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My second Kara raid...

 
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kerri

External


Since: Oct 30, 2007
Posts: 343



(Msg. 1) Posted: Wed Jan 02, 2008 7:53 pm
Post subject: My second Kara raid...
Archived from groups: alt>games>warcraft (more info?)

My first attempt was a a bit of a disaster, a PUG that I formed, which failed
to down even the huntsman. After that humbling experience, I was a bit
aprehensive about making another, but I got a guild invite by some friends
that I'd been running with so I decided to give it a shot.

My new guildies were also new to Kara, this being their second attempt as
well. Our raid leader did extensive research on each boss battle and knew
exactly what to do even for the bosses nobody had seen before, which helped
immensely.

The first night saw the downing of the hunstman, maiden, and moroes. The
huntsman was an easy kill, maiden took a couple of shots. Moroes was a bit
more difficult because we only had one tank available that night and had to
reconfigure our druid to serve as a makeshift second tank. It took a couple
tries to get it, but eventually moroes went down.

We got Oz for the opera event. It went down according to plan, with the
warlocks (myself included) fearing the lion, an off-tank kiting the tin man
around, and DPSers taking down the others, etc.

The next night brought the destruction of curator, illhoof, and the shade.
Curator was particularly difficult. We had a strategy where I (the warlock)
would wear a full arcane resist set and serve as 'hateful bolt' target. While
this worked, it led to the problem that we were unable to burn down the
flares fast enough. It took several wipes to get it right, eventually I ended
up on flare duty with both conventional tanks on Curator, and he went down.

Illhoof also took a couple of shots. The first time we had an army of little
imps to deal with; the second time the warlocks (two of us) spammed SoC on
Illhoof and all that remained was a pile of dead little imps.

Shade was brought down on the first attempt. This was mostly due to the
extensive discussion of strategy beforehand and the leader's yelling "flame
wreath! stand still!" whenever a flame wreath happened. Two members went down
early in the fight, but the remaining 8 were able to finish him.

The next night was Nightbane and Netherspite. This took a good 2 - 2.5 hours
each to learn what to do. Nightbane was the simpler battle. I personally had
some trouble not drawing Nightbane's aggro during the flight phase and was
immediately slaughtered in the first couple of attempts. A more conservative
approach (not SoCing everything in sight) kept me alive during the later
attempts. Nightbane was hard, but not terribly complicated.

Netherspite, on the other hand, was not all that hard, but immensely
complicated. Myself and another warlock were on blue-beam duty, which worked
well, aside from the black holes that liked to show up and make a mess out of
things. Spamming lifetap on him worked well for us warlocks, and one of my
CoD's applied with the damage buff even hit him for 22k. Everyone else did
their job well in their respective beams.

The final night was prince. We fully expected to die a lot during this battle
and reserved 3 hours for the attempt. In fact, several throught we were going
to have to gear up a few more kara runs more before we could take him. Our
leader researched the "safe" area for the ranged people to stand in that was
out of infernal range. The enfeeble was not much of a problem, since we were
all expecting it. Phase 3 with it's random weapons attacks on ranged DPS
caused some chaos but everyone was good at calling out when they were hit,
and we made it through. Prince fell on the first attempt. We didn't know what
to do with the remaining 2 hours of time that evening, so we ran off to have
a look at ZA, then came back to Kara and finished off the animal boss for the
last time.

When we left Kara, not a creature was stirring, not even a mouse.

The big lessons learned were that it helps to have done the research ahead of
time and to know exactly what to expect and what to do - we couldn't have
pulled it off without our well-prepared leader. Having a guild that
communicates and works well together is essential. Communication and
cooperation will save the day, even while lacking actual experience with the
events.

-----------------------------------------------------------
Posted using Android Newsgroup Downloader:
.... http://www.sb-software.com/android
-----------------------------------------------------------

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Orion Ryder

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Since: Apr 24, 2007
Posts: 218



