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Item over power?

 
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Gas Spore Paladin

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Since: Apr 18, 2007
Posts: 29



(Msg. 1) Posted: Thu Mar 13, 2008 5:20 am
Post subject: Item over power?
Archived from groups: rec>games>frp>dnd (more info?)

Errrrrrrr is it me, or is this an uber over powered item???

From "Exalted Deeds"


Retributive Amulet:This amulet provides a +2 sacred bonus to
AC. In addition, when the wearer takes damage from a melee
attack made with a natural or hand-held weapon, the damage is
divided equally between the attacker and the target. If the damage
is an odd number, the extra point of damage goes to the attacker.
The retributive amulet deals the same types of wounds upon
the attacker that the wearer receives, but only damage to hit
points. For example, a rogue who uses a poisoned dagger to stab
the amulet's wearer would receive an identical gash in the same
spot as the wearer, but would not suffer ability loss from the
weapon's poison.
The amulet must be worn to function; it needs no command
word for activation.
Faint abjuration; CL 5th; Craft Wondrous Item, shield other;
Price 56,000 gp.

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Justisaur

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Since: Apr 17, 2007
Posts: 182



(Msg. 2) Posted: Thu Mar 13, 2008 9:18 am
Post subject: Re: Item over power? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 13, 5:20 am, Gas Spore Paladin <rob_mur....DeleteThis@hotmail.com> wrote:
> Errrrrrrr is it me, or is this an uber over powered item???
>
> From "Exalted Deeds"
>
> Retributive Amulet:This amulet provides a +2 sacred bonus to
> AC. In addition, when the wearer takes damage from a melee
> attack made with a natural or hand-held weapon, the damage is
> divided equally between the attacker and the target. If the damage
> is an odd number, the extra point of damage goes to the attacker.
> The retributive amulet deals the same types of wounds upon
> the attacker that the wearer receives, but only damage to hit
> points. For example, a rogue who uses a poisoned dagger to stab
> the amulet's wearer would receive an identical gash in the same
> spot as the wearer, but would not suffer ability loss from the
> weapon's poison.
> The amulet must be worn to function; it needs no command
> word for activation.
> Faint abjuration; CL 5th; Craft Wondrous Item, shield other;
> Price 56,000 gp.

Looks pretty insane to me.

- Justisaur

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Hadsil

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Since: Apr 17, 2007
Posts: 45



(Msg. 3) Posted: Thu Mar 13, 2008 2:31 pm
Post subject: Re: Item over power? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 13, 8:20 am, Gas Spore Paladin <rob_mur....DeleteThis@hotmail.com> wrote:
> Errrrrrrr is it me, or is this an uber over powered item???
>
> From "Exalted Deeds"
>
> Retributive Amulet:This amulet provides a +2 sacred bonus to
> AC. In addition, when the wearer takes damage from a melee
> attack made with a natural or hand-held weapon, the damage is
> divided equally between the attacker and the target. If the damage
> is an odd number, the extra point of damage goes to the attacker.
> The retributive amulet deals the same types of wounds upon
> the attacker that the wearer receives, but only damage to hit
> points. For example, a rogue who uses a poisoned dagger to stab
> the amulet's wearer would receive an identical gash in the same
> spot as the wearer, but would not suffer ability loss from the
> weapon's poison.
> The amulet must be worn to function; it needs no command
> word for activation.
> Faint abjuration; CL 5th; Craft Wondrous Item, shield other;
> Price 56,000 gp.

It's ok for its intended user, one who has taken Vow of Non-Violence
and possibly Vow of Peace.

Gerald Katz
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Sea Wasp

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Since: Mar 31, 2007
Posts: 154



(Msg. 4) Posted: Thu Mar 13, 2008 6:59 pm
Post subject: Re: Item over power? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Gas Spore Paladin wrote:
> Errrrrrrr is it me, or is this an uber over powered item???
>
> From "Exalted Deeds"
>
>
> Retributive Amulet:This amulet provides a +2 sacred bonus to
> AC. In addition, when the wearer takes damage from a melee
> attack made with a natural or hand-held weapon, the damage is
> divided equally between the attacker and the target. If the damage
> is an odd number, the extra point of damage goes to the attacker.
> The retributive amulet deals the same types of wounds upon
> the attacker that the wearer receives, but only damage to hit
> points. For example, a rogue who uses a poisoned dagger to stab
> the amulet's wearer would receive an identical gash in the same
> spot as the wearer, but would not suffer ability loss from the
> weapon's poison.
> The amulet must be worn to function; it needs no command
> word for activation.
> Faint abjuration; CL 5th; Craft Wondrous Item, shield other;
> Price 56,000 gp.
>

