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Paul in Toronto

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Since: Mar 08, 2006
Posts: 43



(Msg. 1) Posted: Wed Mar 22, 2006 3:29 pm
Post subject: Mage modules
Archived from groups: alt>games>whitewolf (more info?)

Besides the freebie, "Gloria Mundi," on White Wolf's website, are there any
modules available for Mage: The Awakening? I've got a bunch of ideas of my
own brewing, but I'd rather start off with something that's already put
together to get myself and the group used to teh setting.

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romzombie

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Since: Feb 14, 2006
Posts: 18



(Msg. 2) Posted: Wed Mar 22, 2006 3:29 pm
Post subject: Re: Mage modules [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Not yet... the material published for Mage so far can be counted on one
hand.

Mage: The Awakening
Gloria Mundi (Chapter 1 printed, Chapters 2-6 avalible online)
Boston: Unveiled
Guardians of the Veil

Chicago: Three Shades of Night (fiction, crossover)

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romzombie

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Since: Feb 14, 2006
Posts: 18



(Msg. 3) Posted: Wed Mar 22, 2006 3:29 pm
Post subject: Re: Mage modules [Login to view extended thread Info.]
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Yar, and Sancum and Sigil. The GotV must be wiping my memory *again*.
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Stephenls

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Since: Aug 06, 2004
Posts: 453



(Msg. 4) Posted: Thu Mar 23, 2006 3:55 am
Post subject: Re: Mage modules [Login to view extended thread Info.]
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Paul in Toronto wrote:

> Besides the freebie, "Gloria Mundi," on White Wolf's website, are there any
> modules available for Mage: The Awakening? I've got a bunch of ideas of my
> own brewing, but I'd rather start off with something that's already put
> together to get myself and the group used to teh setting.

There's an adventure in the back of Boston Unveiled (as well as a really
cool set of adventure hooks surrounding the Cult of the Red Word, which
very nearly comes to an additional whole adventure). There's one Mage
adventure in World of Darkness: Chicago (as well as a Vampire adventure
and a Werewolf adventure, the latter of which could be adapted to Mage
easily enough).

Additionally, any of the settings in World of Darkness: Mysterious
Places would make for great Mage adventures. The way they're written up,
they're sort of settings that have a sample adventure tied to them, but
can be used for other stuff as well.

By the end of the year we should probably be seeing Reign of the
Exarchs, which is a whole campaign book dealing with the Seers of the
Throne.
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