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Roger Connor

External


Since: Nov 27, 2006
Posts: 8



(Msg. 121) Posted: Wed Nov 29, 2006 1:56 am
Post subject: Re: No Mana question [Login to view extended thread Info.]
Archived from groups: rec>games>frp>gurps (more info?)

Bruce Grubb wrote:
> In article <C%Gah.4471$1s6.3934@newsread2.news.pas.earthlink.net>,
> Roger Connor <night-hunter RemoveThis @earthlink.net> wrote:
>
>
>> <snip>
>> After having re-read 4e Fantasy pp17-38 dealing with the varieties of
>> Magic, Gods, Supernatural beings, Spirits etc.as well as finally finding
>> the reference to Clerical Magic in the side bar of Basic 4e p242 where
>> "Power Investiture" is described, Yes, Bruce, you do mean someone with
>> clerical magic -commonly called a priest.
>>
>
> Again Clerical magic =! priest. It does TEND that way but it is like
> saying all wizards are mages.
>
Ok, I'll ask the obvious: At what point does a person that obtains magic
casting ability from a deity not equate to cleric or priest in game terms.
And in my world, all wizards ARE mages.
>
>
>> As the sidebar plainly states that this is an ALTERNATIVE form of magic,
>> it is NOT available in my worlds, and does not apply to the question of
>> no mana.
>>
>
> For YOUR world. MY world DOES have deities messing around and therefore
> does have sanctity levels. As well as Blessed (Magery ), Blessed (Mana
> enhancer) and a few other wrinkles (like a patchwork quilt of TLs from 3
> all the way up to 9)
>
>
>
Your headache!
>> I try to run religion-free campaigns due to various reasons and
>> potential problems.
>>
>
> Which in itself causes problems. Trying to explain a world totally devoid
> of religion is a royal pain in the rear.
>
I don't have to explain it- just ignore everything related to religion.
>
>> For the STANDARD rules, mana is the energy source
>> for all magic, including clerical.
>>
>
> GURPS 3e magic tried that. What you wound up with were 'clerical' mages
> who had all the limitations of normal mages AND a host of new ones. The
> end result was no one in their right mind would become a clerical mage.
>
>
GURPS 4e states "Standard GURPS magic envisions a single magical energy:
mana." p18 Fantasy center column, first sentence.
Fantasy p21 goes on to detail the subtleties of mana in various campaign
styles, and refers to p33 Using Gods and Spirits for settings with
theistic or animistic magic, some of which also are mana based. These
are specifically detailed as ALTERNATIVES.

> Also it doesn't stop some higher level being from Blessing (Mana Enhancer)
> everyone that strikes its fancy. Which leaves you right back where you
> were.
>
As I am the supreme being as well as all "higher level beings" in all my
campaigns, it prevents the above from ever occurring.

As once occurred (long ago) in a AD&D game, a cleric drank from a well
that caused him to change alignment. As a consequence, when the spell
from the water wore off, he attempted to cast a spell (he had not tried
to cast previously during the alignment switch)- and his deity said NO
your spells won't work until you atone for the alignment switches.

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David Johnston

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Since: Apr 14, 2006
Posts: 181



(Msg. 122) Posted: Wed Nov 29, 2006 3:56 am
Post subject: Re: No Mana question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

rOn 27 Nov 2006 05:21:33 -0800, "Bruce L Grubb" <bgrubb RemoveThis @zianet.com>
wrote:

>
>David Johnston wrote:
>> On 27 Nov 2006 01:36:43 -0800, "Bruce L Grubb" <bgrubb RemoveThis @zianet.com>
>> wrote:
>>
>> >
>> >Ben Finney wrote:
>> >> Roger Connor <raconnor RemoveThis @email.unc.edu> writes:
>> >>
>> >> > If you have a no mana zone of small area - say a 2 hex radius and 2
>> >> > hexes high, if you are striking from the area with a magical weapon,
>> >> > such that part is within the no mana zone, and part is outside the no
>> >> > mana zone, is the part outside the no mana zone "magically"
>> >> > operational?
>> >> >
>> >> > My immediate ruling was [based on location of enchantment on
>> >> > specific weapons]
>> >> >
>> >> > Other ideas, comments?
>> >>> >> I'd rule for simplicity: if any part of the attacker is in a no mana
>> >> zone, their melee weapons are also not magically active. Saves lots of
>> >> dull figuring during combat.
>> >
>> >Careful here. No mana does NOT mean non magical. If the item in
>> >question was enchanted by a Power Investiture wizard
>>
>> You mean a priest?
>
>No. All a priest in GURPS is, is someone who has the clerical
>investment advantage, a purely *social* advantage. A Power Investiture
>wizard is exactly that - a wizard whose magic is not based on Magery
>(mana) but rather Power Investiture (sancurary). Note in GURPS ANY
>spell caster is a 'wizard' *by definition*.
>
>"A wizard is any user of magic reguardless of any other advanges or
>skills. (B234, M5)"

As far as I'm concerned, someone empowered with Investment isn't a
user of magic. He's a beneficiary of divine intervention.

