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Khazar's decks anyone ?

 
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Orpheus

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Since: Feb 08, 2006
Posts: 283



(Msg. 1) Posted: Tue Feb 05, 2008 2:38 pm
Post subject: Khazar's decks anyone ?
Archived from groups: rec>games>trading-cards>jyhad (more info?)

I read somewhere here that there were a few succesful KD decks around. Could
anyone show me decklists ? And by succesful, I mean something actually as
good as a straightforward bleed deck, even if it requires more setup...

Thanks.
--
Orpheus, unofficial Shemti model.

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Jozxyqk

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Since: Feb 03, 2005
Posts: 319



(Msg. 2) Posted: Tue Feb 05, 2008 2:38 pm
Post subject: Re: Khazar's decks anyone ? [Login to view extended thread Info.]
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Orpheus <orpheus.13.DeleteThis@deadspamfree.fr> wrote:
> I read somewhere here that there were a few succesful KD decks around. Could
> anyone show me decklists ? And by succesful, I mean something actually as
> good as a straightforward bleed deck, even if it requires more setup...

One of them just won the New England Regional Qualifier.
Stay tuned for Ben Swainbank's entry into the TWDA.

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Darby Keeney

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Since: Dec 21, 2007
Posts: 13



(Msg. 3) Posted: Tue Feb 05, 2008 2:38 pm
Post subject: Re: Khazar's decks anyone ? [Login to view extended thread Info.]
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On Feb 5, 6:38 am, "Orpheus" <orpheus....RemoveThis@DEADSPAMfree.fr> wrote:
> I read somewhere here that there were a few succesful KD decks around. Could
> anyone show me decklists ? And by succesful, I mean something actually as
> good as a straightforward bleed deck, even if it requires more setup...

I've been grappling with this as well. I am working on a Cry Wolf +
Khazar's Diary deck, figuring there is synergy between self-burning
unique werewolves and the Diary's "when a unique minion in play
is burned" clause.

Unfortunately, there are a LOT of moving parts and I don't see
this being particularly efficient.

- Just going Anarch for the Wolf is a burden.
- One needs Khazar's in play early to accumulate counters.
- Stealth is advisable on Cry Wolf.
- Cry Wolf's ally may require some combat functions.

Guillaume Giovanni solves some of the problems.
Additional stealth on recruits and increased hand size
both seem good here.

But, in the long run, the deck look more "cutesy"
than "dangerous"

Here is the skeleton: I would appreciate any comments
that the community can offer to make it workable. I'll
offer comments on why the cards already listed are there.

Deck Name : Impossible Dream
Author : Darby Keeney

Crypt [5 vampires] Capacity min: 8 max: 9 average: 8.8
------------------------------------------------------------

4x Guillaume Giovanni 9 CEL DOM NEC POT obt Giovanni:4
1x Baldesar Rossellin 8 DOM POT aus for nec Giovanni:4

*/ Vampires with stealth, handsize, and cost reduction.
*/ Likely just add smallcap nerds to fill to 12.

Library [74 cards]
------------------------------------------------------------

Action [11]
7x Govern the Unaligned
3x Khazar's Diary (Endless Night)
1x New Management

*/ New Management is questionable.
*/ but if successful, it's big.

Action Modifier [9]
5x Call of the Hungry Dead
4x Empowering the Puppet King

*/ Could easily see this carrying more EtPK for
*/ the ally bleeds.

Action Modifier/Reaction [5]
5x Spectral Divination

Ally [16]
1x Carlton Van Wyk (Hunter)
10x Cry Wolf
1x Gregory Winter
1x Leonardo, Mortician
1x Mylan Horseed (Goblin)
1x Repo Man
1x Vagabond Mystic

*/ All are unique. All add some function
*/ to the deck, until I find a way to burn them
*/ under Khazar's Diary. Of the bunch,
*/ the Repo Man is clearly the least helpful.

Combat [2]
2x Mercy for Seth

*/ Might as well burn other people's allies too.

Equipment [2]
1x Stolen Police Cruiser
1x Unlicensed Taxicab

*/ The taxicab is good - the cruiser, maybe not.
*/ I included it since I have the Repo Man (well,
*/ he IS unique......). If I get to over 90 cards, the
*/ whole 3-card module can be jettisoned.