Not sure why you think so. It blunts melee attacks, but doesn't get
rid of them, and after a couple shots any reasonably competent
attacker will just back off and use magic or ranged weapons on you. Or
will just soak it up, if he's more badass than you, and heal AFTER
he's reduced you to a smear.

--
Sea Wasp
/^\
;;;
Live Journal: http://seawasp.livejournal.com
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Darin McBride

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Since: Apr 02, 2007
Posts: 88



(Msg. 5) Posted: Thu Mar 13, 2008 10:46 pm
Post subject: Re: Item over power? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hadsil wrote:

> On Mar 13, 8:20 am, Gas Spore Paladin <rob_mur... DeleteThis @hotmail.com> wrote:
>> Errrrrrrr is it me, or is this an uber over powered item???
>>
>> From "Exalted Deeds"
>>
>> Retributive Amulet:This amulet provides a +2 sacred bonus to
>> AC. In addition, when the wearer takes damage from a melee
>> attack made with a natural or hand-held weapon, the damage is
>> divided equally between the attacker and the target. If the damage
>> is an odd number, the extra point of damage goes to the attacker.
>> The retributive amulet deals the same types of wounds upon
>> the attacker that the wearer receives, but only damage to hit
>> points. For example, a rogue who uses a poisoned dagger to stab
>> the amulet's wearer would receive an identical gash in the same
>> spot as the wearer, but would not suffer ability loss from the
>> weapon's poison.
>> The amulet must be worn to function; it needs no command
>> word for activation.
>> Faint abjuration; CL 5th; Craft Wondrous Item, shield other;
>> Price 56,000 gp.
>
> It's ok for its intended user, one who has taken Vow of Non-Violence
> and possibly Vow of Peace.

Of course, once you take it from that person, it's wicked Wink
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whizz

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Since: Mar 14, 2008
Posts: 1



(Msg. 6) Posted: Fri Mar 14, 2008 1:26 am
Post subject: Re: Item over power? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 13, 9:31 pm, Hadsil <forum....TakeThisOut@netzero.com> wrote:
> On Mar 13, 8:20 am, Gas Spore Paladin <rob_mur....TakeThisOut@hotmail.com> wrote:
>
>
>
> > Errrrrrrr is it me, or is this an uber over powered item???
>
> > From "Exalted Deeds"
>
> > Retributive Amulet:This amulet provides a +2 sacred bonus to
> > AC. In addition, when the wearer takes damage from a melee
> > attack made with a natural or hand-held weapon, the damage is
> > divided equally between the attacker and the target. If the damage
> > is an odd number, the extra point of damage goes to the attacker.
> > The retributive amulet deals the same types of wounds upon
> > the attacker that the wearer receives, but only damage to hit
> > points. For example, a rogue who uses a poisoned dagger to stab
> > the amulet's wearer would receive an identical gash in the same
> > spot as the wearer, but would not suffer ability loss from the
> > weapon's poison.
> > The amulet must be worn to function; it needs no command
> > word for activation.
> > Faint abjuration; CL 5th; Craft Wondrous Item, shield other;
> > Price 56,000 gp.
>
> It's ok for its intended user, one who has taken Vow of Non-Violence
> and possibly Vow of Peace.
>
> Gerald Katz

but it doesn't specify that - but perhaps it should. At the very least
the user should be good and have some sort of exalted feat perhaps.
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Gas Spore Paladin

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Since: Apr 18, 2007
Posts: 29



(Msg. 7) Posted: Tue Mar 18, 2008 12:54 am
Post subject: Re: Item over power? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> > It's ok for its intended user, one who has taken Vow of Non-Violence
> > and possibly Vow of Peace.
>
> > Gerald Katz
>
> but it doesn't specify that - but perhaps it should. At the very least
> the user should be good and have some sort of exalted feat perhaps.- Hide quoted text -
>
> - Show quoted text -


I think this is a hugely over powered item -give it to the party
Fighter, give him Stoneskin as well, and stand back.

