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Since: Feb 23, 2005 Posts: 2087
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(Msg. 16) Posted: Tue Oct 16, 2007 10:00 am
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: alt>games>grand-theft-auto (more info?)
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SimonH wrote:
>
> On Oct 15, 6:26 pm, Paul Heslop <paul.hes....DeleteThis@blueyonder.co.uk> wrote:
> > have you
> > driving them around and around while they scream 'are we there yet?'
>
> Yes. That was Millie on her way to the "desert date".
:O)
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ >> Stay informed about: Life after San Andreas |
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Since: Mar 13, 2005 Posts: 392
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(Msg. 17) Posted: Wed Oct 17, 2007 11:06 am
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"SimonH" <simon.hudson1.RemoveThis@gmail.com> wrote in message
news:1192527699.398500.280960@t8g2000prg.googlegroups.com...
> On Oct 12, 6:53 pm, "Cleve" <clev....RemoveThis@cox.net> wrote:
>
>> I'm an explorer. I slowly (over weeks/months) explored every square inch
>> of
>> SA in the jetpack and made notes about any interesting things I found
>> (which
>> I posted once in this group, a long time ago).
>
> In SF, NW of the Airport, S of the train station, near to and just to
> the north of where the Bullet spawns in that little lot, there is a
> wall with like a garage that has been boarded over with poorly fitting
> planks of wood. You can see between the planks into a totally empty
> room. Have you managed to destroy the planks? I wasn't prepared so I
> tried ramming with a BF400 (lol, I know) and molotovs but all I got
> was stars. Grenades might be a better option.
>
> I think I described the location right. I'll have to check later if
> not.
>
I remember something like that. I don't see any references in my notes,
which probably means I was unable to do anything interesting with it.
Some buildings can be entered by coming up from underneath in the Underworld
in a jetpack. I don't know if that's one or not.
--cleve >> Stay informed about: Life after San Andreas |
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Since: Sep 19, 2007 Posts: 13
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(Msg. 18) Posted: Thu Oct 18, 2007 4:46 am
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Oct 17, 7:06 pm, "Cleve" <clev....TakeThisOut@cox.net> wrote:
> I remember something like that. I don't see any references in my notes,
> which probably means I was unable to do anything interesting with it.
Well I went back with a Hunter and still couldn't get through the
planks. I reckon if you can't get through with a helicopter gunship
you probably can't get through, heh. Haven't done any Underworld
exploration yet. >> Stay informed about: Life after San Andreas |
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Since: Sep 06, 2007 Posts: 7
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(Msg. 19) Posted: Fri Oct 19, 2007 10:31 pm
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Feb 23, 2005 Posts: 1199
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(Msg. 20) Posted: Sat Oct 20, 2007 5:56 am
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In message <3gtih35pq75po6fmgb8n9nc7gnr9kq571c.RemoveThis@4ax.com>
Sam <sam.RemoveThis@sam.com> wrote:
> I'm at 91.98% I need to do the bicycle ramp/jump and the motorcycle
> challenge. The game is great and I have till I die to finish. To bad
> you got bored
It sounds like you need to do a lot more than that; Each task is only
worth approximately 0.33% in GTA:SA!
Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod.RemoveThis@googlemail.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"
To the world you are somebody, but to somebody you are the world. >> Stay informed about: Life after San Andreas |
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Since: Sep 06, 2007 Posts: 7
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(Msg. 21) Posted: Thu Nov 08, 2007 11:18 pm
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 20 Oct 2007 08:22:08 +0100, Rob White <mflt35.DeleteThis@dsl.pipex.com>
wrote:
>In message <3gtih35pq75po6fmgb8n9nc7gnr9kq571c.DeleteThis@4ax.com>
> Sam <sam.DeleteThis@sam.com> wrote:
>
>> I'm at 91.98% I need to do the bicycle ramp/jump and the motorcycle
>> challenge. The game is great and I have till I die to finish. To bad
>> you got bored
>
>It sounds like you need to do a lot more than that; Each task is only
>worth approximately 0.33% in GTA:SA!
