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Since: Nov 15, 2007 Posts: 47
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(Msg. 16) Posted: Thu Feb 07, 2008 9:05 am
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: comp>sys>ibm>pc>games>war-historical (more info?)
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On Feb 7, 4:21 pm, Raging Tiger <RagingTi... DeleteThis @gmail.com> wrote:
> On Feb 7, 10:02 am, "Vincenzo Beretta" <reck... DeleteThis @hotmail.com> wrote:
>
> > > Actually, the RMB "deselects" a unit, so it does have a function. I
> > > was being facetious when I called BFC bastards. I just wanted to point
> > > out how inflexible people can be, and how silly it sounds to complain
> > > about a feature that is put into a game, but it's not there in the way
> > > THAT person wants it.
>
> > *THOSE*, actually.
>
> My grammar was correct. I was talking about that one person, unless
> you are one of "Wargamer's" personalities...which would explain a lot.
> I'm sorry you are also incapable of learning one new move with one
> finger. I hope you can overcome this disability to enjoy a better
> wargaming experience.
Nice to see that Huffing Pussy has not lost his DerekS*-like
appreciation of customer feedback.
I've got a one finger move for ya right here...
-von Schmidt >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Mar 23, 2005 Posts: 728
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(Msg. 17) Posted: Thu Feb 07, 2008 9:52 am
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <19103a75-51e3-4959-ae7d-7a30f2c7a630
@e4g2000hsg.googlegroups.com>, eddysterckx.DeleteThis@hotmail.com says...
> > Wow..I feel your pain. It's just a bridge too far to train one's
> > brain to hit a huge bar on the keyboard versus right-clicking. BFC,
> > those insidious bastards!
>
> I think the point is as follows :
>
> 1) CM1 uses right-click for instant access to orders
> 2) CM2 doesn't use right-click for anything
> 3) Gamers want instant access, like the right-click in CM1 -
> Battlefront calls them sissies
> 4) Battlefront caves in and ... puts the functionality in <space bar>
> instead of the still free right-click
>
> In programming terms the difference between programming a
> functionality under the space bar or under the right mouse-click is
> trivial in the extreme, so the only reason *not* to do it is spite.
> It's simply petty behaviour so they wouldn't have to admit that their
> gamers were right all along. So not bastards, but babies.
Did they ever put in an OOB screen? Or is that still another area where
They Know Better?
--
Giftzwerg
***
"Baghdad got hit by two bombers today, but neither of them committed
suicide. The al-Qaeda attack involved strapping remote-controlled bombs
to two girls with Down's Syndrome, and detonating the devices when they
walked through the market."
- Ed Morrissey
"Retards led by sadists; The Religion Of Peace(TM) in action.
- Giftzwerg >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Jan 19, 2005 Posts: 181
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(Msg. 18) Posted: Thu Feb 07, 2008 12:00 pm
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <05f6f76d-9daf-43af-8fc2-
9c4093fb259f.RemoveThis@d70g2000hsb.googlegroups.com>, RagingTiger.RemoveThis@gmail.com
says...
> On Feb 7, 8:00 am, "eddyster...@hotmail.com" <eddyster....RemoveThis@hotmail.com>
> wrote:
> > On 7 feb, 14:43, Raging Tiger <RagingTi....RemoveThis@gmail.com> wrote:
> >
> > > On Feb 6, 4:07 pm, Wargamer <Wargamer> wrote:
> >
> > > > On Wed, 06 Feb 2008 17:03:16 -0500, Wargamer <Wargamer> wrote:
> > > > >BFC sure loves taking a step forward AND a step back at the same time.
> >
> > > > Tried playing it with this setup, and I'm sad to say, it just doesn't work; I'm constnatly right clicking, expecting a menu to pop up like in, you
> > > > know.... CMBO, CMBB, and CMAK; and instead my unit is deselected.
> >
> > > > And you can't reassign the SPACE to annything else; it's not in the hot keys.
> >
> > > Wow..I feel your pain. It's just a bridge too far to train one's
> > > brain to hit a huge bar on the keyboard versus right-clicking. BFC,
> > > those insidious bastards!
