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az willie

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Since: Aug 12, 2007
Posts: 97



(Msg. 1) Posted: Fri Feb 29, 2008 9:29 pm
Post subject: Instance maps
Archived from groups: alt>games>warcraft (more info?)

Where can I find good instance maps?

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Xymmie

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Since: Apr 10, 2007
Posts: 919



(Msg. 2) Posted: Fri Feb 29, 2008 9:29 pm
Post subject: Re: Instance maps [Login to view extended thread Info.]
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"az willie" <sclaus.DeleteThis@npole.com> wrote in message
news:Xns9A5393695A77A456321@69.28.173.184...
> Where can I find good instance maps?

wowwiki.com

Xymmie

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Thomas Jespersen

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Since: Sep 26, 2005
Posts: 401



(Msg. 3) Posted: Fri Feb 29, 2008 11:51 pm
Post subject: Re: Instance maps [Login to view extended thread Info.]
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On Fri, 29 Feb 2008 21:29:28 GMT, az willie <sclaus RemoveThis @npole.com> wrote:

>Where can I find good instance maps?

In-game use the addon Cartographer:

http://files.wowace.com/
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az willie

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Since: Aug 12, 2007
Posts: 97



(Msg. 4) Posted: Fri Feb 29, 2008 11:51 pm
Post subject: Re: Instance maps [Login to view extended thread Info.]
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Thomas Jespersen <jespersen.thomas DeleteThis @gmail.com> wrote in
news:g13hs3dkog3hhlcu9fqn81mnkpu2978vl1@4ax.com:

> On Fri, 29 Feb 2008 21:29:28 GMT, az willie <sclaus DeleteThis @npole.com> wrote:
>
>>Where can I find good instance maps?
>
> In-game use the addon Cartographer:
>
> http://files.wowace.com/
>
>

============
I have that and also meta-map but neither one will show me where I am in
the darn instance. Perhaps I have a setting wrong somewhere. So I was
looking for something that might have more detail I could print and try to
follow.
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PV

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Since: May 18, 2006
Posts: 4030



(Msg. 5) Posted: Fri Feb 29, 2008 11:51 pm
Post subject: Re: Instance maps [Login to view extended thread Info.]
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az willie <sclaus RemoveThis @npole.com> writes:
>I have that and also meta-map but neither one will show me where I am in
>the darn instance.

Unfortunately, I don't think any such thing exists. At least I've never
seen one. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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Miikka

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Since: Oct 03, 2007
Posts: 139



(Msg. 6) Posted: Sat Mar 01, 2008 2:00 am
Post subject: Re: Instance maps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

az willie <sclaus.RemoveThis@npole.com> wrote:
> Thomas Jespersen <jespersen.thomas.RemoveThis@gmail.com> wrote in
>> On Fri, 29 Feb 2008 21:29:28 GMT, az willie <sclaus.RemoveThis@npole.com> wrote:
>>>Where can I find good instance maps?
>>
>> In-game use the addon Cartographer:
>
> ============
> I have that and also meta-map but neither one will show me where I am in
> the darn instance. Perhaps I have a setting wrong somewhere. So I was
> looking for something that might have more detail I could print and try to
> follow.

That's because they can't. Blizzard doesn't provide an interface to locate
your character inside an instance. All those addons will get for their
location is 0,0.


--
"Clothes make the man. Naked people have little or no influence on
society." -Mark Twain
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PV

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Since: May 18, 2006
Posts: 4030



(Msg. 7) Posted: Sat Mar 01, 2008 6:05 pm
Post subject: Re: Instance maps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Miikka <nope.DeleteThis@nowhere.invalid> writes:
>That's because they can't. Blizzard doesn't provide an interface to locate
>your character inside an instance. All those addons will get for their
>location is 0,0.