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David Johnston

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Since: Apr 14, 2006
Posts: 181



(Msg. 123) Posted: Wed Nov 29, 2006 4:00 pm
Post subject: Re: No Mana question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 29 Nov 2006 00:50:28 -0800, "Bruce L Grubb" <bgrubb.RemoveThis@zianet.com>
wrote:


>> As far as I'm concerned, someone empowered with Investment isn't a
>> user of magic. He's a beneficiary of divine intervention.
>
>Divine intervention is a totally different thing.

I disagree. The power investment is divine intervention.
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Bruce Grubb

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Since: Mar 17, 2005
Posts: 853



(Msg. 124) Posted: Wed Nov 29, 2006 5:03 pm
Post subject: Re: No Mana question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <clorm2hub4rbbnp1gc5nh08jctbtv9n341.RemoveThis@4ax.com>,
David Johnston <rgorman.RemoveThis@block.net> wrote:

> On 29 Nov 2006 00:50:28 -0800, "Bruce L Grubb" <bgrubb.RemoveThis@zianet.com>
> wrote:
>
>
> >> As far as I'm concerned, someone empowered with Investment isn't a
> >> user of magic. He's a beneficiary of divine intervention.
> >
> >Divine intervention is a totally different thing.
>
> I disagree. The power investment is divine intervention.

Divine intervention is a 'deity' directly messing with things. Zeus
throwing a thunderbolt is divine intervention the Oracle at Delphi is not.
In some version Merlin's powers do to him being the dun of a devil which
you your logic would be divine (or in this case infernal) intervention.
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Roger Connor

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Since: Nov 27, 2006
Posts: 8



(Msg. 125) Posted: Wed Nov 29, 2006 5:57 pm
Post subject: Re: No Mana question [Login to view extended thread Info.]
Archived from groups: rec>games>frp>gurps, others (more info?)

Bruce L Grubb wrote:
> Roger Connor wrote:
>
>>
>> Ok, I'll ask the obvious: At what point does a person that obtains magic
>> casting ability from a deity not equate to cleric or priest in game terms.
>>
>
> One has already been mentioned - Blessed (Mana enhancer). Another
> would be Blessed (Magery). Either would serve to explain the 3e Magic
> originally did 'clerics' in 4e terms though the first is closer to the
> spirit than the second.
So you have a character "blessed" by a deity that does not in any way
proselytize for that deity? The "blessing" was arbitrary/random and /or
the character does not worship that deity?? (And the Blessed(Magery)
nor the Blessed (Mana enhancer) doesn't use mana? After all this
originally was a discussion of the effects of *enchanted objects* being
used in *no mana zones*.)
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copeab

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Since: Feb 26, 2005
Posts: 657



(Msg. 126) Posted: Wed Nov 29, 2006 8:43 pm
Post subject: Re: No Mana question [Login to view extended thread Info.]
Archived from groups: rec>games>frp>gurps (more info?)

On Nov 29, 1:44 pm, David Johnston <rgor....TakeThisOut@block.net> wrote:
> On 29 Nov 2006 00:50:28 -0800, "Bruce L Grubb" <bgr....TakeThisOut@zianet.com>
> wrote:
>
> >> As far as I'm concerned, someone empowered with Investment isn't a
> >> user of magic. He's a beneficiary of divine intervention.
>
> >Divine intervention is a totally different thing.
> I disagree. The power investment is divine intervention.

And then there is Divine Favor, which is even more obviously divine
intervention ...

Brandon
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Bruce L Grubb

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Since: Jun 19, 2006
Posts: 343



(Msg. 127) Posted: Fri Dec 22, 2006 3:05 am
Post subject: Re: No Mana question [Login to view extended thread Info.]
Archived from groups: rec>games>frp>gurps, others (more info?)

Roger Connor wrote:
> Bruce L Grubb wrote:
> > Roger Connor wrote:
> >
> >>
> >> Ok, I'll ask the obvious: At what point does a person that obtains magic
> >> casting ability from a deity not equate to cleric or priest in game terms.
> >>
> >
> > One has already been mentioned - Blessed (Mana enhancer). Another
> > would be Blessed (Magery). Either would serve to explain the 3e Magic
> > originally did 'clerics' in 4e terms though the first is closer to the
> > spirit than the second.
> So you have a character "blessed" by a deity that does not in any way
> proselytize for that deity? The "blessing" was arbitrary/random and /or
> the character does not worship that deity?? (And the Blessed(Magery)
> nor the Blessed (Mana enhancer) doesn't use mana?

The Blessed (Magery) would use mana (as 3e Magic clerics did) while the
Blessed (Mana enhancer) would as the name implies enhance the local
mana area so where ever that person was the area would be *at least*
Low Mana.

> After all this originally was a discussion of the effects of *enchanted objects* being
> used in *no mana zones*.)

Which all goes back to HOW it was enchanted and if there are external
factors.
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