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Lockpicking too easy

 
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loquak

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Since: Jan 28, 2006
Posts: 20



(Msg. 1) Posted: Mon Apr 17, 2006 8:55 am
Post subject: Lockpicking too easy
Archived from groups: alt>games>elder-scrolls (more info?)

Am I the only one who thinks picking locks manually is way too easy,
regardless of the lock difficulty? I wish there was a mod that would make
the lockpick break if I hit the same tumbler too many times, not only when
the tumbler falls.

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Tilvios

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Since: Aug 08, 2005
Posts: 194



(Msg. 2) Posted: Mon Apr 17, 2006 8:55 am
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
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JL wrote:
> "loquak" <reply RemoveThis @only.to.ng> a écrit dans le message de news:
> e1vvr9$mf5$1@mordred.cc.jyu.fi...
> > Am I the only one who thinks picking locks manually is way too easy
>
> Yes, way too easy. Even with 0 security skill, you can pick any lock. That
> doesn't make sense.
>
> And it's the same with the persuasion mini game : any one can max his
> disposition.
>
> Therefore security and speechcraft are the two most useless skills in the
> game.
>


You do realize that fewer tumblers fall on a miss as you raise your
skill? I've gone through a lot of picks, so I don't find it too easy.

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Tandaina

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Since: Mar 27, 2006
Posts: 235



(Msg. 3) Posted: Mon Apr 17, 2006 8:55 am
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
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Alfie [UK] wrote:
> On Mon, 17 Apr 2006 15:27:03 +0200, "JL" <JL RemoveThis @jlamy.com> wrote:
>
> >
> I wouldn't say that they are broken or useless but the mini-games do
> take some of the RPG element out of it.
>

I've never quite understood this thought process. For me an RPG is a
"G"ame where I get to "P"lay the "R"ole of a character. In other
words, I get to BE the character. How do the mini games cancel that?
The speachcraft mini game is a little silly I'll admit but I like the
lock picking mini game. It gives the feel that I'm really picking the
lock.

I often see folks refer to anything that doesn't use a "dice roll"
based on character stats as non-RPG. I guess my definition differs.
Wink I find that games that do everything based on dice roll rather
anti-RPG, it all turns into math for me with no ROLE playing involved
on my part.

That said, I would have prefered a speachcraft game where I had to
figure out how best to sweet talk a certain person and then go through
some sort of mini-game/dialog and AVOID the stuff they didnt' like, use
the stuff they did like. Instead of having to use it all and just
min/max the reactions.
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John Doe II

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Since: Mar 05, 2006
Posts: 40



(Msg. 4) Posted: Mon Apr 17, 2006 8:59 am
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
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"loquak" <reply.RemoveThis@only.to.ng> wrote in message
news:e1vvr9$mf5$1@mordred.cc.jyu.fi...
> Am I the only one who thinks picking locks manually is way too easy,
> regardless of the lock difficulty? I wish there was a mod that would make
> the lockpick break if I hit the same tumbler too many times, not only when
> the tumbler falls.
>

? I cant even make the minigame function. Usually my curser disappears
when the lock menu opens.
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Tandaina

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Since: Mar 27, 2006
Posts: 235



(Msg. 5) Posted: Mon Apr 17, 2006 9:16 am
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
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John Doe II wrote:
> "loquak" <reply RemoveThis @only.to.ng> wrote in message
> news:e1vvr9$mf5$1@mordred.cc.jyu.fi...
> > Am I the only one who thinks picking locks manually is way too easy,
> > regardless of the lock difficulty? I wish there was a mod that would make
> > the lockpick break if I hit the same tumbler too many times, not only when
> > the tumbler falls.
> >
>
> ? I cant even make the minigame function. Usually my curser disappears
> when the lock menu opens.