(Msg. 2) Posted: Wed Jan 02, 2008 7:53 pm
Post subject: Re: My second Kara raid... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 2, 2:53 pm, ke... DeleteThis @spamsucks.com wrote:
> My first attempt was a a bit of a disaster, a PUG that I formed, which failed
> to down even the huntsman. After that humbling experience, I was a bit
> aprehensive about making another, but I got a guild invite by some friends
> that I'd been running with so I decided to give it a shot.
>
> My new guildies were also new to Kara, this being their second attempt as
> well. Our raid leader did extensive research on each boss battle and knew
> exactly what to do even for the bosses nobody had seen before, which helped
> immensely.
>
> The first night saw the downing of the hunstman, maiden, and moroes. The
> huntsman was an easy kill, maiden took a couple of shots. Moroes was a bit
> more difficult because we only had one tank available that night and had to
> reconfigure our druid to serve as a makeshift second tank. It took a couple
> tries to get it, but eventually moroes went down.
>
> We got Oz for the opera event. It went down according to plan, with the
> warlocks (myself included) fearing the lion, an off-tank kiting the tin man
> around, and DPSers taking down the others, etc.  
>
> The next night brought the destruction of curator, illhoof, and the shade.
> Curator was particularly difficult. We had a strategy where I (the warlock)
> would wear a full arcane resist set and serve as 'hateful bolt' target. While
> this worked, it led to the problem that we were unable to burn down the
> flares fast enough. It took several wipes to get it right, eventually I ended
> up on flare duty with both conventional tanks on Curator, and he went down..
>
> Illhoof also took a couple of shots. The first time we had an army of little
> imps to deal with; the second time the warlocks (two of us) spammed SoC on
> Illhoof and all that remained was a pile of dead little imps.
>
> Shade was brought down on the first attempt. This was mostly due to the
> extensive discussion of strategy beforehand and the leader's yelling "flame
> wreath! stand still!" whenever a flame wreath happened. Two members went down
> early in the fight, but the remaining 8 were able to finish him.
>
> The next night was Nightbane and Netherspite. This took a good 2 - 2.5 hours
> each to learn what to do. Nightbane was the simpler battle. I personally had
> some trouble not drawing Nightbane's aggro during the flight phase and was
> immediately slaughtered in the first couple of attempts. A more conservative
> approach (not SoCing everything in sight) kept me alive during the later
> attempts. Nightbane was hard, but not terribly complicated.
>
> Netherspite, on the other hand, was not all that hard, but immensely
> complicated. Myself and another warlock were on blue-beam duty, which worked
> well, aside from the black holes that liked to show up and make a mess out of
> things. Spamming lifetap on him worked well for us warlocks, and one of my
> CoD's applied with the damage buff even hit him for 22k. Everyone else did
> their job well in their respective beams.
>
> The final night was prince. We fully expected to die a lot during this battle
> and reserved 3 hours for the attempt. In fact, several throught we were going
> to have to gear up a few more kara runs more before we could take him. Our
> leader researched the "safe" area for the ranged people to stand in that was
> out of infernal range. The enfeeble was not much of a problem, since we were
> all expecting it. Phase 3 with it's random weapons attacks on ranged DPS
> caused some chaos but everyone was good at calling out when they were hit,
> and we made it through. Prince fell on the first attempt. We didn't know what
> to do with the remaining 2 hours of time that evening, so we ran off to have
> a look at ZA, then came back to Kara and finished off the animal boss for the
> last time.
>
> When we left Kara, not a creature was stirring, not even a mouse.
>
> The big lessons learned were that it helps to have done the research ahead of
> time and to know exactly what to expect and what to do - we couldn't have
> pulled it off without our well-prepared leader. Having a guild that
> communicates and works well together is essential. Communication and
> cooperation will save the day, even while lacking actual experience with the
> events.
>
> -----------------------------------------------------------
> Posted using Android Newsgroup Downloader:
>     ....http://www.sb-software.com/android
> -----------------------------------------------------------

Your second kara raid and you did what? Downed everything?

Damn good!

Three cheers for you!

OH! OH! OH!

Orion

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JohnR

External


Since: Aug 07, 2005
Posts: 849



(Msg. 3) Posted: Wed Jan 02, 2008 8:13 pm
Post subject: Re: My second Kara raid... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

<kerri DeleteThis @spamsucks.com> wrote in message news:flgq3s02iud@news3.newsguy.com...
> My first attempt was a a bit of a disaster, a PUG that I formed, which
> failed
> to down even the huntsman. After that humbling experience, I was a bit
> aprehensive about making another, but I got a guild invite by some friends
> that I'd been running with so I decided to give it a shot.
> <snip>
> The big lessons learned were that it helps to have done the research ahead
> of
> time and to know exactly what to expect and what to do - we couldn't have
> pulled it off without our well-prepared leader. Having a guild that
> communicates and works well together is essential. Communication and
> cooperation will save the day, even while lacking actual experience with
> the
> events.
>
Well done. A good raid leader makes a world of difference, raiding is a real
pleasure with good leader(s) and focused, competent players.
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Catriona R