> >
> > I think the point is as follows :
> >
> > 1) CM1 uses right-click for instant access to orders
> > 2) CM2 doesn't use right-click for anything
> > 3) Gamers want instant access, like the right-click in CM1 -
> > Battlefront calls them sissies
> > 4) Battlefront caves in and ... puts the functionality in <space bar>
> > instead of the still free right-click
> >
> > In programming terms the difference between programming a
> > functionality under the space bar or under the right mouse-click is
> > trivial in the extreme, so the only reason *not* to do it is spite.
> > It's simply petty behaviour so they wouldn't have to admit that their
> > gamers were right all along. So not bastards, but babies.
> >
> > Greetz,
> >
> > Eddy Sterckx
>
> Actually, the RMB "deselects" a unit, so it does have a function. I
> was being facetious when I called BFC bastards. I just wanted to point
> out how inflexible people can be, and how silly it sounds to complain
> about a feature that is put into a game, but it's not there in the way
> THAT person wants it.
>
> Again, damned if you do, damned if you don't...God forbid someone has
> to actually adapt to a friggin' key-press versus a button click - it's
> only one physical movement, for Pete's sake!
You already have your hand on the mouse. You have to reach over and
press the spacebar. Are you really asking people to pretend that
there's no difference? It's a lot of difference for me who has trouble
using his left hand. It would be anyway, though.
--
Song of the moment: "Flightless Bird, American Mouth."
By Iron & Wine, from the album The Shepherd's Dog.
----
Slick:
http://www.aktuellekamera.de/archive.php/393/OEZ/2007_12_21_21:58:25
----
http://www.curlesneck.com
----
Epi >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Dec 07, 2007 Posts: 14
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(Msg. 19) Posted: Thu Feb 07, 2008 12:37 pm
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 7, 11:05 am, von Schmidt <von_schm....TakeThisOut@mail.com> wrote:
> On Feb 7, 4:21 pm, Raging Tiger <RagingTi....TakeThisOut@gmail.com> wrote:
>
> > On Feb 7, 10:02 am, "Vincenzo Beretta" <reck....TakeThisOut@hotmail.com> wrote:
>
> > > > Actually, the RMB "deselects" a unit, so it does have a function. I
> > > > was being facetious when I called BFC bastards. I just wanted to point
> > > > out how inflexible people can be, and how silly it sounds to complain
> > > > about a feature that is put into a game, but it's not there in the way
> > > > THAT person wants it.
>
> > > *THOSE*, actually.
>
> > My grammar was correct. I was talking about that one person, unless
> > you are one of "Wargamer's" personalities...which would explain a lot.
> > I'm sorry you are also incapable of learning one new move with one
> > finger. I hope you can overcome this disability to enjoy a better
> > wargaming experience.
>
> Nice to see that Huffing Pussy has not lost his DerekS*-like
> appreciation of customer feedback.
> I've got a one finger move for ya right here...
>
> -von Schmidt
I guess that would make sense...IF I WORKED FOR BFC!
Since I don't, and I purchased this game, I'd say my opinion is just
as valid as yours, so go huff your own orifice. >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Dec 07, 2007 Posts: 14
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(Msg. 20) Posted: Thu Feb 07, 2008 1:33 pm
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 7, 3:22 pm, Frank E <fakeaddr... RemoveThis @hotmail.com> wrote:
> On Thu, 7 Feb 2008 12:43:15 -0800 (PST), Raging Tiger
>
> <RagingTi... RemoveThis @gmail.com> wrote:
> >BTW, for people who have issues using their left hand to hit the
> >spacebar, the orders menu is STILL available at all times on the
> >screen! Imagine that!
>
> >Seems to me some people just have to complain about something, no
> >matter what is done to appease them. I take pains to rid my life of
> >people like that - they are higher-maintenance than a pageant
> >contestant, and almost as effeminate.
>
> The wannabee programmer goes 'look at me, I just came up with this
> cool new way to open a menu by hitting the space bar!'. The good
> programers go 'Gee, windows has a standardized method of right
> clicking to open a context menu. I think that I'll write my program to
> do that and work the way that people expect!'
>
> Is it a big deal, no. It just shows a lack style and experience on
> their part.
>
> Rgds, Frank
I agree, to an extent. I think that right-clicking directly on a unit
or its symbol should bring-up the pop-up menu, and right-clicking
OUTSIDE of either de-selects. THAT would be a much more graceful
interface. The problem is, no one is even considering that as a
possibility, and are railing against the spacebar just to be railing
against it, IMO. "It's not like CMX..." are what I'm seeing.
