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Long ago we heard about an upcoming UEA update

 
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Chaos

External


Since: Apr 07, 2005
Posts: 87



(Msg. 1) Posted: Fri Sep 22, 2006 12:04 pm
Post subject: Long ago we heard about an upcoming UEA update
Archived from groups: alt>games>vgaplanets4 (more info?)

>I would suggest that the Pax be limited to a set number of ships.

>Maybe able to move a total hull mass of ships = 10 000 or 20 000 (but each Maxim count as 2000 or 4000)

I suggest every ship which escorts a Pax in a jump point burns 100 kT
of fuel. Figther wings cannot use a jump point anymore.

New uses of Pax would be:
-save time: to move the fleet with Pax would save time but would be so
expensive in fuel
-add latest ships: for example...to add 2 dreadnoughts, you have
recently build, to the fleet of 10 law dogs that departured 5 turns
ago.

Older uses eliminated:
-Move giant fleets: fleets of dozens of ships falling over your head at
the cost of 50 kT of fuel will not happen anymore
-Need a carrier to move wings: Meh...as everybody Wink
-Games with alliances allowed: we will not see 20 T-Rex jumping
everywere anymore (or 50 nocturnes, or... )

Greetings

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Ralph Hoenig

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Since: Mar 01, 2005
Posts: 160



(Msg. 2) Posted: Sat Sep 23, 2006 10:55 am
Post subject: Re: Long ago we heard about an upcoming UEA update [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Chaos" <luiscaballerogallego.DeleteThis@gmail.com> schrieb


Hm, I like some of the suggestions that came up until now, but this is too
much IMO.
With a change like that, the pax would be pretty much worthless (ok, only
almost worthless)
If, by the time I am fielding "gigantic fleets", my Paxes can jump around
the map without hitting grav mines / GWGs at least every other turn, my
enemy doesnīt know what he is doing. Protection against hyperjumpers is
usually one of the first things to do on my list. Yes, it is a great
logistic help. Yes, it saves a lot of fuel. Yes it gives you extreme
mobility - until midgame, when most of the map should be covered with mines.
After turn 50, or so, Paxes are of great use to move new build squadrons to
the border of my own space, but to move into the enemies space, they arenīt
so good anymore as they used to be at turn 20

Plain and simple, I donīt think the Pax is oh so overpowered.
If the Redistribution Center is toned down and perhaps the double
City-Income (which, IIRC, was introduced to compensate for the low growth)
is taken away, I donīt see a need to further weaken the UEA.

Just my 2 (Euro) Cent, of course


Ralph Hoenig, Germany


<Snip>

>
> Older uses eliminated:
> -Move giant fleets: fleets of dozens of ships falling over your head at
> the cost of 50 kT of fuel will not happen anymore
> -Need a carrier to move wings: Meh...as everybody Wink
> -Games with alliances allowed: we will not see 20 T-Rex jumping
> everywere anymore (or 50 nocturnes, or... )
>
> Greetings
>

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