Event [2]
1x FBI Special Affairs Division
1x Unmasking, The

*/ Both are too good to leave out of ally-combat decks

Master [18]
1x Anarch Railroad
3x Blood Doll
1x Dummy Corporation
1x Mob Connections
1x Morgue Hunting Ground
1x Parthenon, The
1x Powerbase: Cape Verde
1x Seattle Committee
1x Secure Haven
2x Therbold Realty
1x Tomb of Rameses III
1x Tower of London
3x Vessel

*/ Some of these Masters are pretty much sacrifical
*/ though most will increase hand size AND offer some
*/ other perk. Cumulative cost is a HUGE issue.

Reaction [9]
5x Deflection
4x On the Qui Vive

*/ OtQV for the Cry Wolves, if they survive their innate
*/ rush

Crafted with : Anarch Revolt Deck Builder. [Tue Feb 05 09:28:54 2008]
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sinkus

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Since: Dec 05, 2005
Posts: 4



(Msg. 4) Posted: Tue Feb 05, 2008 2:38 pm
Post subject: Re: Khazar's decks anyone ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 5 Feb, 13:38, "Orpheus" <orpheus....DeleteThis@DEADSPAMfree.fr> wrote:
> I read omewhere here that there were a few succesful KD decks around. Could
> anyoneshow me decklists ? And by succesful, I mean something actually as
> good as a straightforward bleed deck, even if it requires more setup...

Here is my latest..... I'll create a new topic for it too....

Deck Name : Khazar Trouble
Author : JB
Description : Just do stuff asap. It's only been played twice and very
funny it was too. I haven't come across many comvat decks with this
though... Any thoughts on improvement LMK


Crypt [12 vampires] Capacity min: 2 max: 7 average: 3.67
------------------------------------------------------------

2x Isabel Giovanni 5 DOM NEC pot Giovanni:2
2x Gloria Giovanni 4 DOM nec Giovanni:2
2x Rudolfo Giovanni 3 NEC Giovanni:2
2x Paul DiCarlo, The 2 pot Giovanni:2
1x Andrea Giovanni 7 DOM NEC pot vic Giovanni:2
1x Cristofero Giovann 3 nec pot Giovanni:2
1x Lia Milliner 3 dom nec Giovanni:3
1x Mario Giovanni 3 nec pot Giovanni:2


Library [60 cards]
------------------------------------------------------------

Action [15]
1x Aranthebes, The Immortal
2x Embrace, The
8x Khazar's Diary (Endless Night)
4x Sudario Refraction

Action Modifier [12]
9x Call of the Hungry Dead
3x Conditioning

Ally [11]
1x Carlton Van Wyk (Hunter)
2x Gregory Winter
1x Mylan Horseed (Goblin)
1x Ossian
2x Procurer
2x Repo Man
2x Vagabond Mystic

Master [17]
1x Acquired Ventrue Assets
1x Anarch Troublemaker
1x Dreams of the Sphinx
4x Jake Washington (Hunter)
3x Liquidation
1x Pentex(TM) Subversion
5x Vessel
1x Wash

Reaction [5]
2x Deflection
1x Delaying Tactics
2x On the Qui Vive
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John P.

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Since: Sep 18, 2005
Posts: 31



(Msg. 5) Posted: Tue Feb 05, 2008 2:38 pm
Post subject: Re: Khazar's decks anyone ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 5, 10:47 am, Darby Keeney <darby.kee....DeleteThis@gmail.com> wrote:
> On Feb 5, 6:38 am, "Orpheus" <orpheus....DeleteThis@DEADSPAMfree.fr> wrote:
>
> > I read somewhere here that there were a few succesful KD decks around. Could
> > anyone show me decklists ? And by succesful, I mean something actually as
> > good as a straightforward bleed deck, even if it requires more setup...
>
> I've been grappling with this as well.  I am working on a Cry Wolf +
> Khazar's Diary deck, figuring there is synergy between self-burning
> unique werewolves and the Diary's "when a unique minion in play
> is burned" clause.
>
> Unfortunately, there are a LOT of moving parts and I don't see
> this being particularly efficient.
>
> - Just going Anarch for the Wolf is a burden.
> - One needs Khazar's in play early to accumulate counters.
> - Stealth is advisable on Cry Wolf.
> - Cry Wolf's ally may require some combat functions.