I agree with the idea that the only way of making it acceptable would
be only usable by clerics of a healing/peace/pacifist style good

Having said that, my radiant servant of pelor will be trying to make
one for herself...
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Justisaur

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Since: Apr 17, 2007
Posts: 182



(Msg. 8) Posted: Tue Mar 18, 2008 8:39 am
Post subject: Re: Item over power? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 14, 1:26 am, whizz <m.whybo....RemoveThis@ntlworld.com> wrote:
> On Mar 13, 9:31 pm, Hadsil <forum....RemoveThis@netzero.com> wrote:
>
>
>
> > On Mar 13, 8:20 am, Gas Spore Paladin <rob_mur....RemoveThis@hotmail.com> wrote:
>
> > > Errrrrrrr is it me, or is this an uber over powered item???
>
> > > From "Exalted Deeds"
>
> > > Retributive Amulet:This amulet provides a +2 sacred bonus to
> > > AC. In addition, when the wearer takes damage from a melee
> > > attack made with a natural or hand-held weapon, the damage is
> > > divided equally between the attacker and the target. If the damage
> > > is an odd number, the extra point of damage goes to the attacker.
> > > The retributive amulet deals the same types of wounds upon
> > > the attacker that the wearer receives, but only damage to hit
> > > points. For example, a rogue who uses a poisoned dagger to stab
> > > the amulet's wearer would receive an identical gash in the same
> > > spot as the wearer, but would not suffer ability loss from the
> > > weapon's poison.
> > > The amulet must be worn to function; it needs no command
> > > word for activation.
> > > Faint abjuration; CL 5th; Craft Wondrous Item, shield other;
> > > Price 56,000 gp.
>
> > It's ok for its intended user, one who has taken Vow of Non-Violence
> > and possibly Vow of Peace.
>
> > Gerald Katz
>
> but it doesn't specify that - but perhaps it should. At the very least
> the user should be good and have some sort of exalted feat perhaps.

A good fix might be to make it work both ways... Any time you do HP
damage to anyone you take half of that as well.

- Justisaur
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Hadsil

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Since: Apr 17, 2007
Posts: 45



(Msg. 9) Posted: Tue Mar 18, 2008 12:32 pm
Post subject: Re: Item over power? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 18, 11:39 am, Justisaur <justis....RemoveThis@gmail.com> wrote:
> On Mar 14, 1:26 am, whizz <m.whybo....RemoveThis@ntlworld.com> wrote:
>
>
>
>
>
> > On Mar 13, 9:31 pm, Hadsil <forum....RemoveThis@netzero.com> wrote:
>
> > > On Mar 13, 8:20 am, Gas Spore Paladin <rob_mur....RemoveThis@hotmail.com> wrote:
>
> > > > Errrrrrrr is it me, or is this an uber over powered item???
>
> > > > From "Exalted Deeds"
>
> > > > Retributive Amulet:This amulet provides a +2 sacred bonus to
> > > > AC. In addition, when the wearer takes damage from a melee
> > > > attack made with a natural or hand-held weapon, the damage is
> > > > divided equally between the attacker and the target. If the damage
> > > > is an odd number, the extra point of damage goes to the attacker.
> > > > The retributive amulet deals the same types of wounds upon
> > > > the attacker that the wearer receives, but only damage to hit
> > > > points. For example, a rogue who uses a poisoned dagger to stab
> > > > the amulet's wearer would receive an identical gash in the same
> > > > spot as the wearer, but would not suffer ability loss from the
> > > > weapon's poison.
> > > > The amulet must be worn to function; it needs no command
> > > > word for activation.
> > > > Faint abjuration; CL 5th; Craft Wondrous Item, shield other;
> > > > Price 56,000 gp.
>
> > > It's ok for its intended user, one who has taken Vow of Non-Violence
> > > and possibly Vow of Peace.
>
> > > Gerald Katz
>
> > but it doesn't specify that - but perhaps it should. At the very least
> > the user should be good and have some sort of exalted feat perhaps.
>
> A good fix might be to make it work both ways...  Any time you do HP
> damage to anyone you take half of that as well.
>
> - Justisaur- Hide quoted text -
>
> - Show quoted text -

Which is a perfect idea in the theme of Exaltedness as well as
encouraging it back towards its intended.

