt Johnson" <burt.DeleteThis@mindstorm-inc.com> wrote:
>
>> Me too. I haven't placed a bid yet, but I've bought a bunch of stuff.
>
>
> Placing a bid may be smart sometimes, especially when the item is
> multiple times there and it's unlikely that all of them will be sold.
> But I know how it is, I only very rarely bid on items.
>
>> Leveled up to 15 tonight and went shopping with my 2G in my pocket.
>> Added about 50 to my armor rating (now at 750), and my other attributes
>> boosted a bunch too. Ready to go huntin' again.
>
>
> Good equipment makes one hell of a difference for a warrior, especially
> the weapon (should be a 2hander for soloing). I remember that my second
> character on the server I currently play on was a warrior, and she was
> very dull to play until Jonny from this group sent me a new sword at
> around level 12, it was a completely different game
>
> Chris
>
I use the mod that comes as part of CTMod suite. If you dont want all
the other bits that come with it then just use CT_MapMod. Following
taken directly from the Addon Notes:
CT_MapMod v1.52 (10900)
-----------------------------
By ctrl+left clicking anywhere on your map, you can add a map note. Once
the note is added, you can right click on the note to edit, delete, or
send it to any other player using this mod. When sending or receiving a
note, it will appear on the map in the position where the creator put
it, and will contain the same text. It will also send a chat message to
the person receiving the note alerting them of what zone the note was
sent for. The player you are sending the note to must be online at the
time you send it.
CT_MapMod also includes auto recording features for herb veins and
mineral nodes. Meaning when you pick or mine one, it will record the
location on your map so you can easily refer back to it at a later time.
This option can be disabled or filtered via the menu on the top right
of your map.
The maximum number of notes is currently 250 per zone. Saved notes will
be shared by all characters on your account.
Map coordinates have also been added. In the upper left of the map, you
will see coordinates for both the location of your character and the
location of your cursor. >> Stay informed about: Map and coordinates ? |
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Since: May 04, 2005 Posts: 557
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(Msg. 26) Posted: Wed Jan 18, 2006 7:55 am
Post subject: Re: What is a good level of skills? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Christian Stauffer wrote:
> 2 weapons will give you a lot less damage than a 2hander.
> If you dual wield, you are suffering 2 negative consequences:
> - Both your main and your offhand weapons will miss more
> - The weapon you have in your offhand doesn't get the full DPS
>
> Example (all the numbers are made up, but it should show where it goes):
>
> a) 2h weapon, 60 DPS
> b) 2 x 1h weapon, 40 DPS each
>
> You'd think that 2x40 DPS is a lot more, but you only get 40 + (40/2)
> DPS. Additionally you miss more with both weapons.
Bear in mind that you'll get 1.5x your dps contribution from Attack
Power when dual-wielding, though (full on the mainhand, half on the
offhand).
Blizzard have stated that the maths is intended to balance so
dual-wielding and two-handed weapons end up at similar levels of damage.
I don't have much warrior or hunter experience, though, so I don't
know if they achieved that goal.
Cheers!
David... >> Stay informed about: Map and coordinates ? |
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Since: Jun 07, 2005 Posts: 898
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(Msg. 27) Posted: Wed Jan 18, 2006 7:55 am
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 17 Jan 2006 10:46:11 -0700, chocolatemalt wrote:
> You find a bunch of Shiny White Fish Scales, Lesser Mana Potions, Light
> Feathers, and Murloc Eyes. These are all white items. If you can use
> em (shammy, mage, priest, beginning cook) then great, but if not... you
> lug them to the AH?
>
> Those items are all worth shite... not even worth taking to a vendor
No. It sells for more than nothing so obviously it is worth more than an
empty bag slot  Of course, once my bags become full, those items are the
first ones that get dumped to make room for better stuff.
> (if you are above lvl 15 or so)
I'm lvl60 and I *always* loot everything, no matter how measly. Even 2c a
time add up
But then this is a matter of playing style and I can understand that some
prefer not to invest the time to weed out the cheapest item to make room in
the bags and just don't pick those up in the first place.
Cheers
Urbin, the hunter and collector
--
Urbin (60), Dwarven Hunter (PvE) @dunmorogh.de
Sunh (33), Nightelven Priest (PvE) @dunmorogh.de
Gera (26), Human Paladin (PvE) @dunmorogh.de
Gorosh (5), Tauren Druid (PvP) @sunstrider.en >> Stay informed about: Map and coordinates ? |
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Since: Jun 07, 2005 Posts: 898
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(Msg. 28) Posted: Wed Jan 18, 2006 7:55 am
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 17 Jan 2006 10:10:16 -0700, chocolatemalt wrote:
>
> I agree that Auctioneer's "suggested" prices that it auto-fills for you
> are nearly useless, and some function that would allow you to click your
> lvl 23 green 1H axe and get a quick AH search of 1H axes lvl 20-26 for
> comparison would be really great.
Sort of like a "broader" version of the ALT-Left-Click search? Yes, I would
really love that.
Urbin
--
Urbin (60), Dwarven Hunter (PvE) @dunmorogh.de
Sunh (33), Nightelven Priest (PvE) @dunmorogh.de
Gera (26), Human Paladin (PvE) @dunmorogh.de
Gorosh (5), Tauren Druid (PvP) @sunstrider.en >> Stay informed about: Map and coordinates ? |
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Since: Jun 02, 2005 Posts: 220
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(Msg. 29) Posted: Wed Jan 18, 2006 9:37 am
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <slrndssb5r.452.urbin.DeleteThis@stinky.trash.net>,
Urbin <urbin.DeleteThis@dunmorogh.eu> wrote:
> On Tue, 17 Jan 2006 10:10:16 -0700, chocolatemalt wrote:
> >
> > I agree that Auctioneer's "suggested" prices that it auto-fills for you
> > are nearly useless, and some function that would allow you to click your
> > lvl 23 green 1H axe and get a quick AH search of 1H axes lvl 20-26 for
> > comparison would be really great.
>
> Sort of like a "broader" version of the ALT-Left-Click search? Yes, I would
> really love that.
>
> Urbin
"ALT-Left-Click search??" What the... <rushes off to test cool feature
he was oblivious of> >> Stay informed about: Map and coordinates ? |
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Since: Jun 07, 2005 Posts: 898
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(Msg. 30) Posted: Wed Jan 18, 2006 9:55 am
Post subject: Re: Map and coordinates ? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 17 Jan 2006 19:46:20 GMT, Burt Johnson wrote:
> Paul Vader <pv+usenet@pobox.com> wrote:
> >
> > If you just want coordinates, skip all the radical UI modifications and try
> > mapcoords. *
>
> That hasn't been updated in a year, and the last release notes look like
> it still had some problems to resolve, as in:
>
> To-Do:
> - Resolve current issues
> - Implement a check coords system
>
> Does this work well? I do want something with this kind of
> functionality, but I'd prefer not to break the game in the process...
I have been using V0.3 of MapCoords without problems since around patch 1.6
Cheers
Urbin
--
Urbin (60), Dwarven Hunter (PvE) @dunmorogh.de
Sunh (33), Nightelven Priest (PvE) @dunmorogh.de
Gera (26), Human Paladin (PvE) @dunmorogh.de
Gorosh (5), Tauren Druid (PvP) @sunstrider.en >> Stay informed about: Map and coordinates ? |
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