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Larn progress?

 
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copx

External


Since: Nov 23, 2007
Posts: 23



(Msg. 1) Posted: Fri Nov 23, 2007 1:01 am
Post subject: Larn progress?
Archived from groups: rec>games>roguelike>misc (more info?)

I did not keep John Doe's email address and this topic is of general
interest so I wil ask here:

What is the current status of Larn development? Who much progress have you
made so far?

When can we expect a new release?

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Timofei Shatrov

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Since: Nov 22, 2004
Posts: 250



(Msg. 2) Posted: Fri Nov 23, 2007 11:21 am
Post subject: Re: Larn progress? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 23 Nov 2007 01:01:03 +0100, "copx" <copx.TakeThisOut@gazeta.pl> tried to confuse
everyone with this message:

>I did not keep John Doe's email address and this topic is of general
>interest so I wil ask here:
>
>What is the current status of Larn development? Who much progress have you
>made so far?
>
>When can we expect a new release?
>

From Wikipedia:

The name John Doe is generally used in the United States as a placeholder name
for a male party in a legal action or legal discussion whose true identity is
unknown. Male corpses or emergency room patients whose identity is unknown are
also known by the name John Doe.

I suspect that he might be dead.

Smile

--
|Don't believe this - you're not worthless ,gr---------.ru
|It's us against millions and we can't take them all... | ue il |
|But we can take them on! | @ma |
| (A Wilhelm Scream - The Rip) |______________|

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John Doe

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Since: Dec 03, 2007
Posts: 1



(Msg. 3) Posted: Mon Dec 03, 2007 10:56 pm
Post subject: Re: Larn progress? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

No, I am not. I have made a new build system for Larn, but am having
problems with svn. Now that I see some interest Smile I'll make a
"release". The game now compiles under linux and winblows.

I wonder whether a more generic build system based on GNU autotools
ought to be made though. Even crawl SS does not have that.
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