"mike allegretto" <rallegre.TakeThisOut@stny.rr.com> wrote in message
news:qct10254jfiapreqfph6c72cnd9aes7tbo@4ax.com...
> Has anyone noticed any issues at all with lag either server related or
> graphics related?
The game got more laggy starting with the CU (probably because of all the
gaudy EQ2/WOW particle spell effects). I think the software also starting
fighting with itself because the CU wasn't really compatible with SWG's
engine. Line-Of-Sight became an issue, and worked poorly because it needed
collision detection. The endless LOS bugs were one reason that Battle
Fatigue got pulled out of the game, when people couldn't watch/listen to
Entertainers for healing. Ah, the incredible slipping deadline: we were told
that collision detection was 6 months out *when the CU launched*.
The game got even more laggy with the NGE. Remember that ALL of the old code
is still there, right back to the beginning. My guess is that NGE is even
less compatible than the CU was.
>> Stay informed about: Lag problem?