It's funny though - you can see the other people moving around on the
minimap, and there are arrows to their positions when they're out of range
of it. It would be hard to make an instance map that made sense (it was
tried with Karazhan in atlas and the result was ridiculous looking), but it
seems like it should be possible if the default UI can do it. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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lcpltom

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Since: Apr 17, 2007
Posts: 1040



(Msg. 8) Posted: Mon Mar 03, 2008 6:47 am
Post subject: Re: Instance maps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 3, 9:33 am, Dan <no.spam.here.invalid> wrote:
> az willie <scl... RemoveThis @npole.com> wrote:
> >Thomas Jespersen <jespersen.tho... RemoveThis @gmail.com> wrote in
> >news:g13hs3dkog3hhlcu9fqn81mnkpu2978vl1@4ax.com:
>
> >> On Fri, 29 Feb 2008 21:29:28 GMT, az willie <scl... RemoveThis @npole.com> wrote:
>
> >>>Where can I find good instance maps?
>
> >> In-game use the addon Cartographer:
>
> >>http://files.wowace.com/
>
> >I have that and also meta-map but neither one will show me where I am in
> >the darn instance. Perhaps I have a setting wrong somewhere. So I was
> >looking for something that might have more detail I could print and try to
> >follow.
>
> When you are in an instance, you are not in the 'real world' - the
> world map no longer shows you and the coordinate functions that give
> you your position in the real world give no useful data. Therefore
> map add-ons cannot work out your position on the map.
>
> I assume this is deliberate - since Blizzard apparently consider
> exploring the instance to be part of the challenge they don't
> provide a simple way for add-ons to do it either. Otherwise they'd
> just enable the standard map to work in instances - the client must
> have the info to display the mini-map, it just doesn't let add-ons
> have it.
>
> Dan

But the 'real world' has a map that is exposed as you explore it. Why
not then can you have a dungeon map that is exposed as you explore the
dungeon?
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Urs Steiner

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Since: Oct 13, 2005
Posts: 515



(Msg. 9) Posted: Mon Mar 03, 2008 10:19 am
Post subject: Re: Instance maps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

PV wrote:
> Miikka <nope.RemoveThis@nowhere.invalid> writes:
>> That's because they can't. Blizzard doesn't provide an interface to locate
>> your character inside an instance. All those addons will get for their
>> location is 0,0.
>
> It's funny though - you can see the other people moving around on the
> minimap, and there are arrows to their positions when they're out of range
> of it. It would be hard to make an instance map that made sense (it was
> tried with Karazhan in atlas and the result was ridiculous looking), but it
> seems like it should be possible if the default UI can do it. *

It's called "information hiding" or "not giving the information through
the API". I.e. while stuff programmed by Blizzard has access to the
data, "normal" addon programmers don't have access.

That said, there might be a way around it actually. Check out the GPSLIB
from ace. With a lot of programming work etc it might be possible to get
accurate information on where someone is, which way he's looking, etc.

hf

Urs

--
Mano - Orc Shaman 70 - Mining & Jewelcrafter
Myno - Tauren Bear 70 - Skinning & Herbalism
Ratoma- Troll Rogue 28 - (Dis)Enchantress
Melony - Human Mage 16
and various others
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lcpltom

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Since: Dec 12, 2007
Posts: 283



(Msg. 10) Posted: Mon Mar 03, 2008 10:34 am
Post subject: Re: Instance maps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 3, 11:46 am, "Xymmie" <xym....RemoveThis@gmail.com> wrote:
> "lcpltom" <lcpl....RemoveThis@yahoo.com> wrote in message
>
> news:af0adb89-d128-453a-9902-7a21cb9d77cc@e31g2000hse.googlegroups.com...
>
>
>
> > But the 'real world' has a map that is exposed as you explore it. Why
> > not then can you have a dungeon map that is exposed as you explore the
> > dungeon?
>
> I have always figured that it's because in the 'real world', everyone
> exists. I am here, you are there. Like the Marauder's Map in the Harry
> Potter books.
>
> In instances, though, there are any number of players in there at the same
> time, all oblivious to the other groups. How much programming would it take
> to change it so that only the group you're in shows up on the map?
>
> Xymmie

Even the current world map only shows people you are grouped with
(though I think some addons out there let you see guild members you
aren't grouped with as well). So as far as programming it so only
your group shows up on the map, its already done.
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Xymmie

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Since: Apr 10, 2007
Posts: 919



(Msg. 11) Posted: Mon Mar 03, 2008 10:46 am
Post subject: Re: Instance maps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"lcpltom" <lcpltom.DeleteThis@yahoo.com> wrote in message
news:af0adb89-d128-453a-9902-7a21cb9d77cc@e31g2000hse.googlegroups.com...
>
> But the 'real world' has a map that is exposed as you explore it. Why
> not then can you have a dungeon map that is exposed as you explore the
> dungeon?