>
Yea I do but I was only listing the ones that are really holding me
back. I have 70 tags and that's without using a guide and only a few
pictures and oysters. I can't really justify my precious time looking
for those and if they come by they come by
Sam
>
>Cheers,
>Rob >> Stay informed about: Life after San Andreas |
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Since: Feb 23, 2005 Posts: 2087
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(Msg. 22) Posted: Fri Nov 09, 2007 9:36 am
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Sam wrote:
>
> On Sat, 20 Oct 2007 08:22:08 +0100, Rob White <mflt35.TakeThisOut@dsl.pipex.com>
> wrote:
>
> >In message <3gtih35pq75po6fmgb8n9nc7gnr9kq571c.TakeThisOut@4ax.com>
> > Sam <sam.TakeThisOut@sam.com> wrote:
> >
> >> I'm at 91.98% I need to do the bicycle ramp/jump and the motorcycle
> >> challenge. The game is great and I have till I die to finish. To bad
> >> you got bored
> >
> >It sounds like you need to do a lot more than that; Each task is only
> >worth approximately 0.33% in GTA:SA!
> >
>
> Yea I do but I was only listing the ones that are really holding me
> back. I have 70 tags and that's without using a guide and only a few
> pictures and oysters. I can't really justify my precious time looking
> for those and if they come by they come by
>
> Sam
when you first start the game it's a good idea to get as much of this
stuff out of the way and keep that saved game as a starting point. If
you want to be really clever though you don't waste time until the
first run through has finished and you have the two girlfriends on
100%, then you restart the game, get as much stuff as you can using
one save and always use that as a starter point. When I do this I
usually do a slow build up, like I'll do some of it and when I get
bored I'll save and then play the game for real, but that saved game
is still there and I'll go back and add some more collections. Most of
what you get is an asset in playing the game, but it can be a burden
to get it all in one go, and those girlfriend attributes can only be
gotten after one run through. I am also unsure if you have to actually
have the tags mission started properly before you can get all 100% of
them.
PS. I have NEVER finished the fire missions since GTAIII!
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ >> Stay informed about: Life after San Andreas |
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Since: Jul 24, 2005 Posts: 78
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(Msg. 23) Posted: Fri Nov 09, 2007 12:26 pm
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Paul Heslop" <paul.heslop.TakeThisOut@blueyonder.co.uk> wrote in message
news:473429CB.6097D1F7@blueyonder.co.uk...
> I am also unsure if you have to actually
> have the tags mission started properly before you can get all 100% of
> them.
>
You can get all 100 tags before doing the tagging mission. All that happens
is that when you do start that mission, the 6 that are required for the
mission become undone again and you go back to 94 completed.
Rob >> Stay informed about: Life after San Andreas |
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Since: Feb 23, 2005 Posts: 1199
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(Msg. 24) Posted: Fri Nov 09, 2007 2:31 pm
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In message <6mYYi.37707$9Y3.27889@newsfe1-win.ntli.net>
"Rob Lancaster" <robert.lancaster12.RemoveThis@ntlworld.com> wrote:
> You can get all 100 tags before doing the tagging mission. All that happens
> is that when you do start that mission, the 6 that are required for the
> mission become undone again and you go back to 94 completed.
Better still, do all 100 tags whilst doing the mission, that way you've
got infinite spray.
You just have to be a bit more careful of the cops.
Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod.RemoveThis@googlemail.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"
To the world you are somebody, but to somebody you are the world. >> Stay informed about: Life after San Andreas |
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Since: Feb 23, 2005 Posts: 2087
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(Msg. 25) Posted: Fri Nov 09, 2007 4:54 pm
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Rob Lancaster wrote:
>
> "Paul Heslop" <paul.heslop.TakeThisOut@blueyonder.co.uk> wrote in message
> news:473429CB.6097D1F7@blueyonder.co.uk...
> > I am also unsure if you have to actually
> > have the tags mission started properly before you can get all 100% of
> > them.
> >
>
> You can get all 100 tags before doing the tagging mission. All that happens
> is that when you do start that mission, the 6 that are required for the
> mission become undone again and you go back to 94 completed.
>
> Rob
Aye, I thought it was something like that but the memory is not what
it once was :O)
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ >> Stay informed about: Life after San Andreas |
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Since: Feb 23, 2005 Posts: 2087
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(Msg. 26) Posted: Sat Nov 10, 2007 1:32 am
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Rob White wrote:
>
> In message <6mYYi.37707$9Y3.27889@newsfe1-win.ntli.net>
> "Rob Lancaster" <robert.lancaster12.DeleteThis@ntlworld.com> wrote:
>
> > You can get all 100 tags before doing the tagging mission. All that happens
> > is that when you do start that mission, the 6 that are required for the
> > mission become undone again and you go back to 94 completed.
