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[MGP] Signs & Portents 53

 
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Author Message
Matthew Sprange

External


Since: Nov 01, 2007
Posts: 11



(Msg. 1) Posted: Fri Feb 01, 2008 1:45 pm
Post subject: [MGP] Signs & Portents 53
Archived from groups: rec>games>miniatures>warhammer (more info?)

February's issues of Signs & Portents, Mongoose Publishing's monthly
magazine , are now ready for free download. As usual, we have two whoppers!

ROLEPLAYER
Traveller - The Least Informative Interview Ever: Traveller designer Gareth
Hanrahan answers some questions about the new science fiction game due later
this month.
Conan - Temple of Tears: All is not well in an isolated Aesir village. Do
your characters have what it takes to clear the air?
RuneQuest - Shapeshifters and Deceivers: An array of things that pretend to
be other things.
Babylon 5 - Toxic Secrets: An EarthForce secret agent screws up and
unleashes a deadly plague on Babylon 5. What will your characters do?
RuneQuest - The Serpentine Hive: Snakes with a supremacist agenda and
specialised roles in their hive-like society.
Conan - Monsters of Legend: Creatures fit to challenge the mightiest of
heroes.
Glorantha - The Voralan Tribes: An unexpected fourth entry in the aldryami
addenda series, covering a Voralan-controlled area.
Hawkmoon - The Ichthus of Life, Part 2: Thieves and castle assaults in the
second part of this adventure.

WARGAMER
A Call to Arms - The Masked Malice Campaign: A great set of linked
scenarios!
Victory at Sea - Iron Thunder, part 2: Beginning the fleet lists for our
American Civil War naval rules.
Battlefield Evolution - The United States Air Force: Find the first group
of unit cards bringing this new Battlefield Evolution army list to life.
Victory at Sea - Abandon Ship: Dealing with survivors in any form of
wargaming generally involves smirking at some recovered victory points or
similar. David Manley thinks it's time to be a little less callous...
A Call to Arms - The 10 Best Things About: In case you don't quite get why
A Call to Arms is so good, we thought we'd tell you.
A Call to Arms - Take Her a Prize: Matthew Sprange decided to develop a
tactically different scenario, and then decided to test it on Chris
Longhurst and Russell Veal. Read the scenario and then see how the Studio
staff tried to trash it. Be warned - it's brutal!

Both issues can be downloaded from here;

http://www.mongoosepublishing.com/home/series.php?qsSeries=13

Matthew Sprange
Mongoose Publishing
http://www.mongoosepublishing.com

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The Cheshire Cat

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Since: Apr 10, 2007
Posts: 215



(Msg. 2) Posted: Fri Feb 01, 2008 1:45 pm
Post subject: Re: [MGP] Signs & Portents 53 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

hey mat long time no see
>

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Matthew Sprange

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Since: Nov 01, 2007
Posts: 11



(Msg. 3) Posted: Wed Feb 06, 2008 5:28 pm
Post subject: Re: [MGP] Signs & Portents 53 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> hey mat long time no see

Hey there!

(Though I am here every month Smile).

Matthew
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The Cheshire Cat

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Since: Apr 10, 2007
Posts: 215



(Msg. 4) Posted: Wed Feb 06, 2008 5:28 pm
Post subject: Re: [MGP] Signs & Portents 53 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Matthew Sprange" <spare RemoveThis @mongoosepublishing.com> wrote in message
news:DLOdndKJXtcxczTanZ2dneKdnZydnZ2d@bt.com...
>> hey mat long time no see
>
> Hey there!
>
> (Though I am here every month Smile).
>
> Matthew

thats what she said Very Happy

anyway, the bloody dawn project we were working on and eventually disbanded
has instead turned into a novel
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