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[LSJ] Fast Hands vs Zip Gun question

 
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clechasseur-usenet-trap

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Since: Oct 20, 2006
Posts: 7



(Msg. 1) Posted: Thu Jan 17, 2008 12:58 pm
Post subject: [LSJ] Fast Hands vs Zip Gun question
Archived from groups: rec>games>trading-cards>jyhad (more info?)

Stu^H^H^H Weird question that came up on our local forum:

Minion A enters combat with Minion B. Minion A has a Zip Gun.

Minion A maneuvers to long with the Zip Gun.
Minion B maneuvers back to close with <anything>. No more maneuvers.
Minion A must strike with the Zip Gun.
Minion B plays superior Fast Hands to steal the Zip Gun with first
strike.

Is the Zip Gun damage applied? If so, to which minion? Since the Zip
Gun does damage when "used", does the answer depend on rule 6.4.5(3)
that says that "The equipment may not be **used** by the stealing
minion during the current round of combat"?

Thanks in advance.

Relevant card text:

Name: Zip Gun
Cardtype: Combat
Before range is determined, put this card on this minion. This card
represents an equipment card and doesn't count as a combat card while
in play. This equipment is a weapon, gun. Ammo cards cannot be used
with this gun. It does 1R damage each strike, with an optional
maneuver each combat. Bearer takes 1 damage during strike resolution
when this gun is used, but only once each combat. This card is kept as
normal equipment and is not discarded after combat.

Name: Fast Hands
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Strike: steal weapon.
[CEL] Strike: steal weapon with first strike.

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clechasseur-usenet-trap

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Since: Oct 20, 2006
Posts: 7



(Msg. 2) Posted: Thu Jan 17, 2008 5:48 pm
Post subject: Re: Fast Hands vs Zip Gun question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 17, 4:05 pm, LSJ <vtes....RemoveThis@white-wolf.com> wrote:
> clechasseur-usenet-t....RemoveThis@catnip-software.com wrote:
> > Stu^H^H^H Weird question that came up on our local forum:
>
> > Minion A enters combat with Minion B. Minion A has a Zip Gun.
>
> > Minion A maneuvers to long with the Zip Gun.
> > Minion B maneuvers back to close with <anything>. No more maneuvers.
> > Minion A must strike with the Zip Gun.
> > Minion B plays superior Fast Hands to steal the Zip Gun with first
> > strike.
>
> > Is the Zip Gun damage applied? If so, to which minion? Since the Zip
> > Gun does damage when "used", does the answer depend on rule 6.4.5(3)
> > that says that "The equipment may not be **used** by the stealing
> > minion during the current round of combat"?
>
> No damage is applied.
>
> http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/4fdb...
>
> (Google: "zip fast hands author:LSJ")

Thank you.

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LSJ

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Since: Jun 11, 2004
Posts: 300



(Msg. 3) Posted: Thu Jan 17, 2008 9:05 pm
Post subject: Re: [LSJ] Fast Hands vs Zip Gun question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

clechasseur-usenet-trap DeleteThis @catnip-software.com wrote:
> Stu^H^H^H Weird question that came up on our local forum:
>
> Minion A enters combat with Minion B. Minion A has a Zip Gun.
>
> Minion A maneuvers to long with the Zip Gun.
> Minion B maneuvers back to close with <anything>. No more maneuvers.
> Minion A must strike with the Zip Gun.
> Minion B plays superior Fast Hands to steal the Zip Gun with first
> strike.
>
> Is the Zip Gun damage applied? If so, to which minion? Since the Zip
> Gun does damage when "used", does the answer depend on rule 6.4.5(3)
> that says that "The equipment may not be **used** by the stealing
> minion during the current round of combat"?

No damage is applied.

http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/4fdbf...66c57de

(Google: "zip fast hands author:LSJ")
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