Anyway, I'm relaying some of this to BFC for inclusion in the next
patch. We'll see if they listen. >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Nov 15, 2007 Posts: 47
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(Msg. 21) Posted: Thu Feb 07, 2008 1:55 pm
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 7, 8:37 pm, Raging Tiger <RagingTi....TakeThisOut@gmail.com> wrote:
> > Nice to see that Huffing Pussy has not lost his DerekS*-like
> > appreciation of customer feedback.
> > I've got a one finger move for ya right here...
>
> > -von Schmidt
>
> I guess that would make sense...IF I WORKED FOR BFC!
>
> Since I don't, and I purchased this game, I'd say my opinion is just
> as valid as yours, so go huff your own orifice
No matter that you're connected with Shrapnel rather than BFC.
If you act like a prissy dev, you get lumped in with the prissy devs.
Post like a wargamer and I'll treat you like one.
Mind you, I do love you handle: it offers so much scope! Prissy pussy,
yowling kitty etc etc
-von Schmidt >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Jan 19, 2005 Posts: 181
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(Msg. 22) Posted: Thu Feb 07, 2008 4:05 pm
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <8ea2fee4-98bd-4822-b166-0047ec011544
@v46g2000hsv.googlegroups.com>, RagingTiger.DeleteThis@gmail.com says...
> BTW, for people who have issues using their left hand to hit the
> spacebar, the orders menu is STILL available at all times on the
> screen! Imagine that!
It isn't about what possibly can be done. It's about what makes
gameplay easier. This is an issue for people that don't have trouble
using their left hand. Can you actually not see that? Why do you think
so many people are asking for it.
Why didn't they use the "d" button to deselect units. They obviously
realized that a mouse4 button was much more handey. Why can't you?
--
Song of the moment: "Flightless Bird, American Mouth."
By Iron & Wine, from the album The Shepherd's Dog.
----
Slick:
http://www.aktuellekamera.de/archive.php/393/OEZ/2007_12_21_21:58:25
----
http://www.curlesneck.com
----
Epi >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Dec 01, 2004 Posts: 398
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(Msg. 23) Posted: Thu Feb 07, 2008 4:22 pm
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 7 Feb 2008 12:43:15 -0800 (PST), Raging Tiger
<RagingTiger RemoveThis @gmail.com> wrote:
>BTW, for people who have issues using their left hand to hit the
>spacebar, the orders menu is STILL available at all times on the
>screen! Imagine that!
>
>Seems to me some people just have to complain about something, no
>matter what is done to appease them. I take pains to rid my life of
>people like that - they are higher-maintenance than a pageant
>contestant, and almost as effeminate.
The wannabee programmer goes 'look at me, I just came up with this
cool new way to open a menu by hitting the space bar!'. The good
programers go 'Gee, windows has a standardized method of right
clicking to open a context menu. I think that I'll write my program to
do that and work the way that people expect!'
Is it a big deal, no. It just shows a lack style and experience on
their part.
Rgds, Frank >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Feb 06, 2008 Posts: 4
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(Msg. 24) Posted: Thu Feb 07, 2008 4:35 pm
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 07 Feb 2008 16:22:20 -0500, Frank E <fakeaddress.DeleteThis@hotmail.com> wrote:
> The wannabee programmer goes 'look at me, I just came up with this
>cool new way to open a menu by hitting the space bar!'. The good
>programers go 'Gee, windows has a standardized method of right
>clicking to open a context menu. I think that I'll write my program to
>do that and work the way that people expect!'
YES.
That is what made the original CM trilogy, and TOAW3 work so well; because they used the standard windows interface of right click = context sensitive
menu. >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Feb 06, 2008 Posts: 4
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(Msg. 25) Posted: Thu Feb 07, 2008 4:42 pm
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 7 Feb 2008 06:00:48 -0800 (PST), "eddysterckx@hotmail.com" <eddysterckx.RemoveThis@hotmail.com> wrote:
>In programming terms the difference between programming a
>functionality under the space bar or under the right mouse-click is
>trivial in the extreme, so the only reason *not* to do it is spite.
>It's simply petty behaviour so they wouldn't have to admit that their
>gamers were right all along. So not bastards, but babies.
