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Since: Mar 08, 2006 Posts: 43
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(Msg. 1) Posted: Sun Mar 19, 2006 1:19 am
Post subject: question about the new Mage Archived from groups: alt>games>whitewolf (more info?)
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The thing that drove me nuts about the old Mage (and the other WoD games)
was the over-arching metaplot and the fact that it progressed with each
sourcebook and revision to the rule set. For example, I picked up a copy of
Mage revised a few years ago, and one of the first things I read was, "The
ascension war is over."
My reaction? "Since when?!?"
So... Does the new version of the game still have a metaplot, or is White
Wolf simply providing a setting, so that game masters can do whatever they
want with the information? >> Stay informed about: question about the new Mage |
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Since: Aug 06, 2004 Posts: 453
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(Msg. 2) Posted: Sun Mar 19, 2006 4:55 am
Post subject: Re: question about the new Mage [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Paul in Toronto wrote:
> The thing that drove me nuts about the old Mage (and the other WoD games)
> was the over-arching metaplot and the fact that it progressed with each
> sourcebook and revision to the rule set. For example, I picked up a copy of
> Mage revised a few years ago, and one of the first things I read was, "The
> ascension war is over."
> My reaction? "Since when?!?"
Since Mage Revised, as it happens.
Of course, now it's /really/ over.
> So... Does the new version of the game still have a metaplot, or is White
> Wolf simply providing a setting, so that game masters can do whatever they
> want with the information?
None of the new World of Darkness games have metaplot, as such. All the
sourcebooks describe the setting as it exists during "Time Zero," before
anything changes. The novels take place at Time Plus One, Time Plus Two,
etc., but the setting as presented by the sourcebooks is frozen.
So no, no metaplot. >> Stay informed about: question about the new Mage |
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Since: Mar 08, 2006 Posts: 43
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(Msg. 3) Posted: Sun Mar 19, 2006 1:27 pm
Post subject: Re: question about the new Mage [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Stephenls" <stephenls.RemoveThis@shaw.ca> wrote in message
news:q%8Tf.157382$sa3.40023@pd7tw1no...
>> My reaction? "Since when?!?"
>
> Since Mage Revised, as it happens.
Yeah... I kinda gathered that. It kind of annoyed me, because it meant
that the new rules and source material were useless to my campaign. My game
was going in a direction completely opposite to the way the rules in the new
edition were pointing in.
> None of the new World of Darkness games have metaplot, as such. All the
> sourcebooks describe the setting as it exists during "Time Zero," before
This, in my mind, is a very good thing. Especially if they stick to it. I
think I'll go take a closer look.
I like the fact that they've separated the core rules from "setting" rules.
It means there's more space in the mage, Vampire and Werewolf books for
juicy material. At least that's the way it seems from what I've seen,
anyway. >> Stay informed about: question about the new Mage |
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Since: Apr 11, 2004 Posts: 37
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(Msg. 4) Posted: Mon Mar 20, 2006 8:59 pm
Post subject: Re: question about the new Mage [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> I like the fact that they've separated the core rules from "setting"
> rules. It means there's more space in the mage, Vampire and Werewolf books
> for juicy material. At least that's the way it seems from what I've seen,
> anyway.
My only real complaint is that Mage is pretty well tied into a big Atlantean
myth now. Whereas Vampire went from 'Vampires ARE descended from Caine even
if many vampires don't really believe it' to 'NOBODY knows where vampires
come from' and Werewolf went from 'Werewolves are the children of Gaea and
fight the Wyrm' to 'werewolves have a legend about their origins and are
just trying to find a place to belong' Mage went from 'NOBODY knows where
magic comes from and it wouldn't matter anyway as EVERYTHING is merely a
matter of perception' to 'magic comes from Atlantis (with a lot of rules
supporting this) and the metaphysical underpinnings of the world are fairly
well known and understood.'
Luckily, the Atlantis stuff can be stripped out without too much difficulty.
