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[MODEL] Road surface

 
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Kurt

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Since: Sep 25, 2007
Posts: 56



(Msg. 1) Posted: Fri Jan 18, 2008 4:34 am
Post subject: [MODEL] Road surface
Archived from groups: rec>games>miniatures>warhammer (more info?)

I had some Infinity figures arrive this week (if you haven't seen these
take a look at the Corvus Belli website), and I want to base them up
like they are on roads. The only problem is, my sand is too coarse for
this to look good, so I'm wondering if anyone has suggestions on
something a little finer to simulate a tarmac surface?


--
Kurt *Kill the nospam to reply*

Ignoring the fluff is like sleeping with your cousin!

-- RGMW outtake

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M Roberts

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Since: Jan 14, 2005
Posts: 62



(Msg. 2) Posted: Fri Jan 18, 2008 4:34 am
Post subject: Re: [MODEL] Road surface [Login to view extended thread Info.]
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"Kurt" <kolonelk.DeleteThis@gnospammail.com> wrote in message
news:478fdad4$0$86732$c30e37c6@pit-reader.telstra.net...
> I had some Infinity figures arrive this week (if you haven't seen these
> take a look at the Corvus Belli website), and I want to base them up
> like they are on roads. The only problem is, my sand is too coarse for
> this to look good, so I'm wondering if anyone has suggestions on
> something a little finer to simulate a tarmac surface?

Use fine(-ish) emery paper, available from your local DIY store.

Cheers, Martyn
--
New URL: http://myweb.tiscali.co.uk/tombworld4/index.html

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Kurt

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Since: Sep 25, 2007
Posts: 56



(Msg. 3) Posted: Fri Jan 18, 2008 4:34 am
Post subject: Re: [MODEL] Road surface [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

It was twenty years ago today, M Roberts taught the band to play:
> "Kurt" <kolonelk DeleteThis @gnospammail.com> wrote in message
> news:478fdad4$0$86732$c30e37c6@pit-reader.telstra.net...
>> I had some Infinity figures arrive this week (if you haven't seen these
>> take a look at the Corvus Belli website), and I want to base them up
>> like they are on roads. The only problem is, my sand is too coarse for
>> this to look good, so I'm wondering if anyone has suggestions on
>> something a little finer to simulate a tarmac surface?
>
> Use fine(-ish) emery paper, available from your local DIY store.
>
> Cheers, Martyn

That's brilliant, I'll give it a belt, thank you.

--
Kurt *Kill the nospam to reply*

Ignoring the fluff is like sleeping with your cousin!

-- RGMW outtake
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Blackheart

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Since: Apr 19, 2007
Posts: 153



(Msg. 4) Posted: Fri Jan 18, 2008 6:03 pm
Post subject: Re: Road surface [Login to view extended thread Info.]
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On Jan 18, 4:45 pm, Robert Singers <rsing... RemoveThis @finger.hotmail.com>
wrote:
> Between saving the world and having a spot of tea Kurt said
>
> > I had some Infinity figures arrive this week (if you haven't seen these
> > take a look at the Corvus Belli website), and I want to base them up
> > like they are on roads.  The only problem is, my sand is too coarse for
> > this to look good, so I'm wondering if anyone has suggestions on
> > something a little finer to simulate a tarmac surface?
>
> Do you get Sellys 'No more gaps"?  It's a bit of a wonder substance for
> basing, and building scenery.  I'm using it for all my 1:285th stuff.  And
> I;ve created some urban bases on some Foundry Street Violence minis.

got an equivalent for those of us on the wrong side of the world from
you?
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smcdaniel1

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Since: Feb 24, 2007
Posts: 44



