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Logic on jumping from Wall Walk on PC

 
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Clark

External


Since: Jul 15, 2007
Posts: 3



(Msg. 1) Posted: Thu Jul 19, 2007 7:22 am
Post subject: Logic on jumping from Wall Walk on PC
Archived from groups: alt>games>tombraider (more info?)

Can anyone explain how to get a consistent jump from a wall walk. This
is normally a problem for me when I have to jump to something behind
since she has a tendency to continue along the wall.

I would be interested in such variables as camera angle at time of jump,
which keys to press and when to jump in relation to the target.

I had the problem in one of the temples where I had to jump to a pillar
behind, and now in the mines when trying to jump to a hand hold behind.
The funny thing is, it always seems there are numerous steps needed to
get to the situation and I get frustrated having to do them over and over.

Thanks,
Clark

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Mary Clarke

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Since: Jan 01, 2007
Posts: 61



(Msg. 2) Posted: Thu Jul 19, 2007 6:57 pm
Post subject: Re: Logic on jumping from Wall Walk on PC [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Clark" <who.RemoveThis@whoknows.com> wrote in message
news:469f5be3$0$3170$4c368faf@roadrunner.com...
> Can anyone explain how to get a consistent jump from a wall walk. This is
> normally a problem for me when I have to jump to something behind since
> she has a tendency to continue along the wall.
>
> I would be interested in such variables as camera angle at time of jump,
> which keys to press and when to jump in relation to the target.
>
> I had the problem in one of the temples where I had to jump to a pillar
> behind, and now in the mines when trying to jump to a hand hold behind.
> The funny thing is, it always seems there are numerous steps needed to get
> to the situation and I get frustrated having to do them over and over.
>
> Thanks,
> Clark

It's a while since I did it but you have to jump at the highest point that
LC reaches and at the same time move your direction key, analogue stick
(depending on whether you are on PC or PS2) in the direction you want to
jump.

The difficulty everyone has is in making sure that you stop moving LC
forward when you jump. It's tricky but once you get the hang of it it's not
so bad.

Mary

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Jeff Reid

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Since: Oct 08, 2004
Posts: 205



(Msg. 3) Posted: Fri Jul 20, 2007 9:48 pm
Post subject: Re: Logic on jumping from Wall Walk on PC [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Thanks folks, I finally got her to jump the right direction. I had to pick a place on the wall just past midway for
> her to jump backwards. If I let her go farther, she would try to jump down the wall instead. It did not seem to make
> a difference which direction keys I was using.

It helps if you wait for Lara to stop swinging (even starting to swing
back a bit) then try jumping sideways. Positioning doesn't have to be
exact, as Lara's moves are "canned". The distances and/or directions
she can jump depend on her location and sometimes timing. For example,
distances and positing for pole to pole jumps, grapple usage, ...,
vary through out the game, in otherwords they're inconsistent. I'm not
sure if this is really better than the fixed distance moves of the older
versions of TR. It allows for more variety, but then it's frustrating
not knowing if a player is attempting a move incorrectly, or if the
game just doesn't allow the attempted moved from a particular spot.
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