I have always figured that it's because in the 'real world', everyone
exists. I am here, you are there. Like the Marauder's Map in the Harry
Potter books.

In instances, though, there are any number of players in there at the same
time, all oblivious to the other groups. How much programming would it take
to change it so that only the group you're in shows up on the map?

Xymmie
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lcpltom

External


Since: Dec 12, 2007
Posts: 283



(Msg. 12) Posted: Mon Mar 03, 2008 11:19 am
Post subject: Re: Instance maps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 3, 2:10 pm, "Xymmie" <xym... DeleteThis @gmail.com> wrote:
> "lcpltom" <lcpl... DeleteThis @gmail.com> wrote in message
>
> news:50bd857f-5188-426a-b806-21dae8364c61@e23g2000prf.googlegroups.com...
>
>
>
> > On Mar 3, 11:46 am, "Xymmie" <xym... DeleteThis @gmail.com> wrote:
> >> "lcpltom" <lcpl... DeleteThis @yahoo.com> wrote in message
>
> >>news:af0adb89-d128-453a-9902-7a21cb9d77cc@e31g2000hse.googlegroups.com...
>
> >> > But the 'real world' has a map that is exposed as you explore it. Why
> >> > not then can you have a dungeon map that is exposed as you explore the
> >> > dungeon?
>
> >> I have always figured that it's because in the 'real world', everyone
> >> exists. I am here, you are there. Like the Marauder's Map in the Harry
> >> Potter books.
>
> >> In instances, though, there are any number of players in there at the
> >> same
> >> time, all oblivious to the other groups. How much programming would it
> >> take
> >> to change it so that only the group you're in shows up on the map?
>
> >> Xymmie
>
> > Even the current world map only shows people you are grouped with
> > (though I think some addons out there let you see guild members you
> > aren't grouped with as well). So as far as programming it so only
> > your group shows up on the map, its already done.
>
> Except that hunters have tracking. If I'm looking for a particular NPC or
> mob-type....they'd have to disable that ability in instances.
>
> Xymmie

Again, I think that is already there.

Its called an instance for a reason, it has more to do with computer
programming than anything else. When your group enters a dungeon, it
creates a "copy" of that dungeon in the server's memory. Only you and
people in your group have access to that copy of the dungeon. As
such, players outside of your group do not exist in that copy and
would therefore not show up even with any kind of tracking. Besides,
hunter tracking doesn't show non-grouped players inside of dungeons
now on the minimap anyway.
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lcpltom

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Since: Dec 12, 2007
Posts: 283