(Msg. 5) Posted: Fri Jan 18, 2008 8:40 pm
Post subject: Re: [MODEL] Road surface [Login to view extended thread Info.]
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"Kurt" <kolonelk RemoveThis @gnospammail.com> wrote in message
news:478fe5c0$0$86729$c30e37c6@pit-reader.telstra.net...
> It was twenty years ago today, M Roberts taught the band to play:
>> "Kurt" <kolonelk RemoveThis @gnospammail.com> wrote in message
>> news:478fdad4$0$86732$c30e37c6@pit-reader.telstra.net...
>>> I had some Infinity figures arrive this week (if you haven't seen these
>>> take a look at the Corvus Belli website), and I want to base them up
>>> like they are on roads. The only problem is, my sand is too coarse for
>>> this to look good, so I'm wondering if anyone has suggestions on
>>> something a little finer to simulate a tarmac surface?
>>
>> Use fine(-ish) emery paper, available from your local DIY store.
>>
>> Cheers, Martyn
>
> That's brilliant, I'll give it a belt, thank you.
>

If anyone else had done this pun I'd have thought it was a mistake.


--
Sir Scott "Just reciprocating... " McDaniel
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Blackheart

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Since: Apr 19, 2007
Posts: 153



(Msg. 6) Posted: Fri Jan 18, 2008 11:51 pm
Post subject: Re: Road surface [Login to view extended thread Info.]
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On Jan 18, 11:51 pm, Robert Singers <rsing....RemoveThis@finger.hotmail.com>
wrote:

> It's a flexible gap filling compound.  As I understand it, it's like a
> cross between a strong PVA and a plaster.  It comes in tubes or squeezy
> tube things.

ok.. i think i know what you mean.

thanks.
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JohnPaulPontiff

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Since: Jan 08, 2008
Posts: 97



(Msg. 7) Posted: Sat Jan 19, 2008 5:00 am
Post subject: Re: Road surface [Login to view extended thread Info.]
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Hey,

On Jan 19, 1:55 am, Myrmidon <im....DeleteThis@home.com> wrote:
> Caulk normally leaves a smooth surface, and folks were originally
> talking about something with a very fine grain for 40K scale / modern
> road bed

Slather some caulk, gs, etc, on a base.
Wait a bit until it's partly set and not tacky.

Imprint the surface with a piece of oiled sandpaper.
If the 'grain' looks too coarse, smooth to taste. Done.

Else see self-adhesive 1in sanding disks. 100 for US$14:

http://www.onlineindustrialsupply.com/psa-abrasive-discs-1-inch.html

No doubt similar products are available globally.

HTH


Playa
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Robert Singers

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Since: Apr 14, 2004
Posts: 753



(Msg. 8) Posted: Sat Jan 19, 2008 10:45 am
Post subject: Re: [MODEL] Road surface [Login to view extended thread Info.]
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Between saving the world and having a spot of tea Kurt said

> I had some Infinity figures arrive this week (if you haven't seen these
> take a look at the Corvus Belli website), and I want to base them up
> like they are on roads. The only problem is, my sand is too coarse for
> this to look good, so I'm wondering if anyone has suggestions on
> something a little finer to simulate a tarmac surface?

Do you get Sellys 'No more gaps"? It's a bit of a wonder substance for
basing, and building scenery. I'm using it for all my 1:285th stuff. And
I;ve created some urban bases on some Foundry Street Violence minis.

--
Rob Singers
RGMW FAQ Maintainer. See it @ http://www.rgmw.org
Foemina Erit Ruina Tua
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Robert Singers

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Since: Apr 14, 2004
Posts: 753



(Msg. 9) Posted: Sat Jan 19, 2008 5:51 pm
Post subject: Re: Road surface [Login to view extended thread Info.]
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Between saving the world and having a spot of tea Blackheart said

>> Do you get Sellys 'No more gaps"? ’It's a bit of a wonder substance
>> for basing, and building scenery. ’I'm using it for all my 1:285th
>> stuff. ’And I;ve created some urban bases on some Foundry Street
>> Violence minis.
>
> got an equivalent for those of us on the wrong side of the world from
> you?