External


Since: Aug 14, 2005
Posts: 4585



(Msg. 4) Posted: Wed Jan 02, 2008 11:15 pm
Post subject: Re: My second Kara raid... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2 Jan 2008 19:53:32 GMT, kerri.TakeThisOut@spamsucks.com wrote:

>My first attempt was a a bit of a disaster, a PUG that I formed, which failed
>to down even the huntsman. After that humbling experience, I was a bit
>aprehensive about making another, but I got a guild invite by some friends
>that I'd been running with so I decided to give it a shot.
>
>My new guildies were also new to Kara, this being their second attempt as
>well. Our raid leader did extensive research on each boss battle and knew
>exactly what to do even for the bosses nobody had seen before, which helped
>immensely.
<snip>
>When we left Kara, not a creature was stirring, not even a mouse.

Wow, that is impressive! It took my group a couple of months to first clear
the place, and we usually has at least 1-2 people who'd been there before
and could give us tips Smile Grats Smile
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 60)
Sgoildubh - Human Mage (lvl 53)
Beag - Dwarf Paladin (lvl 53)
Cathach - Gnome Warrior (lvl 30)
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vmkiili

External


Since: May 28, 2007
Posts: 194



(Msg. 5) Posted: Fri Jan 04, 2008 12:41 am
Post subject: Re: My second Kara raid... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 2, 9:53 pm, ke....TakeThisOut@spamsucks.com wrote:
> When we left Kara, not a creature was stirring, not even a mouse.

Very impressive!

My guild is something different... Sometimes things to nicely, but we
often struggle to get a good raid composition together. We are always
lacking healers and tanks. Yesterday we tried Karazhan with two
healers. We had two tanks (and a DPS warrior who also tanked in some
cases), but the second tank didn't have too much health (a bit over
11k isn't much for a warrior). We got Attumen down on first attempt
and Moroes on second attempt, but Maiden was too much, although we
tried four times. Quite sad, because on Tuesday we had one-shotted
Curator with a different group.

We really lack some classes... We rarely have any druids in the raid
and I'm usually the only paladin.
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Blackheart - US - PvP

