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External

Since: Sep 04, 2004 Posts: 9
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(Msg. 1) Posted: Sun Oct 10, 2004 9:04 pm
Post subject: Locomotion again Archived from groups: alt>games>microprose>transport-tyc (more info?)
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| After playing the game for a while I find I must change my opinion of it.
At first I considered it a really poor substitute for TTDLX, but it sort of
grows on you. There are still some things that could be done better,
probably in a bugfix/upgrade to deluxe.
Bob
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>> Stay informed about: Locomotion again |
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Since: Sep 17, 2004 Posts: 6
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(Msg. 2) Posted: Sun Oct 10, 2004 11:07 pm
Post subject: Re: Locomotion again [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sun, 10 Oct 2004 21:04:20 +0000 (UTC), Compfix wrote:
> After playing the game for a while I find I must change my opinion of it.
> At first I considered it a really poor substitute for TTDLX, but it sort of
> grows on you. There are still some things that could be done better,
> probably in a bugfix/upgrade to deluxe.
>
> Bob
I found I have been through several stages of hating/liking it. I am hating
it now as a couple of scenarios can be so easily won by building several
Concorde. It really doesn't belong in the game, or needs to carry less
people and cost about 50 times more a month to run! >> Stay informed about: Locomotion again |
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Since: Aug 20, 2004 Posts: 4
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(Msg. 3) Posted: Mon Oct 11, 2004 5:54 pm
Post subject: Re: Locomotion again [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sun, 10 Oct 2004 23:07:23 +0100, Me wrote:
> On Sun, 10 Oct 2004 21:04:20 +0000 (UTC), Compfix wrote:
>
>> After playing the game for a while I find I must change my opinion of it.
>> At first I considered it a really poor substitute for TTDLX, but it sort of
>> grows on you. There are still some things that could be done better,
>> probably in a bugfix/upgrade to deluxe.
>>
>> Bob
>
> I found I have been through several stages of hating/liking it. I am hating
> it now as a couple of scenarios can be so easily won by building several
> Concorde. It really doesn't belong in the game, or needs to carry less
> people and cost about 50 times more a month to run!
I don't mean to be heretic about ttd/locomotion but after seeing what the
demo of the new RCT3 is - fully 3d, nice grapiscs, etc. I thing i'll be
sticking to it.
Thw only new feature in locomotion that i really want to see in ttd is
playfield rotation - in fact i was thinking of a way to acheive it by
saving the same and rotaing the tiles in the save. It is trivial but
complicated to do. Some graphics wont be ok, but roting on 180 degress
would be fine . well graphis wont be ok.
as for rct3 - the engine is wery good and the trakbuilding is more
conveniet. only the put the simcity 4 interface in. but i can sware maxis
were bought by EA not Atari. >> Stay informed about: Locomotion again |
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Since: May 06, 2004 Posts: 11
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(Msg. 4) Posted: Thu Oct 14, 2004 12:52 am
Post subject: Re: Locomotion again [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Compfix" <compfix DeleteThis @btinternet.com> wrote in message
news:ckc84j$f1u$1@sparta.btinternet.com...
> After playing the game for a while I find I must change my opinion of it.
> At first I considered it a really poor substitute for TTDLX, but it sort
> of grows on you. There are still some things that could be done better,
> probably in a bugfix/upgrade to deluxe.
>
> Bob
>
I agree, I didn't like it at first, but am enjoying it more all the time.
The main thing I don't like is that the reliability drops so fast, and there
is no way to slow it (as per depot and/or scheduled maintenance). The only
way that I have found is to replace it with a new engine, which gets to be
soooooooooo time consuming when you have a lot of engines!! I end up having
to spend too much time doing that instead of working on other projects
......'sigh'
Bob R./SirLoin465a >> Stay informed about: Locomotion again |
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Since: May 20, 2004 Posts: 5
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(Msg. 5) Posted: Sun Oct 17, 2004 8:46 pm
Post subject: Re: Locomotion again [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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SirLoin465a wrote:
> The main thing I don't like is that the reliability drops so fast, and there
> is no way to slow it (as per depot and/or scheduled maintenance).
On tt-forums there is two "mods" (actually it is a modified version of
all vehicles of the game) :
- no breakdowns (so no problem if vehicles are old and not reliable)
- increased relability for new vehicles
I prefer the seconds. New vehicles get a 180-160% reliability instead of
80% or something like that, so they last about 20-25 years instead of
less than 10 before they become too old. So with this mod it is finally
it is a little like the good old TTD, except you do not get a message
when the vehicle becomes old (but since the vehicles can be sorted by
reliability, you can quickly find which ones are too old). >> Stay informed about: Locomotion again |
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Since: May 06, 2004 Posts: 11
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(Msg. 6) Posted: Mon Oct 18, 2004 8:44 am
Post subject: Re: Locomotion again [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Antoine" <antp.DeleteThis@-removethispart-clara.co.uk> wrote in message
news:1098038806.20178.0@spandrell.news.uk.clara.net...
> On tt-forums there is two "mods" (actually it is a modified version of all
> vehicles of the game) :
> - no breakdowns (so no problem if vehicles are old and not reliable)
> - increased relability for new vehicles
Kewl! That will sure help the frustration level
Thanks,
Bob R./SirLoin465a >> Stay informed about: Locomotion again |
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