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List of Vecvoxx supported games

 
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Jeroen

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Since: Sep 03, 2005
Posts: 49



(Msg. 1) Posted: Wed Aug 16, 2006 6:55 am
Post subject: List of Vecvoxx supported games
Archived from groups: rec>games>vectrex (more info?)

Hi,

I want to make a list of games which support VecVoxx. What am I missing
here:

Debris
Color Clash
Yasi
Verserk
Spike Circus
(Multicart Sean Kelly on start up)

Jeroen (www.vectrex.nl)

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Richard Hutchinson

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Since: Jun 15, 2004
Posts: 355



(Msg. 2) Posted: Wed Aug 16, 2006 9:55 am
Post subject: Re: List of Vecvoxx supported games [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Rob's Pythagorean Theorem program (VecVoice mode)
Martijn's Spike Supersports (when it's released)


>(Multicart Sean Kelly on start up)

I wasn't aware Sean's cart doing this. The VecFlash speaks 'VecFlash' (in
VecVoice mode)

(Note: YASI and Verserk use VecVoice mode)






Richard H.

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Jeroen

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Since: Sep 03, 2005
Posts: 49



(Msg. 3) Posted: Wed Aug 16, 2006 9:55 am
Post subject: Re: List of Vecvoxx supported games [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Richard Hutchinson schreef:
> Rob's Pythagorean Theorem program (VecVoice mode)
> Martijn's Spike Supersports (when it's released)
>
>
>> (Multicart Sean Kelly on start up)
>
> I wasn't aware Sean's cart doing this. The VecFlash speaks 'VecFlash' (in
> VecVoice mode)
>
> (Note: YASI and Verserk use VecVoice mode)
>
>
>
>
>
>
> Richard H.
>
>
The multicart doesn't use the vecvox, just the standard bootsound from
the vecvoxx. Rookie mistake, first day playing with the vecvoxx
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Vectorzoa

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Since: Apr 06, 2006
Posts: 11



(Msg. 4) Posted: Wed Aug 16, 2006 1:39 pm
Post subject: Re: List of Vecvoxx supported games [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I wonder who will be first to complete SC with a Vecvox in?
The end screen is vecvox enabled too Smile
(Very minor prize to anyone who emails me the vecvox ending transcript
Smile

J. (If I could find the source then Art of VVar was very vecvoxy,
although probably very poor by modern standards as I had no PC
interface at the time.)

And if you include demos there are Richard's 4 vecvox xmas carols with
falling flakes for free download on the vectorzoa site download
section.

Cheers Alex
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rob.ocelot

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Since: Aug 18, 2006
Posts: 25



(Msg. 5) Posted: Fri Aug 18, 2006 5:11 pm
Post subject: Re: List of Vecvoxx supported games [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Vectorzoa wrote:
> I wonder who will be first to complete SC with a Vecvox in?
> The end screen is vecvox enabled too Smile
> (Very minor prize to anyone who emails me the vecvox ending transcript
> Smile

would it be..

<MOLLY> I Love you Spike!
<SPIKE> I Love you Molly!

Oh I forgot to mention that my Spikes Circus serial number was #31

Regards,
Rob S.
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rob.ocelot

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Since: Aug 18, 2006
Posts: 25



(Msg. 6) Posted: Fri Aug 18, 2006 5:13 pm
Post subject: Re: List of Vecvoxx supported games [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Vectorzoa wrote:
> I wonder who will be first to complete SC with a Vecvox in?
> The end screen is vecvox enabled too Smile
> (Very minor prize to anyone who emails me the vecvox ending transcript
> Smile
>
> J. (If I could find the source then Art of VVar was very vecvoxy,
> although probably very poor by modern standards as I had no PC
> interface at the time.)
>
> And if you include demos there are Richard's 4 vecvox xmas carols with
> falling flakes for free download on the vectorzoa site download
> section.
>
> Cheers Alex

If we are inlcuding demos then Rob's Pythagorean Therom Proof....
hmmm or was that Vecvoice...
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Darryl B.

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Since: May 07, 2006
Posts: 10



(Msg. 7) Posted: Sun Aug 20, 2006 12:55 am
Post subject: re:List of Vecvoxx supported games [Login to view extended thread Info.]
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Richard Hutchinson

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Since: Jun 15, 2004
Posts: 355



(Msg. 8) Posted: Sun Aug 20, 2006 3:55 pm
Post subject: Re: re:List of Vecvoxx supported games [Login to view extended thread Info.]
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>Space Frenzy, I think...

That's right, I'd forgot about that one.

John managed to get the voice to sound even more retro, impressed even me Smile




Richard H.
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