Good one, pun intended.

Gerald Katz
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Darin McBride

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Since: Apr 02, 2007
Posts: 88



(Msg. 10) Posted: Tue Mar 18, 2008 3:44 pm
Post subject: Re: Item over power? [Login to view extended thread Info.]
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Justisaur wrote:

>> but it doesn't specify that - but perhaps it should. At the very least
>> the user should be good and have some sort of exalted feat perhaps.
>
> A good fix might be to make it work both ways...  Any time you do HP
> damage to anyone you take half of that as well.

ahahahahahahahaha...

Now THERE is an imaginative solution to the item's overpower. Though I'd
reckon that this could seriously reduce the price of the item, too Smile
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Malachias Invictus

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Since: Sep 18, 2006
Posts: 459



(Msg. 11) Posted: Tue Mar 18, 2008 3:44 pm
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"Darin McBride" <dmcbride RemoveThis @naboo.to.org.no.spam.for.me> wrote in message
news:wrRDj.93890$w94.22193@pd7urf2no...
> Justisaur wrote:
>
>>> but it doesn't specify that - but perhaps it should. At the very least
>>> the user should be good and have some sort of exalted feat perhaps.
>>
>> A good fix might be to make it work both ways... Any time you do HP
>> damage to anyone you take half of that as well.
>
> ahahahahahahahaha...
>
> Now THERE is an imaginative solution to the item's overpower. Though I'd
> reckon that this could seriously reduce the price of the item, too Smile

....and since it only works on melee attacks, it would be a great item for an
archer or a dedicated spellcaster who avoids close encounters.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
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Matt Frisch

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Since: Mar 26, 2005
Posts: 2621



(Msg. 12) Posted: Tue Mar 18, 2008 3:44 pm
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On Tue, 18 Mar 2008 10:37:44 -0700, "Malachias Invictus"
<invictusebay.RemoveThis@yahoo.com> scribed into the ether:

>
>"Darin McBride" <dmcbride.RemoveThis@naboo.to.org.no.spam.for.me> wrote in message
>news:wrRDj.93890$w94.22193@pd7urf2no...
>> Justisaur wrote:
>>
>>>> but it doesn't specify that - but perhaps it should. At the very least
>>>> the user should be good and have some sort of exalted feat perhaps.
>>>
>>> A good fix might be to make it work both ways... Any time you do HP
>>> damage to anyone you take half of that as well.
>>
>> ahahahahahahahaha...
>>
>> Now THERE is an imaginative solution to the item's overpower. Though I'd
>> reckon that this could seriously reduce the price of the item, too Smile
>
>...and since it only works on melee attacks, it would be a great item for an
>archer or a dedicated spellcaster who avoids close encounters.

DDO has a weapon property like this. "Viscious". 2d6 untyped damage to
target, 1d6 untyped damage to the wielder.

The untyped is so it can't be resisted on either side of the pointy end.

You don't see a lot of people actually wielding those. Maybe if vampiric
regen existed there, that would be a good combo.
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Malachias Invictus

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Since: Sep 18, 2006
Posts: 459



(Msg. 13) Posted: Tue Mar 18, 2008 3:44 pm
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"Matt Frisch" <matuse73.TakeThisOut@yahoo.spam.me.not.com> wrote in message
news:jre0u3hls8n6moicfhsg6ioprb0d5qbflr@4ax.com...
> On Tue, 18 Mar 2008 10:37:44 -0700, "Malachias Invictus"
> <invictusebay.TakeThisOut@yahoo.com> scribed into the ether:
>
>>
>>"Darin McBride" <dmcbride.TakeThisOut@naboo.to.org.no.spam.for.me> wrote in message
>>news:wrRDj.93890$w94.22193@pd7urf2no...
>>> Justisaur wrote:
>>>
>>>>> but it doesn't specify that - but perhaps it should. At the very least
>>>>> the user should be good and have some sort of exalted feat perhaps.
>>>>
>>>> A good fix might be to make it work both ways... Any time you do HP
>>>> damage to anyone you take half of that as well.
>>>
>>> ahahahahahahahaha...
>>>
>>> Now THERE is an imaginative solution to the item's overpower. Though
>>> I'd
>>> reckon that this could seriously reduce the price of the item, too Smile
>>
>>...and since it only works on melee attacks, it would be a great item for
>>an
>>archer or a dedicated spellcaster who avoids close encounters.
>
> DDO has a weapon property like this. "Viscious". 2d6 untyped damage to
> target, 1d6 untyped damage to the wielder.