It's a flexible gap filling compound. As I understand it, it's like a
cross between a strong PVA and a plaster. It comes in tubes or squeezy
tube things.

Your hardware stores are sure to have something similiar. Just say
you've got a gap around a door frame, and ask what the recommend to fill
it.

It's pretty much always on special so I've been building hills by gluing
foamcore or polystrene to thin MDF, and then using the NMG instead of
plaster to create the surface of the hill.

--
Rob Singers
RGMW FAQ Maintainer. See it @ http://www.rgmw.org
Foemina Erit Ruina Tua
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Kevin Milner

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Since: Oct 18, 2007
Posts: 106



(Msg. 10) Posted: Sat Jan 19, 2008 5:51 pm
Post subject: Re: Road surface [Login to view extended thread Info.]
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"Robert Singers" <rsingers DeleteThis @finger.hotmail.com> wrote in message
news:Xns9A2AB5CDAD992rsingers@IP-Hidden...
> Between saving the world and having a spot of tea Blackheart said
>
>>> Do you get Sellys 'No more gaps"? ’It's a bit of a wonder substance
>>> for basing, and building scenery. ’I'm using it for all my 1:285th
>>> stuff. ’And I;ve created some urban bases on some Foundry Street
>>> Violence minis.
>>
>> got an equivalent for those of us on the wrong side of the world from
>> you?
>
> It's a flexible gap filling compound. As I understand it, it's like a
> cross between a strong PVA and a plaster. It comes in tubes or squeezy
> tube things.
>
> Your hardware stores are sure to have something similiar. Just say
> you've got a gap around a door frame, and ask what the recommend to fill
> it.
>
> It's pretty much always on special so I've been building hills by gluing
> foamcore or polystrene to thin MDF, and then using the NMG instead of
> plaster to create the surface of the hill.
>

Caulk.
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Myrmidon

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Since: Jul 16, 2007
Posts: 144



(Msg. 11) Posted: Sat Jan 19, 2008 5:51 pm
Post subject: Re: Road surface [Login to view extended thread Info.]
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In article <uVfkj.794$YH6.72@trndny03>, dontspamme.RemoveThis@ihatespam.net says...
>
> "Robert Singers" <rsingers.RemoveThis@finger.hotmail.com> wrote in message
> news:Xns9A2AB5CDAD992rsingers@IP-Hidden...
> > Between saving the world and having a spot of tea Blackheart said
> >
> >>> Do you get Sellys 'No more gaps"? ’It's a bit of a wonder substance
> >>> for basing, and building scenery. ’I'm using it for all my 1:285th
> >>> stuff. ’And I;ve created some urban bases on some Foundry Street
> >>> Violence minis.
> >>
> >> got an equivalent for those of us on the wrong side of the world from
> >> you?
> >
> > It's a flexible gap filling compound. As I understand it, it's like a
> > cross between a strong PVA and a plaster. It comes in tubes or squeezy
> > tube things.
> >
> > Your hardware stores are sure to have something similiar. Just say
> > you've got a gap around a door frame, and ask what the recommend to fill
> > it.
> >
> > It's pretty much always on special so I've been building hills by gluing
> > foamcore or polystrene to thin MDF, and then using the NMG instead of
> > plaster to create the surface of the hill.
> >
>
> Caulk.

Caulk normally leaves a smooth surface, and folks were originally
talking about something with a very fine grain for 40K scale / modern
road bed. Normal course sand, or even the fine 'play sand' for kiddie
sand boxes is to large. I'm guessing that Rob was suggesting a form of
spackle like one would use with drywall. It has a very fine grained
texture - which might well look like road bed for scale minis.
Otherwise you'd almost have to find a very fine grit abrasive powder
(like kitchen cleanser?) and add it to acrylic medium or some such.