External


Since: Apr 18, 2007
Posts: 147



(Msg. 6) Posted: Fri Jan 04, 2008 2:28 am
Post subject: Re: My second Kara raid... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 2, 3:44 pm, Orion Ryder <orionry....TakeThisOut@hotmail.com> wrote:
> On Jan 2, 2:53 pm, ke....TakeThisOut@spamsucks.com wrote:
>
>
>
>
>
> > My first attempt was a a bit of a disaster, a PUG that I formed, which failed
> > to down even the huntsman. After that humbling experience, I was a bit
> > aprehensive about making another, but I got a guild invite by some friends
> > that I'd been running with so I decided to give it a shot.
>
> > My new guildies were also new to Kara, this being their second attempt as
> > well. Our raid leader did extensive research on each boss battle and knew
> > exactly what to do even for the bosses nobody had seen before, which helped
> > immensely.
>
> > The first night saw the downing of the hunstman, maiden, and moroes. The
> > huntsman was an easy kill, maiden took a couple of shots. Moroes was a bit
> > more difficult because we only had one tank available that night and had to
> > reconfigure our druid to serve as a makeshift second tank. It took a couple
> > tries to get it, but eventually moroes went down.
>
> > We got Oz for the opera event. It went down according to plan, with the
> > warlocks (myself included) fearing the lion, an off-tank kiting the tin man
> > around, and DPSers taking down the others, etc.  
>
> > The next night brought the destruction of curator, illhoof, and the shade.
> > Curator was particularly difficult. We had a strategy where I (the warlock)
> > would wear a full arcane resist set and serve as 'hateful bolt' target. While
> > this worked, it led to the problem that we were unable to burn down the
> > flares fast enough. It took several wipes to get it right, eventually I ended
> > up on flare duty with both conventional tanks on Curator, and he went down.
>
> > Illhoof also took a couple of shots. The first time we had an army of little
> > imps to deal with; the second time the warlocks (two of us) spammed SoC on
> > Illhoof and all that remained was a pile of dead little imps.
>
> > Shade was brought down on the first attempt. This was mostly due to the
> > extensive discussion of strategy beforehand and the leader's yelling "flame
> > wreath! stand still!" whenever a flame wreath happened. Two members went down
> > early in the fight, but the remaining 8 were able to finish him.
>
> > The next night was Nightbane and Netherspite. This took a good 2 - 2.5 hours
> > each to learn what to do. Nightbane was the simpler battle. I personally had
> > some trouble not drawing Nightbane's aggro during the flight phase and was
> > immediately slaughtered in the first couple of attempts. A more conservative
> > approach (not SoCing everything in sight) kept me alive during the later
> > attempts. Nightbane was hard, but not terribly complicated.
>
> > Netherspite, on the other hand, was not all that hard, but immensely
> > complicated. Myself and another warlock were on blue-beam duty, which worked
> > well, aside from the black holes that liked to show up and make a mess out of
> > things. Spamming lifetap on him worked well for us warlocks, and one of my
> > CoD's applied with the damage buff even hit him for 22k. Everyone else did
> > their job well in their respective beams.
>
> > The final night was prince. We fully expected to die a lot during this battle
> > and reserved 3 hours for the attempt. In fact, several throught we were going
> > to have to gear up a few more kara runs more before we could take him. Our
> > leader researched the "safe" area for the ranged people to stand in that was
> > out of infernal range. The enfeeble was not much of a problem, since we were
> > all expecting it. Phase 3 with it's random weapons attacks on ranged DPS
> > caused some chaos but everyone was good at calling out when they were hit,
> > and we made it through. Prince fell on the first attempt. We didn't know what
> > to do with the remaining 2 hours of time that evening, so we ran off to have
> > a look at ZA, then came back to Kara and finished off the animal boss for the
> > last time.
>
> > When we left Kara, not a creature was stirring, not even a mouse.
>
> > The big lessons learned were that it helps to have done the research ahead of
> > time and to know exactly what to expect and what to do - we couldn't have
> > pulled it off without our well-prepared leader. Having a guild that
> > communicates and works well together is essential. Communication and
> > cooperation will save the day, even while lacking actual experience with the
> > events.
>
> > -----------------------------------------------------------
> > Posted using Android Newsgroup Downloader:
> >     ....http://www.sb-software.com/android
> > -----------------------------------------------------------
>
> Your second kara raid and you did what? Downed everything?
>
> Damn good!
>
> Three cheers for you!
>
> OH! OH! OH!
>

Karazan is the new UBRS. it's regularly pugged by alts and whomever
shows up on most servers.

the hardest part about Karazan now is keeping people in the PUG honest
about the loot and not forgetting to get your badges.
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vmkiili

External


Since: May 28, 2007
Posts: 194



(Msg. 7) Posted: Fri Jan 04, 2008 6:40 am
Post subject: Re: My second Kara raid... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 4, 4:18 pm, Marco Dieckhoff <di... RemoveThis @gmx.de> wrote:
> I'd advice for BigWigs bossmods, better performance and better
> displays.

I tried this one this week. I think it is nice, but all those popping
texts are a bit distracting... You never know if your raid leader has
thrown a raid warning or was it the mod until you look at the chat
log. I guess you eventually get used to it.
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Marco Dieckhoff

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Since: Jan 20, 2005
Posts: 127



(Msg. 8) Posted: Fri Jan 04, 2008 12:47 pm
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On 2008-01-04, evankimori <evankimori.DeleteThis@gmail.com> wrote:
>> > > We got Oz for the opera event. It went down according to plan, with the
>> > > warlocks (myself included) fearing the lion, an off-tank kiting the tin man
>> > > around, and DPSers taking down the others, etc.
>
>
>
>> > > Shade was brought down on the first attempt. This was mostly due to the
>> > > extensive discussion of strategy beforehand and the leader's yelling "flame
>> > > wreath! stand still!" whenever a flame wreath happened. Two members went down
>> > > early in the fight, but the remaining 8 were able to finish him.
>
> Have everyone download DeadlyBossMods. It gives all the announcements
> for you. And there's no config necessary really. We consider it a
> necessity for any Kara virgin we bring in. Very Happy

I'd advice for BigWigs bossmods, better performance and better
displays.
And with LittleWigs you can even get timers and co for 5man Smile

--
Marco Dieckhoff
GPG Key 0x1A6C95BA -- http://www.frankonia-brunonia.de/keys
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PV

External


Since: May 18, 2006
Posts: 4030



(Msg. 9) Posted: Fri Jan 04, 2008 12:47 pm
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evankimori <evankimori RemoveThis @gmail.com> writes:
>I'd like to see a FULL Kara trash clear. Meaning everything, even the
>servant's quarters and the Gold Road set of mobs cleared Very Happy

