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Lag problem?

 
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mike allegretto

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Since: Nov 22, 2004
Posts: 137



(Msg. 1) Posted: Sat Feb 25, 2006 8:55 pm
Post subject: Lag problem?
Archived from groups: alt>games>starwarsgalaxies (more info?)

Has anyone noticed any issues at all with lag either server related or
graphics related?

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Relativity

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Since: Apr 28, 2005
Posts: 17



(Msg. 2) Posted: Sun Feb 26, 2006 4:55 am
Post subject: Re: Lag problem? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Has anyone noticed any issues at all with lag either server related or
> graphics related?

In SWG? I'm sorry, you must be mistaken. ;0)

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Raymond Baastad

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Since: May 13, 2005
Posts: 11



(Msg. 3) Posted: Sun Feb 26, 2006 11:55 am
Post subject: Re: Lag problem? [Login to view extended thread Info.]
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mike allegretto wrote:
> Has anyone noticed any issues at all with lag either server related or
> graphics related?
>

Actually no.

Haven't seen a client crash or a lag situation in at least 6 months. And
that is not being sarcastic.

--
/ray

Pain is temporary,
Glory is forever!
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mike allegretto

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Since: Nov 22, 2004
Posts: 137



(Msg. 4) Posted: Sun Feb 26, 2006 3:55 pm
Post subject: Re: Lag problem? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 26 Feb 2006 17:01:49 +0100, Raymond Baastad
<raymond@*spamblock*baastad.net> wrote:

>mike allegretto wrote:
>> Has anyone noticed any issues at all with lag either server related or
>> graphics related?
>>
>
>Actually no.
>
>Haven't seen a client crash or a lag situation in at least 6 months. And
>that is not being sarcastic.

hmm ok. i wonder if they upped the graphics requirements for the game
and/or lessened software-side support somehow?
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Atomic Punk

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Since: Apr 14, 2004
Posts: 40



(Msg. 5) Posted: Mon Feb 27, 2006 6:55 am
Post subject: Re: Lag problem? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

as for client crashes. one computer never has had one the other
occasionally.
as for a ugrade they did do something, game loads real fast now.


"mike allegretto" <rallegre.RemoveThis@stny.rr.com> wrote in message
news:lu0402t58313fok9sf2udt34bff8fceaa1@4ax.com...
> On Sun, 26 Feb 2006 17:01:49 +0100, Raymond Baastad
> <raymond@*spamblock*baastad.net> wrote:
>
>>mike allegretto wrote:
>>> Has anyone noticed any issues at all with lag either server related or
>>> graphics related?
>>>
>>
>>Actually no.
>>
>>Haven't seen a client crash or a lag situation in at least 6 months. And
>>that is not being sarcastic.
>
> hmm ok. i wonder if they upped the graphics requirements for the game
> and/or lessened software-side support somehow?
>
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Tom Carman

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Since: Mar 02, 2005
Posts: 6



(Msg. 6) Posted: Mon Feb 27, 2006 9:43 am
Post subject: Re: Lag problem? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"mike allegretto" <rallegre.TakeThisOut@stny.rr.com> wrote in message
news:qct10254jfiapreqfph6c72cnd9aes7tbo@4ax.com...
> Has anyone noticed any issues at all with lag either server related or
> graphics related?

The game got more laggy starting with the CU (probably because of all the
gaudy EQ2/WOW particle spell effects). I think the software also starting
fighting with itself because the CU wasn't really compatible with SWG's
engine. Line-Of-Sight became an issue, and worked poorly because it needed
collision detection. The endless LOS bugs were one reason that Battle
Fatigue got pulled out of the game, when people couldn't watch/listen to
Entertainers for healing. Ah, the incredible slipping deadline: we were told
that collision detection was 6 months out *when the CU launched*.

The game got even more laggy with the NGE. Remember that ALL of the old code
is still there, right back to the beginning. My guess is that NGE is even
less compatible than the CU was.
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Raymond Baastad

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Since: May 13, 2005
Posts: 11



(Msg. 7) Posted: Mon Feb 27, 2006 9:55 am
Post subject: Re: Lag problem? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

mike allegretto wrote:
> hmm ok. i wonder if they upped the graphics requirements for the game
> and/or lessened software-side support somehow?

Well, since everyone now gets JTL, the memory requirements have at least
been upped to 512MB. Not that SWG was ever playable on 256, but still.

Dunno about the graphics requirements, but with the new features like
heat shimmer etc. it would not surprise me.

How do things work if you turn off all the fancy features?

--
/ray

Pain is temporary,
glory is forever!
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