You are missing the fact that archers and dedicated spellcasters would take
nothing from this item.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
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Darin McBride

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Since: Apr 02, 2007
Posts: 88



(Msg. 14) Posted: Tue Mar 18, 2008 7:00 pm
Post subject: Re: Item over power? [Login to view extended thread Info.]
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Malachias Invictus wrote:

>
> "Darin McBride" <dmcbride RemoveThis @naboo.to.org.no.spam.for.me> wrote in message
> news:wrRDj.93890$w94.22193@pd7urf2no...
>> Justisaur wrote:
>>
>>>> but it doesn't specify that - but perhaps it should. At the very least
>>>> the user should be good and have some sort of exalted feat perhaps.
>>>
>>> A good fix might be to make it work both ways... Any time you do HP
>>> damage to anyone you take half of that as well.
>>
>> ahahahahahahahaha...
>>
>> Now THERE is an imaginative solution to the item's overpower. Though I'd
>> reckon that this could seriously reduce the price of the item, too Smile
>
> ...and since it only works on melee attacks, it would be a great item for
> an archer or a dedicated spellcaster who avoids close encounters.

Well, not entirely. If you stay out of melee, you won't be hit in melee.
Which means that you're either not taking damage, or you're taking ranged
damage anyway. So then it'd be doing you little good anyway.
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Malachias Invictus

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Since: Sep 18, 2006
Posts: 459



(Msg. 15) Posted: Tue Mar 18, 2008 7:00 pm
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"Darin McBride" <dmcbride RemoveThis @naboo.to.org.no.spam.for.me> wrote in message
news:BjUDj.94984$pM4.69343@pd7urf1no...
> Malachias Invictus wrote:
>
>>
>> "Darin McBride" <dmcbride RemoveThis @naboo.to.org.no.spam.for.me> wrote in message
>> news:wrRDj.93890$w94.22193@pd7urf2no...
>>> Justisaur wrote:
>>>
>>>>> but it doesn't specify that - but perhaps it should. At the very least
>>>>> the user should be good and have some sort of exalted feat perhaps.
>>>>
>>>> A good fix might be to make it work both ways... Any time you do HP
>>>> damage to anyone you take half of that as well.
>>>
>>> ahahahahahahahaha...
>>>
>>> Now THERE is an imaginative solution to the item's overpower. Though
>>> I'd
>>> reckon that this could seriously reduce the price of the item, too Smile
>>
>> ...and since it only works on melee attacks, it would be a great item for
>> an archer or a dedicated spellcaster who avoids close encounters.
>
> Well, not entirely. If you stay out of melee, you won't be hit in melee.

Well, you *hope* to stay out of melee. I find that those melee buggers tend
to find a way to jump you.

> Which means that you're either not taking damage, or you're taking ranged
> damage anyway. So then it'd be doing you little good anyway.

Well, that's the best scenario. My Half-Fey Whisper Gnome
Warlock/Mindbender/Hellfire Warlock (I *do* still love 3.5E) can fly at 60'
with good maneuverability, and not only has an obscenely high ranged AC
(thanks to a Lesser Crystal of Arrow Deflection), but also has the Buffeting
Fists air elemental graft, which allows him to swat multiple arrows
(Dexterity modifier +1) out of the air like the Deflect Arrows feat. Almost
every time he has come close to dying has been from melee damage. He also
almost bit it from dragon breath twice, and once from being squeezed in a
grapple. I consider this amulet to be "melee insurance," just like the
stuff I mention above is "ranged insurance." That leaves spells and
supernatural/spell-like abilities as my main worries.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
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