> Thanks folks, I finally got her to jump the right direction. I had to pick a place on the wall just past midway for
> her to jump backwards. If I let her go farther, she would try to jump down the wall instead. It did not seem to make
> a difference which direction keys I was using.
It helps if you wait for Lara to stop swinging (even starting to swing
back a bit) then try jumping sideways. Positioning doesn't have to be
exact, as Lara's moves are "canned". The distances and/or directions
she can jump depend on her location and sometimes timing. For example,
distances and positing for pole to pole jumps, grapple usage, ...,
vary through out the game, in otherwords they're inconsistent. I'm not
sure if this is really better than the fixed distance moves of the older
versions of TR. It allows for more variety, but then it's frustrating
not knowing if a player is attempting a move incorrectly, or if the
game just doesn't allow the attempted moved from a particular spot.
>> Stay informed about: Logic on jumping from Wall Walk on PC