Talbot's Chainsaw to help burn your allies with the untap damage.

John P.
Winnipeg
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witness1

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Since: Dec 04, 2007
Posts: 34



(Msg. 6) Posted: Tue Feb 05, 2008 2:38 pm
Post subject: Re: Khazar's decks anyone ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 5, 11:47 am, Darby Keeney <darby.kee....TakeThisOut@gmail.com> wrote:
> On Feb 5, 6:38 am, "Orpheus" <orpheus....TakeThisOut@DEADSPAMfree.fr> wrote:
>
> > I read somewhere here that there were a few succesful KD decks around. Could
> > anyone show me decklists ? And by succesful, I mean something actually as
> > good as a straightforward bleed deck, even if it requires more setup...
>
> I've been grappling with this as well.  I am working on a Cry Wolf +
> Khazar's Diary deck, figuring there is synergy between self-burning
> unique werewolves and the Diary's "when a unique minion in play
> is burned" clause.
>
> Unfortunately, there are a LOT of moving parts and I don't see
> this being particularly efficient.
>
> - Just going Anarch for the Wolf is a burden.
> - One needs Khazar's in play early to accumulate counters.
> - Stealth is advisable on Cry Wolf.
> - Cry Wolf's ally may require some combat functions.
>
> Guillaume Giovanni solves some of the problems.
> Additional stealth on recruits and increased hand size
> both seem good here.
>
> But, in the long run, the deck look more "cutesy"
> than "dangerous"
>
> Here is the skeleton: I would appreciate any comments
> that the community can offer to make it workable.  I'll
> offer comments on why the cards already listed are there.
>
> Deck Name : Impossible Dream
> Author : Darby Keeney
>
> Crypt [5 vampires] Capacity min: 8 max: 9 average: 8.8
> ------------------------------------------------------------
>
> 4x Guillaume Giovanni     9  CEL DOM NEC POT obt   Giovanni:4
> 1x Baldesar Rossellin     8  DOM POT aus for nec   Giovanni:4
>
> */ Vampires with stealth, handsize, and cost reduction.
> */ Likely just add smallcap nerds to fill to 12.
>
> Library [74 cards]
> ------------------------------------------------------------
>
> Action [11]
>   7x Govern the Unaligned
>   3x Khazar's Diary (Endless Night)
>   1x New Management
>
> */ New Management is questionable.
> */ but if successful, it's big.
>
> Action Modifier [9]
>   5x Call of the Hungry Dead
>   4x Empowering the Puppet King
>
> */ Could easily see this carrying more EtPK for
> */  the ally bleeds.
>
> Action Modifier/Reaction [5]
>   5x Spectral Divination
>
> Ally [16]
>   1x Carlton Van Wyk (Hunter)
>   10x Cry Wolf
>   1x Gregory Winter
>   1x Leonardo, Mortician
>   1x Mylan Horseed (Goblin)
>   1x Repo Man
>   1x Vagabond Mystic
>
> */ All are unique.  All add some function
> */ to the deck, until I find a way to burn them
> */ under Khazar's Diary.  Of the bunch,
> */ the Repo Man is clearly the least helpful.
>
> Combat [2]
>   2x Mercy for Seth
>
> */ Might as well burn other people's allies too.
>
> Equipment [2]
>   1x Stolen Police Cruiser
>   1x Unlicensed Taxicab
>
> */  The taxicab is good - the cruiser, maybe not.
> */  I included it since I have the Repo Man (well,
> */  he IS unique......).  If I get to over 90 cards, the
> */  whole 3-card module can be jettisoned.
>
> Event [2]
>   1x FBI Special Affairs Division
>   1x Unmasking, The
>
> */  Both are too good to leave out of ally-combat decks
>
> Master [18]
>   1x Anarch Railroad
>   3x Blood Doll
>   1x Dummy Corporation
>   1x Mob Connections
>   1x Morgue Hunting Ground
>   1x Parthenon, The
>   1x Powerbase: Cape Verde
>   1x Seattle Committee
>   1x Secure Haven
>   2x Therbold Realty
>   1x Tomb of Rameses III
>   1x Tower of London
>   3x Vessel
>
> */  Some of these Masters are pretty much sacrifical
> */  though most will increase hand size AND offer some
> */  other perk.  Cumulative cost is a HUGE issue.
>
> Reaction [9]
>   5x Deflection
>   4x On the Qui Vive
>
> */  OtQV for the Cry Wolves, if they survive their innate
> */  rush
>
> Crafted with : Anarch Revolt Deck Builder. [Tue Feb 05 09:28:54 2008]