(Msg. 13) Posted: Mon Mar 03, 2008 12:03 pm
Post subject: Re: Instance maps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 3, 2:57 pm, "Xymmie" <xym....DeleteThis@gmail.com> wrote:
> "lcpltom" <lcpl....DeleteThis@gmail.com> wrote in message
>
> news:69dc3277-5729-4740-ab57-8e535d245da9@y77g2000hsy.googlegroups.com...
>
>
>
> > On Mar 3, 2:10 pm, "Xymmie" <xym....DeleteThis@gmail.com> wrote:
> >> "lcpltom" <lcpl....DeleteThis@gmail.com> wrote in message
>
> >>news:50bd857f-5188-426a-b806-21dae8364c61@e23g2000prf.googlegroups.com...
>
> >> > On Mar 3, 11:46 am, "Xymmie" <xym....DeleteThis@gmail.com> wrote:
> >> >> "lcpltom" <lcpl....DeleteThis@yahoo.com> wrote in message
>
> >> >>news:af0adb89-d128-453a-9902-7a21cb9d77cc@e31g2000hse.googlegroups.com...
>
> >> >> > But the 'real world' has a map that is exposed as you explore it.
> >> >> > Why
> >> >> > not then can you have a dungeon map that is exposed as you explore
> >> >> > the
> >> >> > dungeon?
>
> >> >> I have always figured that it's because in the 'real world', everyone
> >> >> exists. I am here, you are there. Like the Marauder's Map in the
> >> >> Harry
> >> >> Potter books.
>
> >> >> In instances, though, there are any number of players in there at the
> >> >> same
> >> >> time, all oblivious to the other groups. How much programming would
> >> >> it
> >> >> take
> >> >> to change it so that only the group you're in shows up on the map?
>
> >> >> Xymmie
>
> >> > Even the current world map only shows people you are grouped with
> >> > (though I think some addons out there let you see guild members you
> >> > aren't grouped with as well). So as far as programming it so only
> >> > your group shows up on the map, its already done.
>
> >> Except that hunters have tracking. If I'm looking for a particular NPC
> >> or
> >> mob-type....they'd have to disable that ability in instances.
>
> >> Xymmie
>
> > Again, I think that is already there.
>
> > Its called an instance for a reason, it has more to do with computer
> > programming than anything else. When your group enters a dungeon, it
> > creates a "copy" of that dungeon in the server's memory. Only you and
> > people in your group have access to that copy of the dungeon. As
> > such, players outside of your group do not exist in that copy and
> > would therefore not show up even with any kind of tracking. Besides,
> > hunter tracking doesn't show non-grouped players inside of dungeons
> > now on the minimap anyway.
>
> But wasn't the discussion about wanting instance maps that show location
> in-game?
>
> If not, nevermind.
>
> Xymmie

Ok, I think I see what you are getting at.

If you do a /who on someone in an instance, you will see their
location as that instance, for example Karazhan. However if you group
with that person and look at the map for Deadwind Pass, they will not
show up on the map there.

If you were able to click on Kara and bring up a map of the instance,
it still would only show you players who you are grouped with. So
even with the maps added in, no change would need to be made there.

As far as tracking abilities, those already work fine in instances, so
no change would need to be made there either.
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Xymmie

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Since: Apr 10, 2007
Posts: 919



(Msg. 14) Posted: Mon Mar 03, 2008 1:10 pm
Post subject: Re: Instance maps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"lcpltom" <lcpltom DeleteThis @gmail.com> wrote in message
news:50bd857f-5188-426a-b806-21dae8364c61@e23g2000prf.googlegroups.com...
> On Mar 3, 11:46 am, "Xymmie" <xym... DeleteThis @gmail.com> wrote:
>> "lcpltom" <lcpl... DeleteThis @yahoo.com> wrote in message
>>
>> news:af0adb89-d128-453a-9902-7a21cb9d77cc@e31g2000hse.googlegroups.com...
>>
>>
>>
>> > But the 'real world' has a map that is exposed as you explore it. Why
>> > not then can you have a dungeon map that is exposed as you explore the
>> > dungeon?
>>
>> I have always figured that it's because in the 'real world', everyone
>> exists. I am here, you are there. Like the Marauder's Map in the Harry
>> Potter books.
>>
>> In instances, though, there are any number of players in there at the
>> same
>> time, all oblivious to the other groups. How much programming would it
>> take
>> to change it so that only the group you're in shows up on the map?
>>
>> Xymmie
>
> Even the current world map only shows people you are grouped with
> (though I think some addons out there let you see guild members you
> aren't grouped with as well). So as far as programming it so only
> your group shows up on the map, its already done.

Except that hunters have tracking. If I'm looking for a particular NPC or
mob-type....they'd have to disable that ability in instances.

Xymmie
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PV

External


Since: May 18, 2006
Posts: 4030



(Msg. 15) Posted: Mon Mar 03, 2008 1:33 pm
Post subject: Re: Instance maps [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

urs.steiner.RemoveThis@switzerland.org writes:
>It's called "information hiding" or "not giving the information through
>the API". I.e. while stuff programmed by Blizzard has access to the
>data, "normal" addon programmers don't have access.

Nah, doesn't make sense. Since DBM can tell you when people are within a
certain distance, I'm thinking it's not exposed simply because there's no
usable map overlay. How can the range pane work if it doesn't simply run
the distance formula through everybody's coordinates? *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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