That was my thought too, after seeing that stupid arrangement and no way to reassign it to the right click button.
We were quite specific on what we wanted; "right click context sensitive menu", so there's no way for BFC to mangle it like they just did, except out
of malice and spite. >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Jul 22, 2005 Posts: 454
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(Msg. 26) Posted: Thu Feb 07, 2008 5:02 pm
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Actually, the RMB "deselects" a unit, so it does have a function. I
> was being facetious when I called BFC bastards. I just wanted to point
> out how inflexible people can be, and how silly it sounds to complain
> about a feature that is put into a game, but it's not there in the way
> THAT person wants it.
*THOSE*, actually. >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Jul 22, 2005 Posts: 454
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(Msg. 27) Posted: Thu Feb 07, 2008 6:30 pm
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> My grammar was correct. I was talking about that one person, unless
....There are more.
> you are one of "Wargamer's" personalities...
Didn't know that "Wargamer" suffered from MPD.
> which would explain a lot.
> I'm sorry you are also incapable of learning one new move with one
> finger.
I actually can, but I can think of more interesting things to do to have fun
with a finger than bending to BF's obsessions. >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Mar 23, 2005 Posts: 728
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(Msg. 28) Posted: Thu Feb 07, 2008 7:34 pm
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <CnWrR4kQHQwE89T3W6de3zTT3cRs DeleteThis @4ax.com>,
fakeaddress DeleteThis @hotmail.com says...
> >Seems to me some people just have to complain about something, no
> >matter what is done to appease them. I take pains to rid my life of
> >people like that - they are higher-maintenance than a pageant
> >contestant, and almost as effeminate.
>
> The wannabee programmer goes 'look at me, I just came up with this
> cool new way to open a menu by hitting the space bar!'. The good
> programers go 'Gee, windows has a standardized method of right
> clicking to open a context menu. I think that I'll write my program to
> do that and work the way that people expect!'
>
> Is it a big deal, no. It just shows a lack style and experience on
> their part.
And they already had a functioning unit-access-interface design based on
exactly the convention you describe. A good programming team would have
raised a dozen objections along the lines of, "Wait a minute; why -
exactly - are we changing this!?!? What benefit does the user get from
just removing an expected feature and replacing it with *nothing*!??!
What problem are we solving by making this change? Who dislikes this
existing feature?"
--
Giftzwerg
***
"Baghdad got hit by two bombers today, but neither of them committed
suicide. The al-Qaeda attack involved strapping remote-controlled bombs
to two girls with Down's Syndrome, and detonating the devices when they
walked through the market."
- Ed Morrissey
"Retards led by sadists; The Religion Of Peace(TM) in action.
- Giftzwerg >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: May 13, 2005 Posts: 1293
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(Msg. 29) Posted: Fri Feb 08, 2008 1:06 am
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 5 feb, 19:29, "eddyster...@hotmail.com" <eddyster... RemoveThis @hotmail.com>
wrote:
>
> ... and mysteriously missed reading all those posts by people who
> bought the Paradox version and for which 1.06 is not working - due to
> the DRM. LMAO.
Update : they got the Paradox 1.06 patch fixed now. Watch out what you
download as a lot of bad versions are still floating around.
It really helps customer confidence when you can't even afford the
bandwidth to put the patch on your own servers but have to rely on
filefront and others ...
What's bandwidth cost these days in the US ? 10 cents a gig ?
Greetz,
Eddy Sterckx >> Stay informed about: LOL no comments on CM: SF 1.06 |
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Since: Nov 15, 2007 Posts: 47
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(Msg. 30) Posted: Fri Feb 08, 2008 3:31 am
Post subject: Re: LOL no comments on CM: SF 1.06 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> It really helps customer confidence when you can't even afford the
> bandwidth to put the patch on your own servers but have to rely on
> filefront and others ...
>
> What's bandwidth cost these days in the US ? 10 cents a gig ?
>
> Greetz,
>
> Eddy Sterckx
I *hate* it when companies cannot be bothered to host their own
patches. Unfortunately BF (Paradox?) is not the only offender; some of
the big names do it as well.
It is even worse if the (official!) patch is hosted on a 3rd part site
you then have to register for...
regards,
-von Schmidt >> Stay informed about: LOL no comments on CM: SF 1.06 |
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