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Macro castsequence

 
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NarKoMechBass

External


Since: May 06, 2008
Posts: 53



(Msg. 1) Posted: Tue Jun 10, 2008 9:34 am
Post subject: Macro castsequence
Archived from groups: alt>games>warcraft (more info?)

Well... from what i've found in my guild forum, castsequence permit:
- To do X number of acrion in one click IF no of the action (or only
the last) activate world countdown
- To do X number of aciotn in X clicks if there's a W.C. inside
So, i would like to do a pull macro for my hunter with Mark, Petattack
and auto shot or arcane (1)...
If i put, for istance,
Mark
Petattack
Arcane shot (liv1)
then i have to push only 2 time the macro, is right?
Still i see a lot of macros wqith a number be4 the spell list
/castsequence=6 [etc]
what's this?

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John Gordon

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Since: Nov 19, 2004
Posts: 1364



(Msg. 2) Posted: Tue Jun 10, 2008 4:54 pm
Post subject: Re: Macro castsequence [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In <518ccd81-29bf-4f6e-9698-bb7bb16a8c6f RemoveThis @56g2000hsm.googlegroups.com> NarKoMechBass <NarkoMechBass RemoveThis @gmail.com> writes:

> Well... from what i've found in my guild forum, castsequence permit:
> - To do X number of acrion in one click IF no of the action (or only
> the last) activate world countdown
> - To do X number of aciotn in X clicks if there's a W.C. inside
> So, i would like to do a pull macro for my hunter with Mark, Petattack
> and auto shot or arcane (1)...
> If i put, for istance,
> Mark
> Petattack
> Arcane shot (liv1)
> then i have to push only 2 time the macro, is right?
> Still i see a lot of macros wqith a number be4 the spell list
> /castsequence=6 [etc]
> what's this?

/castsequence is for casting a series of spells that have a global cooldown.
You have to click the macro once per spell.

If you have spells that aren't on the global cooldown, just use /cast.

For example:

/cast Presence of Mind
/cast Icon of the Silver Crescent
/castsequence reset=8/target/combat Pyroblast, Fireball, Fireball, Fireball

This macro casts Presence of Mind and activates my spelldamage trinket.
(These actions aren't on the global cooldown.)

Then it does a sequence of Pyroblast followed by three Fireballs. I will
have to click this macro four times to go through the whole sequence.

The "reset=8/combat/target" part means that the cast sequence will reset
to the beginning if 8 seconds pass, or if I change targets, or if I exit
and enter combat.

--
John Gordon A is for Amy, who fell down the stairs
gordon RemoveThis @panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"

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Mark Neil Konrad

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Since: Aug 21, 2007
Posts: 108



(Msg. 3) Posted: Wed Jun 11, 2008 9:32 am
Post subject: Re: Macro castsequence [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 10 Jun 2008 16:54:06 +0000 (UTC), John Gordon wrote:

> In <518ccd81-29bf-4f6e-9698-bb7bb16a8c6f RemoveThis @56g2000hsm.googlegroups.com> NarKoMechBass <NarkoMechBass RemoveThis @gmail.com> writes:
>
>> Well... from what i've found in my guild forum, castsequence permit:
>> - To do X number of acrion in one click IF no of the action (or only
>> the last) activate world countdown
>> - To do X number of aciotn in X clicks if there's a W.C. inside
>> So, i would like to do a pull macro for my hunter with Mark, Petattack
>> and auto shot or arcane (1)...
>> If i put, for istance,
>> Mark
>> Petattack
>> Arcane shot (liv1)
>> then i have to push only 2 time the macro, is right?
>> Still i see a lot of macros wqith a number be4 the spell list
>> /castsequence=6 [etc]
>> what's this?
>
> /castsequence is for casting a series of spells that have a global cooldown.
> You have to click the macro once per spell.
>
> If you have spells that aren't on the global cooldown, just use /cast.
>
> For example:
>
> /cast Presence of Mind
> /cast Icon of the Silver Crescent
> /castsequence reset=8/target/combat Pyroblast, Fireball, Fireball, Fireball
>
> This macro casts Presence of Mind and activates my spelldamage trinket.
> (These actions aren't on the global cooldown.)
>
> Then it does a sequence of Pyroblast followed by three Fireballs. I will
> have to click this macro four times to go through the whole sequence.
>
> The "reset=8/combat/target" part means that the cast sequence will reset
> to the beginning if 8 seconds pass, or if I change targets, or if I exit
> and enter combat.

does /cast work for items ?
thought it was /use for trinkets, potions etc
--
regards

Mark
=========================
http://eu.wowarmory.com/character-sheet.xml?r=arthas&n=yaelle
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Urbin

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Since: Apr 28, 2008
Posts: 127



(Msg. 4) Posted: Wed Jun 11, 2008 1:51 pm
Post subject: Re: Macro castsequence [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 11 Jun 2008 09:32:22 GMT, Mark Neil Konrad wrote:
> On Tue, 10 Jun 2008 16:54:06 +0000 (UTC), John Gordon wrote:
>
> > In <518ccd81-29bf-4f6e-9698-bb7bb16a8c6f.RemoveThis@56g2000hsm.googlegroups.com> NarKoMechBass <NarkoMechBass.RemoveThis@gmail.com> writes:
> >
> >> Well... from what i've found in my guild forum, castsequence permit:
> >> - To do X number of acrion in one click IF no of the action (or only
> >> the last) activate world countdown
> >> - To do X number of aciotn in X clicks if there's a W.C. inside
> >> So, i would like to do a pull macro for my hunter with Mark, Petattack
> >> and auto shot or arcane (1)...
> >> If i put, for istance,
> >> Mark
> >> Petattack
> >> Arcane shot (liv1)
> >> then i have to push only 2 time the macro, is right?
> >> Still i see a lot of macros wqith a number be4 the spell list
> >> /castsequence=6 [etc]
> >> what's this?
> >
> > /castsequence is for casting a series of spells that have a global cooldown.
> > You have to click the macro once per spell.
> >
> > If you have spells that aren't on the global cooldown, just use /cast.
> >
> > For example:
> >
> > /cast Presence of Mind
> > /cast Icon of the Silver Crescent
> > /castsequence reset=8/target/combat Pyroblast, Fireball, Fireball, Fireball
> >
> > This macro casts Presence of Mind and activates my spelldamage trinket.
> > (These actions aren't on the global cooldown.)
> >
> > Then it does a sequence of Pyroblast followed by three Fireballs. I will
> > have to click this macro four times to go through the whole sequence.
> >
> > The "reset=8/combat/target" part means that the cast sequence will reset
> > to the beginning if 8 seconds pass, or if I change targets, or if I exit
> > and enter combat.
>
> does /cast work for items ?
> thought it was /use for trinkets, potions etc

As far as I know /cast and /use can be used interchangeably.

Cheers
Urbin

--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (24), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
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Nick Vargish

External


Since: Oct 28, 2004
Posts: 613



(Msg. 5) Posted: Wed Jun 11, 2008 9:00 pm
Post subject: Re: Macro castsequence [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mark Neil Konrad <nospam RemoveThis @nospam.org> writes:

> does /cast work for items ?
> thought it was /use for trinkets, potions etc

/use and /cast are equivalent, as far as I can tell.

Nick

--
#include<stdio.h> /* sigmask (sig.c) 20041028 PUBLIC DOMAIN */
int main(c,v)char *v;{return !c?putchar(* /* cc -o sig sig.c */
v-1)&&main(0,v+1):main(0,"Ojdl!Wbshjti!=ojdlAwbshjti/psh?\v\1");}
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