Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Mana Tombs -- what happened?

 
Goto page 1, 2
   Game Forums (Home) -> WarCraft RSS
Related Topics:
Mana/Second versus Spirit - I sometimes have a choice between Spirit and gear. So, what is the Spirit to 6-mana / 5 seconds?

an unusual thing happened on the boat - Just thought i would let folks know that I was catching the boat from ratchett to Booty on the boat and got trashed by a high level ??? horde.. the boat was still docked in ratchett, i died but decided not to res yet.. it said i had 5mins..

Banned, deleted, renamed, moved? - Just attempted to mail one of my guildies and the server tells me that a character of that name does not exist. I checked the guild listing and he's not there either. I assumed this meant he had deleted his toon, until a fellow guildie told me he has.

No words... - Yesterday our guild master got this in the email... we all (the guild) just have no words and don't know what to say about this. No official reply from blizzard yet. From: Blizzard Sent: Wed 11 October 2006

Zombies Eating My Brains - I have a new holiday song you might find It's called Zombies Eating My Brains. You can hear it for free during the holiday season at - Daddy Bone
Next:  Devastate Weapon Choice?  
Author Message
L

External


Since: Aug 17, 2005
Posts: 362



(Msg. 1) Posted: Mon Mar 19, 2007 2:47 am
Post subject: Mana Tombs -- what happened?
Archived from groups: alt>games>warcraft (more info?)

A group of friends and I went to underbog, and completed it so quickly and
easily we decided to go next to mana tombs.

Now, I've been to mana tombs, in a pug, and even tho my shadow priestess was
only level 64 then, we still completed - no problem.

And, it looked good tonight. Till we got to the last boss. And this time,
the orbs would not go down.. they spawned into casters and the adds killed
us. We wiped... several times. Now, some of my friends have other alts so we
tried switching chars for more healing, more dps, etc... but it seemed that
the boss was SO MUCH more difficult than the last time I was there.

This was only my second time there, but my friends have been there numerous
times on their alts. And they were as surprised as I was. So, I was
wondering if perhaps there is something going on. Like, maybe since two of
the group were 70, did the instance scale? At level 65 (non-elite) the orbs
should have gone down to our 68 warlock.. but no. And, we didn't almost kill
him.. our best run only got him down to 49%.

So, I was wondering, has something changed? Or is there some strategy we
were missing?

 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
Jason Cavett

External


Since: Nov 08, 2006
Posts: 335



(Msg. 2) Posted: Mon Mar 19, 2007 6:39 am
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 19, 5:17 am, Mel <melo....TakeThisOut@pasdespam.chezmoi> wrote:
> L a écrit :
>
>
>
>
>
> > A group of friends and I went to underbog, and completed it so quickly and
> > easily we decided to go next to mana tombs.
>
> > Now, I've been to mana tombs, in a pug, and even tho my shadow priestess was
> > only level 64 then, we still completed - no problem.
>
> > And, it looked good tonight. Till we got to the last boss. And this time,
> > the orbs would not go down.. they spawned into casters and the adds killed
> > us. We wiped... several times. Now, some of my friends have other alts so we
> > tried switching chars for more healing, more dps, etc... but it seemed that
> > the boss was SO MUCH more difficult than the last time I was there.
>
> > This was only my second time there, but my friends have been there numerous
> > times on their alts. And they were as surprised as I was. So, I was
> > wondering if perhaps there is something going on. Like, maybe since two of
> > the group were 70, did the instance scale? At level 65 (non-elite) the orbs
> > should have gone down to our 68 warlock.. but no. And, we didn't almost kill
> > him.. our best run only got him down to 49%.
>
> > So, I was wondering, has something changed? Or is there some strategy we
> > were missing?
>
> In normal mode bosses scale to be 3 levels above *your* level
>
> This impacts resistances, hit & glancing. The bosses hit points, damage
> and loot stay unchanged.
>
> " Les « boss » varient de niveau et s'ajustent par rapport au niveau des
> joueurs, ainsi le « boss » sera supérieur de trois niveaux que chacun
> des joueurs individuels. Cela affectera uniquement sa chance de
> résister, de toucher ou d'érafler. Si vous êtes de niveau 70 le boss
> réagira comme s'il était 73, et si vous êtes de niveau 60 comme étant
> sera 63. Ses points de vie et les dégâts qu'il inflige resteront
> inchangés, ainsi que les objets récupérables.
>
> La variation des niveaux des « boss » ne se fait donc pas en se basant
> sur le joueur ayant le plus haut niveau.
>
> On ne parle pas du mode héroïque ici."- Hide quoted text -
>
> - Show quoted text -

"In normal mode bosses scale to be 3 levels above *your* level"

By *your*, do you mean the level of the highest player in the
instance? (Sorry, can't read French.)