That's normal.... Your mouse controls the PICK in the mini game, there
is no cursor. I find some frantic waving of the mouse will release it
from the pick and give you the cursor back.
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Tandaina

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Since: Mar 27, 2006
Posts: 235



(Msg. 6) Posted: Mon Apr 17, 2006 9:34 am
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
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Adam Russell wrote:
> > I think the speed of the tumblers may be different on different computers.
> Some people report it to be trivially easy to pick, and others find it
> impossible to get the timing right.

This is possible. My roommate seems to have a much easier time picking
than I do. I break a LOT of picks.
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JL

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Since: Mar 27, 2006
Posts: 14



(Msg. 7) Posted: Mon Apr 17, 2006 9:55 am
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
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"loquak" <reply.TakeThisOut@only.to.ng> a écrit dans le message de news:
e1vvr9$mf5$1@mordred.cc.jyu.fi...
> Am I the only one who thinks picking locks manually is way too easy

Yes, way too easy. Even with 0 security skill, you can pick any lock. That
doesn't make sense.

And it's the same with the persuasion mini game : any one can max his
disposition.

Therefore security and speechcraft are the two most useless skills in the
game.

JL.
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Paul in Toronto

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Since: Dec 23, 2005
Posts: 48



(Msg. 8) Posted: Mon Apr 17, 2006 10:14 am
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
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"loquak" <reply DeleteThis @only.to.ng> wrote in message
news:e1vvr9$mf5$1@mordred.cc.jyu.fi...
> Am I the only one who thinks picking locks manually is way too easy,
> regardless of the lock difficulty? I wish there was a mod that would make
> the lockpick break if I hit the same tumbler too many times, not only when
> the tumbler falls.

Too easy? You get a lock with more than two tumblers (you know, three and
up) and it becomes damned near impossible to do without clicking the
auto-pick button. Mind you, my character's focused on combat and combat
magic, so his lockpick score is down near 0.
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Adam Russell

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Since: May 10, 2005
Posts: 447



(Msg. 9) Posted: Mon Apr 17, 2006 10:14 am
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
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"Paul in Toronto" <swampyfern.RemoveThis@hotmail.com> wrote in message
news:cpN0g.439$DR6.49522@news20.bellglobal.com...
> "loquak" <reply.RemoveThis@only.to.ng> wrote in message
> news:e1vvr9$mf5$1@mordred.cc.jyu.fi...
>> Am I the only one who thinks picking locks manually is way too easy,
>> regardless of the lock difficulty? I wish there was a mod that would make
>> the lockpick break if I hit the same tumbler too many times, not only
>> when the tumbler falls.
>
> Too easy? You get a lock with more than two tumblers (you know, three and
> up) and it becomes damned near impossible to do without clicking the
> auto-pick button. Mind you, my character's focused on combat and combat
> magic, so his lockpick score is down near 0.

I think the speed of the tumblers may be different on different computers.
Some people report it to be trivially easy to pick, and others find it
impossible to get the timing right.
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me

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Since: Aug 01, 2005
Posts: 59



(Msg. 10) Posted: Mon Apr 17, 2006 10:38 am
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 17 Apr 2006 15:27:03 +0200, "JL" <JL DeleteThis @jlamy.com> wrote:

>"loquak" <reply DeleteThis @only.to.ng> a écrit dans le message de news:
>e1vvr9$mf5$1@mordred.cc.jyu.fi...
>> Am I the only one who thinks picking locks manually is way too easy
>
>Yes, way too easy. Even with 0 security skill, you can pick any lock. That
>doesn't make sense.
>
I cant ;(
>And it's the same with the persuasion mini game : any one can max his
>disposition.
I cant ;(
>
>Therefore security and speechcraft are the two most useless skills in the
>game.
might help me Wink
>
>JL.
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Tandaina

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Since: Mar 27, 2006
Posts: 235



(Msg. 11) Posted: Mon Apr 17, 2006 11:55 am
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
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JL wrote:
> "Tilvios" <toxaristhrasoe.RemoveThis@yahoo.com> a écrit dans le message de news:
> 1145285736.232043.21930.RemoveThis@v46g2000cwv.googlegroups.com...
>
> Maybe you don't have the right method. What I do is I push a tumbler until I
> spot a "fast down", and then I know the next one will be slower. I therefore
> know exactly when to pull the lock.
>