>
> Better still, do all 100 tags whilst doing the mission, that way you've
> got infinite spray.
>
> You just have to be a bit more careful of the cops.
>
> Cheers,
> Rob
really? see, you do learn something new every day! :O)
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ >> Stay informed about: Life after San Andreas |
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Since: Feb 23, 2005 Posts: 1199
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(Msg. 27) Posted: Sat Nov 10, 2007 10:14 am
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In message <473509A3.B81CE2C9 RemoveThis @blueyonder.co.uk>
Paul Heslop <paul.heslop RemoveThis @blueyonder.co.uk> wrote:
> really? see, you do learn something new every day! :O)
Indeed. After "Tagging Up Turf" the game will start to spawn the spray
can in CJ's bedroom, but after about ten tags you'll need another can
so taking the time to do it in the mission ultimately *saves* you time.
Be especially careful with a one star wanted level, as often cops come
out of nowhere and it only takes one hit from a truncheon to knock CJ
on his arse and get arrested.
I recommend doing 25 - 50 at a time.
Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod RemoveThis @googlemail.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"
To the world you are somebody, but to somebody you are the world. >> Stay informed about: Life after San Andreas |
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Since: Mar 07, 2005 Posts: 620
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(Msg. 28) Posted: Sat Nov 10, 2007 5:29 pm
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Indeed. After "Tagging Up Turf" the game will start to spawn the spray
> can in CJ's bedroom, but after about ten tags you'll need another can
> so taking the time to do it in the mission ultimately *saves* you time.
>
> Be especially careful with a one star wanted level, as often cops come
> out of nowhere and it only takes one hit from a truncheon to knock CJ
> on his arse and get arrested.
>
> I recommend doing 25 - 50 at a time.
There's a can on a roof behind CJ's house _before_ the tagging mission.
I've got a savegame with all tags done except the tag on the Grove Street
bridge (the one the Ballas attack from on OG Loc's party) and the ones from
the tagging mission. It's how I start every SA run-through. I can't abide
doing the tags... >> Stay informed about: Life after San Andreas |
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Since: Feb 23, 2005 Posts: 2087
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(Msg. 29) Posted: Sat Nov 10, 2007 6:20 pm
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Rob White wrote:
>
> In message <473509A3.B81CE2C9.RemoveThis@blueyonder.co.uk>
> Paul Heslop <paul.heslop.RemoveThis@blueyonder.co.uk> wrote:
>
> > really? see, you do learn something new every day! :O)
>
> Indeed. After "Tagging Up Turf" the game will start to spawn the spray
> can in CJ's bedroom, but after about ten tags you'll need another can
> so taking the time to do it in the mission ultimately *saves* you time.
>
> Be especially careful with a one star wanted level, as often cops come
> out of nowhere and it only takes one hit from a truncheon to knock CJ
> on his arse and get arrested.
>
> I recommend doing 25 - 50 at a time.
>
> Cheers,
> Rob
I think last time I breezed through it. Does the spray stay full even
if you swap it for a camera then back to spray?
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ >> Stay informed about: Life after San Andreas |
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Since: Feb 23, 2005 Posts: 2087
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(Msg. 30) Posted: Sat Nov 10, 2007 6:22 pm
Post subject: Re: Life after San Andreas [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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G Hardy wrote:
>
> > Indeed. After "Tagging Up Turf" the game will start to spawn the spray
> > can in CJ's bedroom, but after about ten tags you'll need another can
> > so taking the time to do it in the mission ultimately *saves* you time.
> >
> > Be especially careful with a one star wanted level, as often cops come
> > out of nowhere and it only takes one hit from a truncheon to knock CJ
> > on his arse and get arrested.
> >
> > I recommend doing 25 - 50 at a time.
>
> There's a can on a roof behind CJ's house _before_ the tagging mission.
>
> I've got a savegame with all tags done except the tag on the Grove Street
> bridge (the one the Ballas attack from on OG Loc's party) and the ones from
> the tagging mission. It's how I start every SA run-through. I can't abide
> doing the tags...
yup, they are boring, whereas the oysters are just bloody awkward.
Easiest is horseshoes and snapshots, though I have more success
grabbing snapshots with cops chasing me than grabbing horseshoes,
specially that one on the signpost.
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ >> Stay informed about: Life after San Andreas |
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