 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
Mel

External


Since: Aug 02, 2005
Posts: 509



(Msg. 3) Posted: Mon Mar 19, 2007 6:56 am
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

L a écrit :
> A group of friends and I went to underbog, and completed it so quickly and
> easily we decided to go next to mana tombs.
>
> Now, I've been to mana tombs, in a pug, and even tho my shadow priestess was
> only level 64 then, we still completed - no problem.
>
> And, it looked good tonight. Till we got to the last boss. And this time,
> the orbs would not go down.. they spawned into casters and the adds killed
> us. We wiped... several times. Now, some of my friends have other alts so we
> tried switching chars for more healing, more dps, etc... but it seemed that
> the boss was SO MUCH more difficult than the last time I was there.
>
> This was only my second time there, but my friends have been there numerous
> times on their alts. And they were as surprised as I was. So, I was
> wondering if perhaps there is something going on. Like, maybe since two of
> the group were 70, did the instance scale? At level 65 (non-elite) the orbs
> should have gone down to our 68 warlock.. but no. And, we didn't almost kill
> him.. our best run only got him down to 49%.
>
> So, I was wondering, has something changed? Or is there some strategy we
> were missing?
>
>

In normal mode bosses scale to be 3 levels above *your* level

This impacts resistances, hit & glancing. The bosses hit points, damage
and loot stay unchanged.



" Les « boss » varient de niveau et s’ajustent par rapport au niveau des
joueurs, ainsi le « boss » sera supérieur de trois niveaux que chacun
des joueurs individuels. Cela affectera uniquement sa chance de
résister, de toucher ou d’érafler. Si vous êtes de niveau 70 le boss
réagira comme s’il était 73, et si vous êtes de niveau 60 comme étant
sera 63. Ses points de vie et les dégâts qu’il inflige resteront
inchangés, ainsi que les objets récupérables.

La variation des niveaux des « boss » ne se fait donc pas en se basant
sur le joueur ayant le plus haut niveau.

On ne parle pas du mode héroïque ici."
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
Jason Cavett

External


Since: Nov 08, 2006
Posts: 335



(Msg. 4) Posted: Mon Mar 19, 2007 8:55 am
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 19, 10:58 am, Mel <melo... DeleteThis @pasdespam.chezmoi> wrote:
> jes.t... DeleteThis @hexduxhmp.org a écrit :
>
> > Mel <melo... DeleteThis @pasdespam.chezmoi> wrote:
> >> In normal mode bosses scale to be 3 levels above *your* level
>
> > Is that the level of the highest party member, some sort of
> > average, lowest?
>
> No, it is *your* level and not the average level of the party or the
> highest party members level or any one elses level.
>
> Each member of the party with a different levele will have a slightly
> different boss in front of them. Smile

I see why Blizzard did that...but that is so weird from a "world"
perspective.

Haha.
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
jes.t.er

External


Since: Aug 02, 2005
Posts: 2350



(Msg. 5) Posted: Mon Mar 19, 2007 9:52 am
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Imported from groups: per prev. post (more info?)

Back to top
Login to vote
Shammy

External


Since: Dec 15, 2006
Posts: 752



(Msg. 6) Posted: Mon Mar 19, 2007 11:56 am
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Christian Stauffer" <wildcard666.TakeThisOut@bluewin.ch> wrote in message
news:etm6jp$2tr$1@atlas.ip-plus.net...
> "Jason Cavett" <jason.cavett.TakeThisOut@gmail.com> wrote:
>
>> "In normal mode bosses scale to be 3 levels above *your* level"
>>
>> By *your*, do you mean the level of the highest player in the
>> instance? (Sorry, can't read French.)
>
> Nope, it's per player.
>
> (We recently did a just for fun/switch off your brains ZG run, so
> I can confirm it Smile
>

I still dont get it... so if a lvl 70 tank helps someone in rampants the
boss will count as lvl 73 ?
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
John Gordon

External


Since: Nov 19, 2004
Posts: 1382



(Msg. 7) Posted: Mon Mar 19, 2007 11:56 am
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In <etm7j8$33h$1@ss408.t-com.hr> "Shammy" <none.RemoveThis@nothing.com> writes:

> I still dont get it... so if a lvl 70 tank helps someone in rampants the
> boss will count as lvl 73 ?

The bosses of the big raid instances (Molten Core, Onyxia, ZG, etc.) will
scale to be three levels above *each individual player*. So a level 65
Mage will see his spells get resisted as if the boss were level 68, and
a level 70 Mage will see his spells get resisted as if the boss were 73.

