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My Mage's spells get resisted

 
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Peter Knutsen

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Since: Feb 19, 2005
Posts: 1045



(Msg. 1) Posted: Sat May 03, 2008 3:40 pm
Post subject: My Mage's spells get resisted
Archived from groups: alt>games>warcraft (more info?)

In the Ghostlands, my level 18 Mage has started seeing level 16-17 mobs
resisting her fire spells. They're the various undead in the southern
half of The Scar, near the gate.

Is that because those mobs are fire resistant? Or is it a normal
function of a level 18 character casting against a level 17 target?


I know there are two different Mage Talents that help my spells avoid
being resisted, but they function in different ways, and I want to know
which Talent it is I should think about learning (and maybe actually
learn, eventually), and to know that I need to know what exactly it is
that goes on, when my spells sometimes cause no damage to the targets.

--
Peter Knutsen
sagatafl.org

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Justin Thompson

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Since: Dec 18, 2004
Posts: 208



(Msg. 2) Posted: Sat May 03, 2008 3:40 pm
Post subject: Re: My Mage's spells get resisted [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 03 May 2008 15:40:50 +0200, Peter Knutsen
<peter.TakeThisOut@sagatafl.invalid> wrote:

>In the Ghostlands, my level 18 Mage has started seeing level 16-17 mobs
>resisting her fire spells. They're the various undead in the southern
>half of The Scar, near the gate.
>
>Is that because those mobs are fire resistant? Or is it a normal
>function of a level 18 character casting against a level 17 target?
>
>
>I know there are two different Mage Talents that help my spells avoid
>being resisted, but they function in different ways, and I want to know
>which Talent it is I should think about learning (and maybe actually
>learn, eventually), and to know that I need to know what exactly it is
>that goes on, when my spells sometimes cause no damage to the targets.


Look here - lots of info

http://www.wowwiki.com/Resist

Cheers

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Peter Knutsen

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Since: Feb 19, 2005
Posts: 1045



(Msg. 3) Posted: Mon May 05, 2008 11:49 pm
Post subject: Re: My Mage's spells get resisted [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Justin Thompson wrote:
> Look here - lots of info
>
> http://www.wowwiki.com/Resist

I have tried to observe more closely, and the specific problem is always
(when it does occur - it isn't too frequent) that the spell causes no
damage to the target, rather than reduced damage. Further, I have almost
exclusivly fought targets of a level close to my character's, so it
isn't a question of a level 17 Mage trying to Fireball a level 23 monster.

In light of this, am I correct in assuming that if I increase my spell
hit change, e.g. by taking the Elemental Precision Talent, then I can
reduce the occurence of this?


Secondly, is it worth it? Based on what I've read, my base spell hit
change against a level-equivalent mob is 96%, so with 3 points in
Elemental Precision, my Fire and Frost spells go from a hit chance of
96% and to 99%, which increases my damage output by only 3.125%. Is that
worth it? Even if it also gives me 3% more effective mana...?

Looking at the table in this text
< http://www.wowwiki.com/Spell_hit#How_spell_hit_chance_is_calculated >
it also looks as if it is very stupid to go up against a mob 3+ levels
higher than my Mage, ever, because my damage output starts getting
nerfed via the reduced spell hit chance.

--
Peter Knutsen
sagatafl.org
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John Gordon

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Since: Nov 19, 2004
Posts: 1317



(Msg. 4) Posted: Mon May 05, 2008 11:49 pm
Post subject: Re: My Mage's spells get resisted [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In <481f80d0$0$15885$edfadb0f@dtext01.news.tele.dk> Peter Knutsen <peter RemoveThis @sagatafl.invalid> writes:

> Justin Thompson wrote:
> > Look here - lots of info
> >
> > http://www.wowwiki.com/Resist

> I have tried to observe more closely, and the specific problem is always
> (when it does occur - it isn't too frequent) that the spell causes no
> damage to the target, rather than reduced damage.

This is a "full resist".

> In light of this, am I correct in assuming that if I increase my spell
> hit change, e.g. by taking the Elemental Precision Talent, then I can
> reduce the occurence of this?

Yes. You can also get gear with +spell hit.