My security skill is 100 at this point. Maybe your computer
"randomizes" differently but I have NOT found that a slow fall always
follows a fast one.
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NFLed

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Since: Feb 22, 2005
Posts: 207



(Msg. 12) Posted: Mon Apr 17, 2006 2:13 pm
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
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I didn't find the lockpick game too easy at all. I was able to pick
every lock I came across but broke about two or three times more picks
than I opened locks.
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JL

External


Since: Mar 27, 2006
Posts: 14



(Msg. 13) Posted: Mon Apr 17, 2006 3:55 pm
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"Tilvios" <toxaristhrasoe DeleteThis @yahoo.com> a écrit dans le message de news:
1145285736.232043.21930 DeleteThis @v46g2000cwv.googlegroups.com...

> You do realize that fewer tumblers fall on a miss as you
> raise your skill?

Sure, that makes it easier, but even when I was a novice in security (I'm
now a journeyman, at level 22) I could open 5 tumblers locks. That would
usually take me about 3 lockpicks.

> I've gone through a lot of picks, so I don't find it too easy.

Maybe you don't have the right method. What I do is I push a tumbler until I
spot a "fast down", and then I know the next one will be slower. I therefore
know exactly when to pull the lock.

JL.
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JL

External


Since: Mar 27, 2006
Posts: 14



(Msg. 14) Posted: Mon Apr 17, 2006 3:55 pm
Post subject: Re: Lockpicking too easy [Login to view extended thread Info.]
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"MTKnife" <mtknife.TakeThisOut@gmail.com> a écrit dans le message de news:
1145286947.176075.209200.TakeThisOut@t31g2000cwb.googlegroups.com...

> If you don't like lockpicking, use the auto
> feature.

Well no, that's the point. With the Auto feature I'd never be able to pick a
5 tumblers lock with 30 security skill. With the mini game, I can every
time.

> Don't like Speechcraft? Don't use it....There's usually other
> ways to get past quests.

Yes, you can use bribe instead.

> It's not meant for redesigning the game system to
> KotOR, or HL.

That I don't agree. First because all the UI was designed with Xbox in mind,
not the PC. And thta's alaso part of design. Second because one of the
others seriously flawed aspects of the game is merchant money. When you
reach level 20 or so, any bandit has at least 2 grands worth of weapons and
armor on him. How could it be possible that the richest merchant in town
only has one grand or so ? The mod that makes more merchant money fixes
that.

JL.
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Memnoch

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Since: Mar 07, 2005
Posts: 967



(Msg. 15) Posted: Mon Apr 17, 2006 6:55 pm
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On Mon, 17 Apr 2006 21:00:11 +0200, "JL" <JL DeleteThis @jlamy.com> wrote:

>"MTKnife" <mtknife DeleteThis @gmail.com> a écrit dans le message de news:
>1145286947.176075.209200@t31g2000cwb.googlegroups.com...
>
>> If you don't like lockpicking, use the auto
>> feature.
>
>Well no, that's the point. With the Auto feature I'd never be able to pick a
>5 tumblers lock with 30 security skill. With the mini game, I can every
>time.
>
>> Don't like Speechcraft? Don't use it....There's usually other
>> ways to get past quests.
>
>Yes, you can use bribe instead.
>
>> It's not meant for redesigning the game system to
>> KotOR, or HL.
>
>That I don't agree. First because all the UI was designed with Xbox in mind,
>not the PC. And thta's alaso part of design. Second because one of the
>others seriously flawed aspects of the game is merchant money. When you
>reach level 20 or so, any bandit has at least 2 grands worth of weapons and
>armor on him. How could it be possible that the richest merchant in town
>only has one grand or so ? The mod that makes more merchant money fixes
>that.

A better fix is the one that stops pissant brigands from running around in
Daedric armour.
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