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Next: Locomotion: delete airports?
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External

Since: Jul 24, 2004 Posts: 10
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(Msg. 1) Posted: Mon Sep 27, 2004 5:28 am
Post subject: Locomotion Opponents Archived from groups: alt>games>microprose>transport-tyc (more info?)
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I'm impressed/annoyed with the opponents in Locomotion. I'm impressed that
the quality of the competition is greatly improved over TTD. At one point in
one of the scenarios, three of my competitors were worth more than $300
million while I was piddling along at 20 mil or so.
There are some things I don't like though... I don't like that you can't
turn off the competition altogether like you could in TTD. Further, I don't
like how difficult it is to do "war" with the competition. You can't buy
them out! You can't destroy their trains, buses and trucks. You can't buy
land in whole areas around their stations to prevent them from building.
Heck, you can't even buy land around your own stations to preserve space for
future expansion (a frustrating flaw). In essence, all of the little things
that made the competition in TTD so much fun are gone. Now, they're just
annoying...
As an aside, I also think I should be able to control the color of the
competitors company. I realize that in "real life" I wouldn't be able to
tell another company to change colors, but for game play reasons it'd be
nice to have them change to colors which contrast each other instead of
blending end with each other.
Does any one share my frustrations with the opponents? Disagree?
Cheers,
Matthew >> Stay informed about: Locomotion Opponents |
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Since: Sep 27, 2004 Posts: 1
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(Msg. 2) Posted: Mon Sep 27, 2004 4:58 pm
Post subject: Re: Locomotion Opponents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Matthew Clark" <clarkbhm.RemoveThis@hotmail.com> wrote in message
news:KxN5d.3589$r%4.3081@trndny05...
> I'm impressed/annoyed with the opponents in Locomotion. I'm impressed that
> the quality of the competition is greatly improved over TTD. At one point
> in one of the scenarios, three of my competitors were worth more than $300
> million while I was piddling along at 20 mil or so.
>
> There are some things I don't like though... I don't like that you can't
> turn off the competition altogether like you could in TTD. Further, I
> don't like how difficult it is to do "war" with the competition. You can't
> buy them out! You can't destroy their trains, buses and trucks. You can't
> buy land in whole areas around their stations to prevent them from
> building. Heck, you can't even buy land around your own stations to
> preserve space for future expansion (a frustrating flaw). In essence, all
> of the little things that made the competition in TTD so much fun are
> gone. Now, they're just annoying...
>
> As an aside, I also think I should be able to control the color of the
> competitors company. I realize that in "real life" I wouldn't be able to
> tell another company to change colors, but for game play reasons it'd be
> nice to have them change to colors which contrast each other instead of
> blending end with each other.
>
> Does any one share my frustrations with the opponents? Disagree?
>
> Cheers,
> Matthew
Have you tried altering the scenario in the editor so you have no
opponents(I realise that this probably won't work but it's worth a try)?
>
> >> Stay informed about: Locomotion Opponents |
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Since: Jul 08, 2004 Posts: 7
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(Msg. 3) Posted: Mon Sep 27, 2004 4:58 pm
Post subject: Re: Locomotion Opponents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Have you tried altering the scenario in the editor so you have no
> opponents(I realise that this probably won't work but it's worth a try)?
>
> >
This would work. Very easy - load the scenairo in the editor, change # of AI
opponents to whatever # pleases you, and you get a new scenario.
At tt-forums.net, someone even posted a complete set of all game scenarios
without the AIs >> Stay informed about: Locomotion Opponents |
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Since: Sep 26, 2004 Posts: 4
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(Msg. 4) Posted: Tue Sep 28, 2004 6:31 am
Post subject: Re: Locomotion Opponents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I agree with you there, i would like to reserve land around my small
airports so when medium or large ones become available, i can upgrade
the airport with no hassles.
still love the game tho, i'm hooked....
Bill
On Mon, 27 Sep 2004 05:28:10 GMT, "Matthew Clark"
<clarkbhm DeleteThis @hotmail.com> wrote:
snip
>You can't buy
>land in whole areas around their stations to prevent them from building.
>Heck, you can't even buy land around your own stations to preserve space for
>future expansion (a frustrating flaw). In essence, all of the little things
>that made the competition in TTD so much fun are gone. Now, they're just
>annoying...
>
snip
>Cheers,
>Matthew
>
> >> Stay informed about: Locomotion Opponents |
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Since: Aug 09, 2004 Posts: 20
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(Msg. 5) Posted: Tue Sep 28, 2004 7:27 am
Post subject: Re: Locomotion Opponents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Bill wrote on Tue, 28 Sep 2004 06:31:19 GMT:
> I agree with you there, i would like to reserve land around my small
> airports so when medium or large ones become available, i can upgrade
> the airport with no hassles.
Well, buying land wouldn't help so much. You can sort of do that by
building rails there, with junctions to prevent roads from crossing them.
However, that does not prevent people from bridging over them, nor would
buying land do that. But to build an airport, you need to "own" all the
airspace above it, or at least 10 or 15 units of height.
So even if you could buy the land you wouldn't necessarily be able to
upgrade your airport...
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Walk with a light step. | Don't remove the "nospam" part. >> Stay informed about: Locomotion Opponents |
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Since: Sep 26, 2004 Posts: 4
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(Msg. 6) Posted: Fri Oct 01, 2004 9:33 am
Post subject: Re: Locomotion Opponents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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