Needs moar Expiate Razz

On a serious note, if you're going anarch anyway, Gear Up is too good
not to use.

-witness1
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John P.

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Since: Sep 18, 2005
Posts: 31



(Msg. 7) Posted: Tue Feb 05, 2008 2:38 pm
Post subject: Re: Khazar's decks anyone ? [Login to view extended thread Info.]
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On Feb 5, 10:47 am, Darby Keeney <darby.kee....RemoveThis@gmail.com> wrote:

> 4x Guillaume Giovanni     9  CEL DOM NEC POT obt   Giovanni:4

Obtenebration screams: "Use Nocturns" for this deck.
(with thanks to James on IRC for imitating Cardbot)

John P.
Winnipeg
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John P.

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Since: Sep 18, 2005
Posts: 31



(Msg. 8) Posted: Tue Feb 05, 2008 2:38 pm
Post subject: Re: Khazar's decks anyone ? [Login to view extended thread Info.]
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On Feb 5, 1:05 pm, "John P." <jtpat... RemoveThis @mts.net> wrote:
> On Feb 5, 10:47 am, Darby Keeney <darby.kee... RemoveThis @gmail.com> wrote:
>
> > 4x Guillaume Giovanni     9  CEL DOM NEC POT obt   Giovanni:4
>
> Obtenebration screams: "Use Nocturns" for this deck.
> (with thanks to James on IRC for imitating Cardbot)
>
> John P.
> Winnipeg

It has been since pointed out that Khazar's only gets counters from
unique allies,
so Nocturns not so good.

John P.
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Darby Keeney

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Since: Dec 21, 2007
Posts: 13



(Msg. 9) Posted: Tue Feb 05, 2008 2:38 pm
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On Feb 5, 10:58 am, "John P." <jtpat... DeleteThis @mts.net> wrote:
> Talbot's Chainsaw to help burn your allies with the untap damage.

Somehow, I don't think killing my own allies will be a problems.

Cry Wolf self-destructs - that's why I chose it.
Gregory Winter can self-destruct easily.
Carlton Van Wynk can self-destruct in a couple of ways.

The inherent risk of the Chainsaw doesn't seem to be worth
having an easy way to kiill the other 4.

On a side note, I'll be adding Malajit Chandramouli
and maybe Robert Carter to the deck, since they both
also have burn clauses.
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Darby Keeney

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Since: Dec 21, 2007
Posts: 13



(Msg. 10) Posted: Tue Feb 05, 2008 2:38 pm
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On Feb 5, 12:05 pm, "John P." <jtpat....TakeThisOut@mts.net> wrote:
> On Feb 5, 10:47 am, Darby Keeney <darby.kee....TakeThisOut@gmail.com> wrote:
>
> > 4x Guillaume Giovanni     9  CEL DOM NEC POT obt   Giovanni:4
>
> Obtenebration screams: "Use Nocturns" for this deck.
> (with thanks to James on IRC for imitating Cardbot)
>
> John P.
> Winnipeg

Ummmm. Nocturns are not unique, therefore do not trigger
the Diary's counter event. Likewise, Topdogs are not helpful.