(But the bosses have the same amount of health they always did, and deal
the same amount of damage they always did, so they're still lots easier
than they were at 60.)

However, I don't think this applies in 5-mans. So I'm not sure what the
OP's issue was.

--
John Gordon A is for Amy, who fell down the stairs
gordon.RemoveThis@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
Mel

External


Since: Aug 02, 2005
Posts: 509



(Msg. 8) Posted: Mon Mar 19, 2007 11:57 am
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

jes.t.er DeleteThis @hexduxhmp.org a écrit :
> Mel <melodie DeleteThis @pasdespam.chezmoi> wrote:
>> In normal mode bosses scale to be 3 levels above *your* level
>
> Is that the level of the highest party member, some sort of
> average, lowest?

No, it is *your* level and not the average level of the party or the
highest party members level or any one elses level.

Each member of the party with a different levele will have a slightly
different boss in front of them. Smile
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
Mel

External


Since: Aug 02, 2005
Posts: 509



(Msg. 9) Posted: Mon Mar 19, 2007 11:57 am
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Shammy a écrit :
> "Christian Stauffer" <wildcard666 RemoveThis @bluewin.ch> wrote in message
> news:etm6jp$2tr$1@atlas.ip-plus.net...
>> "Jason Cavett" <jason.cavett RemoveThis @gmail.com> wrote:
>>
>>> "In normal mode bosses scale to be 3 levels above *your* level"
>>>
>>> By *your*, do you mean the level of the highest player in the
>>> instance? (Sorry, can't read French.)
>> Nope, it's per player.
>>
>> (We recently did a just for fun/switch off your brains ZG run, so
>> I can confirm it Smile
>>
>
> I still dont get it... so if a lvl 70 tank helps someone in rampants the
> boss will count as lvl 73 ?
>
>
>
>


"In normal mode bosses scale to be 3 levels above *your* level

This impacts resistances, hit & glancing. The bosses hit points, damage
and loot stay unchanged. "

That means for each member of the party that has a different level, they
will be attacking a boss that is slightly different.

The Boss has the same number of hit points, damage and loot, but when
*you* attack *you* will have resistance, glancing and to hit of a mob 3
levels above your level; your neighbour who is x levels below you will
be attacking a boss that has resistance, glancing and to hit of a mob 3
levels above *his* level.



We are all living in tangent parallel worlds Wink
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
L

External


Since: Aug 17, 2005
Posts: 362



(Msg. 10) Posted: Mon Mar 19, 2007 2:29 pm
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"John Gordon" <gordon RemoveThis @panix.com> wrote in message
news:etm857$mpn$1@reader2.panix.com...
> In <etm7j8$33h$1@ss408.t-com.hr> "Shammy" <none RemoveThis @nothing.com> writes:
>
>> I still dont get it... so if a lvl 70 tank helps someone in rampants the
>> boss will count as lvl 73 ?
>
> The bosses of the big raid instances (Molten Core, Onyxia, ZG, etc.) will
> scale to be three levels above *each individual player*. So a level 65
> Mage will see his spells get resisted as if the boss were level 68, and
> a level 70 Mage will see his spells get resisted as if the boss were 73.
>
> (But the bosses have the same amount of health they always did, and deal
> the same amount of damage they always did, so they're still lots easier
> than they were at 60.)
>
> However, I don't think this applies in 5-mans. So I'm not sure what the
> OP's issue was.
>

Heh.
The issue was we died.
Multiple times.

We never even got CLOSE to killing the Prince.

And, I might have thought - wow, this guy is tough!

Were it not for the fact that I was in a Pug about 10 days ago, and there
were no deaths. And, the pug levels were not as high as the group I was with
last night (heck, MY level was not as high... )

My friends had never had such trouble in the tombs. We didn't have trouble
throughout the instance (heck, we felt uber!). But get to the last 'boss'
and damn, we go down 6-7 times.

We buffed, we sharpened, we oiled and poisoned, we blew every
potion/food/scroll in our inventories.

And we couldn't kill a boss we had all killed before.

We swapped chars (my friends have multiple level 70 alts). More healing,
more CC, more dps -- all to no avail.

Now, user error is always an explanation. But, damn, he seemed so much more
tough than in the past. And none of us could remember a recent patch
affecting the instance.

So I was asking, what could have happened? Did the presence of level 70's in
our group affect the instance? Has the instance changed in difficulty? Or is
there some strategy we missed.

Our technique was to take down the 'orbs' around the prince, but they just
would not go down.. and spawned casters.. lots of them. Rather quickly.