-Essex >> Stay informed about: question about the new Mage |
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Since: Mar 08, 2006 Posts: 43
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(Msg. 5) Posted: Mon Mar 20, 2006 10:31 pm
Post subject: Re: question about the new Mage [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Essex" <mopperma DeleteThis @suffolk.lib.ny.us> wrote in message
news:R5JTf.6481$a97.3062@newsread1.mlpsca01.us.to.verio.net...
> My only real complaint is that Mage is pretty well tied into a big
> Atlantean myth now. Whereas Vampire went from 'Vampires ARE descended from
> Caine even if many vampires don't really believe it' to 'NOBODY knows
> where vampires
Well... I just picked up a copy of the new mage book and the WoD
Storyteller rules. I'm liking it so far. Much more streamlined than the
old game I used to play (2nd Edition). We'll see how the Atlantis thing
plays out.
I also downloaded the "Gloria Mundi" chronicle from the White Wolf
website... gonna look through it, get an idea of how the new rules relate. >> Stay informed about: question about the new Mage |
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Since: Sep 29, 2005 Posts: 37
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(Msg. 6) Posted: Tue Mar 21, 2006 11:03 am
Post subject: Re: question about the new Mage [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Essex wrote:
> just trying to find a place to belong' Mage went from 'NOBODY knows where
> magic comes from and it wouldn't matter anyway as EVERYTHING is merely a
> matter of perception' to 'magic comes from Atlantis (with a lot of rules
> supporting this) and the metaphysical underpinnings of the world are fairly
> well known and understood.'
>
> Luckily, the Atlantis stuff can be stripped out without too much difficulty.
I agree. I was slightly disappointed about mages being given a
definite creation myth, but I also recognize it can be ignored easily
enough if you're of such a mind.
I definitely do enjoy the changes they've made to the rules system
for Mage though. Firstly, the change from coincidental and vulgar to
covert and vulgar, while subtle, I think goes a long way to clearing up
where a particular spell falls. There's still room for debate, of
course, there always will be in this kind of free magic system, but it's
easier to pin down specific spell effects. I also like the new paradox
system and I particularly like how they broke Entropy down into Death
and Fate. That in particular made the system a lot clearer, I think. >> Stay informed about: question about the new Mage |
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Since: Apr 11, 2004 Posts: 37
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(Msg. 7) Posted: Tue Mar 21, 2006 9:20 pm
Post subject: Re: question about the new Mage [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Steve Williams" <steve1.williams DeleteThis @sympatico.ca> wrote in message
news:JtVTf.4737$ji6.265722@news20.bellglobal.com...
> Essex wrote:
>
>> just trying to find a place to belong' Mage went from 'NOBODY knows where
>> magic comes from and it wouldn't matter anyway as EVERYTHING is merely a
>> matter of perception' to 'magic comes from Atlantis (with a lot of rules
>> supporting this) and the metaphysical underpinnings of the world are
>> fairly well known and understood.'
>>
>> Luckily, the Atlantis stuff can be stripped out without too much
>> difficulty.
>
> I agree. I was slightly disappointed about mages being given a definite
> creation myth, but I also recognize it can be ignored easily enough if
> you're of such a mind.
> I definitely do enjoy the changes they've made to the rules system for
> Mage though. Firstly, the change from coincidental and vulgar to covert
> and vulgar, while subtle, I think goes a long way to clearing up where a
> particular spell falls. There's still room for debate, of course, there
> always will be in this kind of free magic system, but it's easier to pin
> down specific spell effects. I also like the new paradox system and I
> particularly like how they broke Entropy down into Death and Fate. That
> in particular made the system a lot clearer, I think.
I agree. I also like the fact that each character is no longer effectively
the center of his own universe and theoretically capable of snuffing out the
sun if it weren't for that darn paradox stuff.
-Essex >> Stay informed about: question about the new Mage |
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