Thanks for the suggestions though!
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Darby Keeney

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Since: Dec 21, 2007
Posts: 13



(Msg. 11) Posted: Tue Feb 05, 2008 2:38 pm
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On Feb 5, 11:14 am, witness1 <jwnewqu....DeleteThis@bellsouth.net> wrote:

> On a serious note, if you're going anarch anyway, Gear Up is too good
> not to use.

Hmmmm. Perhaps. How do you feel about
2x Sudario Refraction instead (a neverending
multi-card recursion engine, instead of a one-shot
with an untap). Seems like the 3-card random
discard, while less predictable, might actually
be better.
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sinkus

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Since: Dec 05, 2005
Posts: 4



(Msg. 12) Posted: Tue Feb 05, 2008 2:38 pm
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> On a side note, I'll be adding Malajit Chandramouli
> and maybe Robert Carter to the deck, since they both
> also have burn clauses.

I don't think retainers are considered minions...

I have had success using Jake Washington and weenie(ish) Giovanni...
you just get as many Khazar's out and burn as many Jakes as you can.
Also use Repo man for an extra action and block potential. I had also
thought to use Embraces because they'll get superior nec eventually
but they seem to just get in the way.

Cycle with sudarios.

I've also tried Cry Wolf but it's way too many actions and too slow.

J
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John P.

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Since: Sep 18, 2005
Posts: 31



(Msg. 13) Posted: Tue Feb 05, 2008 2:38 pm
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On Feb 5, 1:14 pm, Darby Keeney <darby.kee... RemoveThis @gmail.com> wrote:
> On Feb 5, 12:05 pm, "John P." <jtpat... RemoveThis @mts.net> wrote:
>
> > On Feb 5, 10:47 am, Darby Keeney <darby.kee... RemoveThis @gmail.com> wrote:
>
> > > 4x Guillaume Giovanni     9  CEL DOM NEC POT obt   Giovanni:4
>
> > Obtenebration screams: "Use Nocturns" for this deck.
> > (with thanks to James on IRC for imitating Cardbot)
>
> > John P.
> > Winnipeg
>
> Ummmm.  Nocturns are not unique, therefore do not trigger
> the Diary's counter event.  Likewise, Topdogs are not helpful.
>
> Thanks for the suggestions though!

While nocturns do not count as unique for removing counters
they are easy to cycle, they die quickly, and can still
be brought from the ash heap to make into wraiths. The
untap after you recruit them is nice for playing more diaries,
or other good stuff.

They are probably only useful to you if you decide to abandon
the cry wolf and the anarch side of things. 12 cards you could replace
6 nocturns and 6 more copies of the diary.

I personally hate Cry wolf cause of the drawback if blocked.
But this may be too much of a corruption of your deck idea.

-John P
Winnipeg
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Darby Keeney

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Since: Dec 21, 2007
Posts: 13



(Msg. 14) Posted: Tue Feb 05, 2008 2:38 pm
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On Feb 5, 1:03 pm, sin... DeleteThis @hotmail.com wrote:
> > On a side note, I'll be adding Malajit Chandramouli
> > and maybe Robert Carter to the deck, since they both
> > also have burn clauses.
>
> I don't think retainers are considered minions...

Doh. You're SO right.
The cheating phase never ends.

> I have had success using Jake Washington and weenie(ish) Giovanni...
> you just get as many Khazar's out and burn as many Jakes as you can.
> Also use Repo man for an extra action and block potential. I had also
> thought to use Embraces because they'll get superior nec eventually
> but they seem to just get in the way.

And Jake is a nice addition.

> I've also tried Cry Wolf but it's way too many actions and too slow.

I think I still need to give it a go. Humor value is just too high.
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crispyfloss

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Since: Dec 07, 2007
Posts: 5



(Msg. 15) Posted: Tue Feb 05, 2008 2:38 pm
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On Feb 5, 2:07 pm, "John P." <jtpat... DeleteThis @mts.net> wrote:
> They are probably only useful to you if you decide to abandon
> the cry wolf and the anarch side of things. 12 cards you could replace
> 6 nocturns and 6 more copies of the diary.
>
> I personally hate Cry wolf cause of the drawback if blocked.
> But this may be too much of a corruption of your deck idea.

Have Julius recruit the Cry Wolfs. Heads you win, tails they lose!
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