Stu^H^H^H Weird question that came up on our local forum:
Minion A enters combat with Minion B. Minion A has a Zip Gun.
Minion A maneuvers to long with the Zip Gun.
Minion B maneuvers back to close with <anything>. No more maneuvers.
Minion A must strike with the Zip Gun.
Minion B plays superior Fast Hands to steal the Zip Gun with first
strike.
Is the Zip Gun damage applied? If so, to which minion? Since the Zip
Gun does damage when "used", does the answer depend on rule 6.4.5(3)
that says that "The equipment may not be **used** by the stealing
minion during the current round of combat"?
Thanks in advance.
Relevant card text:
Name: Zip Gun
Cardtype: Combat
Before range is determined, put this card on this minion. This card
represents an equipment card and doesn't count as a combat card while
in play. This equipment is a weapon, gun. Ammo cards cannot be used
with this gun. It does 1R damage each strike, with an optional
maneuver each combat. Bearer takes 1 damage during strike resolution
when this gun is used, but only once each combat. This card is kept as
normal equipment and is not discarded after combat.
Name: Fast Hands
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Strike: steal weapon.
[CEL] Strike: steal weapon with first strike.
>> Stay informed about: [LSJ] Fast Hands vs Zip Gun question