The fact that we could not dps them down was what concerned us.
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
John Salerno

External


Since: Jan 18, 2005
Posts: 2608



(Msg. 11) Posted: Mon Mar 19, 2007 2:42 pm
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Christian Stauffer wrote:

> The statement:
>
>>> Each member of the party with a different levele will have a slightly
>>> different boss in front of them. Smile
>
> while true, somehow, is completely wrong if you look at it from
> the other side. Because each member of the party will have the
> *SAME* boss in front of them, a boss who's hard to hit but who
> will almost always hit him. In relative values, which is what
> matters in the end, every party member will have the same boss
> in front of them.

So how are the more "universal" attributes of the boss determined, such
as HP? I assume a boss has a set amount of HP and this can't change per
PC fighting it?
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
Christian Stauffer

External


Since: May 03, 2005
Posts: 1710



(Msg. 12) Posted: Mon Mar 19, 2007 3:27 pm
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Jason Cavett" <jason.cavett DeleteThis @gmail.com> wrote:

> "In normal mode bosses scale to be 3 levels above *your* level"
>
> By *your*, do you mean the level of the highest player in the
> instance? (Sorry, can't read French.)

Nope, it's per player.

(We recently did a just for fun/switch off your brains ZG run, so
I can confirm it Smile

Chris

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Gwaith - Short beastmaster (70) on EN Scarshield L. [RPPvP]
Sian - Best friend (70) on EN Scarshield L. [RPPvP]
Yagon - Pointy eared beast (25) on EN Scarshield L. [RPPvP]

Get the alt.games.warcraft FAQ at http://www.wildcard7.com/agw_faq.txt
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
drowland

External


Since: Mar 15, 2007
Posts: 111



(Msg. 13) Posted: Mon Mar 19, 2007 3:27 pm
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I didn't know any of the 'bosses' in mana tombs were tagged as 'boss' for
their level. Aren't they just straight-up L67 elite or something like that?
Only mobs who say 'boss' when you mouseover them are true bosses where their
level scales with yours...this is why it's still impossible to solo mobs
like Teremus, Rend Blackhand, Drakkisath, etc; even at L70 in all epics.

Correct me if I'm wrong, but I thought, that in the expansion, you don't see
any mobs tagged as 'boss' in any of the 5-man instances, only in karazhan
and the 25-mans...gruuls lair, magtheridons lair, serpentshrine cavern,
tempest keep.


"Christian Stauffer" <wildcard666.TakeThisOut@bluewin.ch> wrote in message
news:etm6jp$2tr$1@atlas.ip-plus.net...
> "Jason Cavett" <jason.cavett.TakeThisOut@gmail.com> wrote:
>
>> "In normal mode bosses scale to be 3 levels above *your* level"
>>
>> By *your*, do you mean the level of the highest player in the
>> instance? (Sorry, can't read French.)
>
> Nope, it's per player.
>
> (We recently did a just for fun/switch off your brains ZG run, so
> I can confirm it Smile
>
> Chris
>
> --
> [WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
> Gwaith - Short beastmaster (70) on EN Scarshield L. [RPPvP]
> Sian - Best friend (70) on EN Scarshield L. [RPPvP]
> Yagon - Pointy eared beast (25) on EN Scarshield L. [RPPvP]
>
> Get the alt.games.warcraft FAQ at http://www.wildcard7.com/agw_faq.txt
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
RogerM

External


Since: Jan 23, 2007
Posts: 1186



(Msg. 14) Posted: Mon Mar 19, 2007 3:58 pm
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

John Gordon wrote:
>
> The bosses of the big raid instances (Molten Core, Onyxia, ZG, etc.) will
> scale to be three levels above *each individual player*. So a level 65
> Mage will see his spells get resisted as if the boss were level 68, and
> a level 70 Mage will see his spells get resisted as if the boss were 73.
>

Wow. Damned cheating computers!

Wink

But seriously, that seems like a reasonable to keep them challenging a
bit longer.
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
RogerM

External


Since: Jan 23, 2007
Posts: 1186



(Msg. 15) Posted: Mon Mar 19, 2007 3:58 pm
Post subject: Re: Mana Tombs -- what happened? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jason Cavett wrote:
>
> I see why Blizzard did that...but that is so weird from a "world"
> perspective.
>
> Haha.

Sure is. It does, though, give the L60 warlock a chance to laugh at the
L70 mage when his sheep is resisted.

Wink

I was in SteamVaults the other day at L67. On one fight, the first four
polymorphs I cast were resisted. We wiped on that one.

The guild leader sent me a gem to increase my spell hit chance after
that. Smile

I returned the favour last night, farming netherweb silk for the guild.

Good guild, good people.
 >> Stay informed about: Mana Tombs -- what happened? 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> WarCraft All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Goto page 1, 2
Page 1 of 2

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]