On 12 Jan 2007 18:00:42 -0800, "DeAnn" <DeAnn000 RemoveThis @gmail.com> wrote:
>
>Alan wrote:
>> I have bought the KOTN disk and installed the individual mods! The problem
>> is that once I start playing the game all the quests become immediately
>> active without being triggered by an event. Has anyone experienced this and
>> can they help?
>>
>> Cheerz!
>
>I played from the beginning (in the prison cell) and found that
>most/all the quests get activated as the player makes his way through
>the sewers. You find various notes and so forth. If you start from an
>ongoing game, I suspect the quests just get activated immediately
>because you will not find the notes as you work through the sewers.
>
>In other words, I suspect it is supposed to work that way. (You
>probably have notes in your inventory.)
You are correct, that is the way it works, apart from the Knights of
the Nine quest itself.
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