> change against a level-equivalent mob is 96%, so with 3 points in
> Elemental Precision, my Fire and Frost spells go from a hit chance of
> 96% and to 99%, which increases my damage output by only 3.125%. Is that
> worth it? Even if it also gives me 3% more effective mana...?

Maximizing your spell hit is the best thing you can do to increase
your dps, so yes, it is worth it.

--
John Gordon A is for Amy, who fell down the stairs
gordon RemoveThis @panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
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Catriona R

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Since: Aug 14, 2005
Posts: 4417



(Msg. 5) Posted: Mon May 05, 2008 11:49 pm
Post subject: Re: My Mage's spells get resisted [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 05 May 2008 23:49:12 +0200, Peter Knutsen <peter.TakeThisOut@sagatafl.invalid>
wrote:

>Justin Thompson wrote:
>> Look here - lots of info
>>
>> http://www.wowwiki.com/Resist
>
>I have tried to observe more closely, and the specific problem is always
>(when it does occur - it isn't too frequent) that the spell causes no
>damage to the target, rather than reduced damage. Further, I have almost
>exclusivly fought targets of a level close to my character's, so it
>isn't a question of a level 17 Mage trying to Fireball a level 23 monster.
>
>In light of this, am I correct in assuming that if I increase my spell
>hit change, e.g. by taking the Elemental Precision Talent, then I can
>reduce the occurence of this?

Yep, that's correct.

>Secondly, is it worth it? Based on what I've read, my base spell hit
>change against a level-equivalent mob is 96%, so with 3 points in
>Elemental Precision, my Fire and Frost spells go from a hit chance of
>96% and to 99%, which increases my damage output by only 3.125%. Is that
>worth it? Even if it also gives me 3% more effective mana...?

Hmm, well, depends if you consider it worth it or not. Personally I do; I
always aim to max my hitchance vs +1 or +2 lvl mobs asap, I don't bother
with +3 though, as it's a large amount of hit needed and I rarely fight
mobs that much higher than myself. I certainly like having the highest hit
chance possible - just imagine how annoying it is when you use a 2-3 minute
cooldown on a spell and bam, resist. That happens all too often for my
liking!

>Looking at the table in this text
>< http://www.wowwiki.com/Spell_hit#How_spell_hit_chance_is_calculated >
>it also looks as if it is very stupid to go up against a mob 3+ levels
>higher than my Mage, ever, because my damage output starts getting
>nerfed via the reduced spell hit chance.

Yep. Raid bosses (lvl ??) act as +3 level, so you really want to work on
+hit if you ever intend to raid, but my logic with casters (as a
non-raider) is to max my hit chance vs +1/+2 lvl mobs and just don't fight
anything higher. Obviously while levelling you can't even do that on some
classes as there's almost no +hit gear below Outland, but talents are handy
at least, when you can reach them.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60)
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Jarre

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Since: May 04, 2008
Posts: 7



(Msg. 6) Posted: Mon May 05, 2008 11:49 pm
Post subject: Re: Re: My Mage's spells get resisted [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

and +hit helps leveling too.. fewer mobs resist frost nova ..very important specially for frost mage like myself Smile ..

I'm lvl 40 now and I cant remember the last time some mob resisted my nova during the "gathering" Wink
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Peter Knutsen

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Since: Feb 19, 2005
Posts: 1045



(Msg. 7) Posted: Tue May 06, 2008 12:40 am
Post subject: Re: My Mage's spells get resisted [Login to view extended thread Info.]
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John Gordon wrote:
> In <481f80d0$0$15885$edfadb0f@dtext01.news.tele.dk> Peter Knutsen <peter.RemoveThis@sagatafl.invalid> writes:
>>change against a level-equivalent mob is 96%, so with 3 points in
>>Elemental Precision, my Fire and Frost spells go from a hit chance of
>>96% and to 99%, which increases my damage output by only 3.125%. Is that
>>worth it? Even if it also gives me 3% more effective mana...?
>
> Maximizing your spell hit is the best thing you can do to increase
> your dps, so yes, it is worth it.

On second thought, +1% DPS per Talent Point probably *is* worth it,
especially when each TP *also* gets me -1% mana cost.

--
Peter Knutsen
sagatafl.org
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