Myr

--
i dont even know what that means but i cant help but swell with pride
anyway

- The Cheshire Cat (a.k.a. Whoopi Goldberg)

RGMW FAQ: http:\\www.rgmw.org
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Robert Singers

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Since: Apr 14, 2004
Posts: 753



(Msg. 12) Posted: Sun Jan 20, 2008 9:33 am
Post subject: Re: Road surface [Login to view extended thread Info.]
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Between saving the world and having a spot of tea Myrmidon said

> I'm guessing that Rob was suggesting a form of
> spackle like one would use with drywall. It has a very fine grained
> texture - which might well look like road bed for scale minis.

Sort of. If I understand it Spackle is a wall plaster for filling holes
or to be used as a skim coat.

No more gaps is a gap filler. You'd use it for filling cracks where you
want the result to be flexible. No point plastering up a crack around a
door just to have it all fall out during the next earth quake.

Which is what I'm finding so good about it for building scenery and
basing. As it is designed to flex, it doesn't suffer being transported
et al.

And as it's a lot like a thick PVA it makes it easy when basing.
Especially with 6mm (1:285) minis. You put a blob of it on a piece of
plastic card, smooth it over a bit with a tooth pick, stick the minis,
and then tidy up a bit with your tooth pick. Glues the mini to the base,
hides their tabs, and looks like ground when you paint it.

As it's plastery as well it has a fine texture which could probably work
as tarmac at 30mm. If not it is sandable so it could be roughed up a bit
with some sand paper.

--
Rob Singers
RGMW FAQ Maintainer. See it @ http://www.rgmw.org
Foemina Erit Ruina Tua
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Kurt

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Since: Sep 25, 2007
Posts: 56



(Msg. 13) Posted: Sun Jan 20, 2008 2:50 pm
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It was twenty years ago today, Robert Singers taught the band to play:
> Between saving the world and having a spot of tea Kurt said
>
>> I had some Infinity figures arrive this week (if you haven't seen these
>> take a look at the Corvus Belli website), and I want to base them up
>> like they are on roads. The only problem is, my sand is too coarse for
>> this to look good, so I'm wondering if anyone has suggestions on
>> something a little finer to simulate a tarmac surface?
>
> Do you get Sellys 'No more gaps"? It's a bit of a wonder substance for
> basing, and building scenery. I'm using it for all my 1:285th stuff. And
> I;ve created some urban bases on some Foundry Street Violence minis.
>
Yeah, pretty sure we do. No idea what it is, but I'll hit the hardware
store and take a look.

--
Kurt *Kill the nospam to reply*

Ignoring the fluff is like sleeping with your cousin!

-- RGMW outtake
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Kurt

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Since: Sep 25, 2007
Posts: 56



(Msg. 14) Posted: Sun Jan 20, 2008 2:51 pm
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It was twenty years ago today, smcdaniel1 taught the band to play:
> "Kurt" <kolonelk RemoveThis @gnospammail.com> wrote in message
> news:478fe5c0$0$86729$c30e37c6@pit-reader.telstra.net...
>> It was twenty years ago today, M Roberts taught the band to play:
>>> "Kurt" <kolonelk RemoveThis @gnospammail.com> wrote in message
>>> news:478fdad4$0$86732$c30e37c6@pit-reader.telstra.net...
>>>> I had some Infinity figures arrive this week (if you haven't seen these
>>>> take a look at the Corvus Belli website), and I want to base them up
>>>> like they are on roads. The only problem is, my sand is too coarse for
>>>> this to look good, so I'm wondering if anyone has suggestions on
>>>> something a little finer to simulate a tarmac surface?
>>> Use fine(-ish) emery paper, available from your local DIY store.
>>>
>>> Cheers, Martyn
>> That's brilliant, I'll give it a belt, thank you.
>>
>
> If anyone else had done this pun I'd have thought it was a mistake.
>
In that case I will take full credit for it Smile

--
Kurt *Kill the nospam to reply*

Ignoring the fluff is like sleeping with your cousin!

-- RGMW outtake
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