Most of the trash despawns a half hour of idle time after you kill the
associated boss. If you do all the main bosses + illhoof and
netherspite, the instance will completely empty. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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John Gordon

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Since: Nov 19, 2004
Posts: 1359



(Msg. 10) Posted: Fri Jan 04, 2008 12:47 pm
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In <13nsnp74cueg763 DeleteThis @news.supernews.com> pv+usenet@pobox.com (PV) writes:

> evankimori <evankimori DeleteThis @gmail.com> writes:
> >I'd like to see a FULL Kara trash clear. Meaning everything, even the
> >servant's quarters and the Gold Road set of mobs cleared Very Happy

> Most of the trash despawns a half hour of idle time after you kill the
> associated boss. If you do all the main bosses + illhoof and
> netherspite, the instance will completely empty. *

I don't think the Servant's Quarters trash ever stops respawning.

--
John Gordon A is for Amy, who fell down the stairs
gordon DeleteThis @panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
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PV

External


Since: May 18, 2006
Posts: 4030



(Msg. 11) Posted: Fri Jan 04, 2008 6:22 pm
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John Gordon <gordon.DeleteThis@panix.com> writes:
>I don't think the Servant's Quarters trash ever stops respawning.

They go with Moroes. I've walked through there before. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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John Gordon

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Since: Nov 19, 2004
Posts: 1359



(Msg. 12) Posted: Fri Jan 04, 2008 6:38 pm
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In <13nsuav114dfgd0.TakeThisOut@news.supernews.com> pv+usenet@pobox.com (PV) writes:

> John Gordon <gordon.TakeThisOut@panix.com> writes:
> >I don't think the Servant's Quarters trash ever stops respawning.

> They go with Moroes. I've walked through there before. *

The animal boss trash is linked to Moroes?

--
John Gordon A is for Amy, who fell down the stairs
gordon.TakeThisOut@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
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PV

External


Since: May 18, 2006
Posts: 4030



(Msg. 13) Posted: Fri Jan 04, 2008 6:58 pm
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John Gordon <gordon.TakeThisOut@panix.com> writes:
>In <13nsuav114dfgd0.TakeThisOut@news.supernews.com> pv+usenet@pobox.com (PV) writes:
>
>> John Gordon <gordon.TakeThisOut@panix.com> writes:
>> >I don't think the Servant's Quarters trash ever stops respawning.
>
>> They go with Moroes. I've walked through there before. *
>
>The animal boss trash is linked to Moroes?

Urg, I was talking about the ones in the kitchen. I think we've killed the
beast boss 3 times ever. I bet you're right that the beasts keep spawning,
given the weird way the bosses themselves spawn. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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kerri

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Since: Oct 30, 2007
Posts: 343



(Msg. 14) Posted: Fri Jan 04, 2008 7:10 pm
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> Urg, I was talking about the ones in the kitchen. I think we've killed the
> beast boss 3 times ever. I bet you're right that the beasts keep spawning,
> given the weird way the bosses themselves spawn. *

As I understand, the animal boss respawns in about 30 minutes. I think we
killed him probably 4 times over the course of the instance run. There might
have even been one night where we killed him twice (once at the start of the
raid waiting for people to show up, and once at the end). After dealing with
the complicated kara bosses, it's always fun to have an AOE-party down there
on the beasts...

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josh_blanco

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Since: Jan 04, 2008
Posts: 2



(Msg. 15) Posted: Fri Jan 04, 2008 7:10 pm
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On Jan 4, 2:24 pm, pv+use...@pobox.com (PV) wrote:
>
> I find this really, really doubtful. You might have cleared the trash
> multiple times (they respawn in 15 minutes or so), but you didn't kill
> multiple beast bosses. There's one per week. *

You are actually VERY incorrect. Assumptions based on no empirical
evidence are almost always poor. The Servant's Quarter Boss, also
know as the animal boss, is not an actual boss. It is a special spawn
that just happens to drop random enchant Purple items. It is set on a
spawn timer based on the number of Servant's quarter kills; therefore,
can be killed multiple times. It does not offer badges that I am
aware of (have not cleared since the patch) or people would be farming
it, as for crystals, most groups have enough other trash drop in
Heroics and the rest of Kara that they dont need to clear that whole
area for another crystal.
 >> Stay informed about: My second Kara raid... 
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