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KOTN Help Please!

 
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Alan

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Since: Dec 14, 2006
Posts: 13



(Msg. 1) Posted: Fri Jan 12, 2007 8:56 pm
Post subject: KOTN Help Please!
Archived from groups: alt>games>elder-scrolls (more info?)

I have bought the KOTN disk and installed the individual mods! The problem
is that once I start playing the game all the quests become immediately
active without being triggered by an event. Has anyone experienced this and
can they help?

Cheerz!

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DeAnn

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Since: Sep 03, 2005
Posts: 593



(Msg. 2) Posted: Fri Jan 12, 2007 8:56 pm
Post subject: Re: KOTN Help Please! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Alan wrote:
> I have bought the KOTN disk and installed the individual mods! The problem
> is that once I start playing the game all the quests become immediately
> active without being triggered by an event. Has anyone experienced this and
> can they help?
>
> Cheerz!

I played from the beginning (in the prison cell) and found that
most/all the quests get activated as the player makes his way through
the sewers. You find various notes and so forth. If you start from an
ongoing game, I suspect the quests just get activated immediately
because you will not find the notes as you work through the sewers.

In other words, I suspect it is supposed to work that way. (You
probably have notes in your inventory.)

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Adam T. Smith

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Since: Sep 19, 2006
Posts: 26



(Msg. 3) Posted: Sat Jan 13, 2007 1:56 am
Post subject: Re: KOTN Help Please! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 12 Jan 2007 18:00:42 -0800, "DeAnn" <DeAnn000 RemoveThis @gmail.com> wrote:

>
>Alan wrote:
>> I have bought the KOTN disk and installed the individual mods! The problem
>> is that once I start playing the game all the quests become immediately
>> active without being triggered by an event. Has anyone experienced this and
>> can they help?
>>
>> Cheerz!
>
>I played from the beginning (in the prison cell) and found that
>most/all the quests get activated as the player makes his way through
>the sewers. You find various notes and so forth. If you start from an
>ongoing game, I suspect the quests just get activated immediately
>because you will not find the notes as you work through the sewers.
>
>In other words, I suspect it is supposed to work that way. (You
>probably have notes in your inventory.)

You are correct, that is the way it works, apart from the Knights of
the Nine quest itself.
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Alan

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Since: Dec 14, 2006
Posts: 13



(Msg. 4) Posted: Sat Jan 13, 2007 5:55 am
Post subject: Re: KOTN Help Please! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Cheerz PPL, Thanks very much! Smile
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