|
Next: For those with Defrag problems and FS2004...
|
| Author |
Message |
External

Since: Jul 19, 2005 Posts: 13
|
(Msg. 1) Posted: Fri Jul 22, 2005 7:22 pm
Post subject: Info for Rob Archived from groups: microsoft>public>games>zone>simulation (more info?)
|
|
|
|
|
| Back to top |
|
 |  |
External

Since: Jun 01, 2004 Posts: 63
|
(Msg. 2) Posted: Fri Jul 22, 2005 7:22 pm
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
I've seen those, but unfortunately that is a XL not an XT -- both have 16
pipes, but the XT has faster memory.
I was reading somewhere (don't recall the link) that someone from the FS dev
team suggested that 1GB of video memory would be needed to run FS9 at 1600 x
1200 without texture swapping -- so I'm not even sure 512MB would do it. It
really is a shame FS9 doesn't support SLI cause that is the only current
solution in town that offers 1GB of memory to hold textures -- something to
do with the way FS9 stores the textures and read/writes them.
Rob.
"jkb" <nospam> wrote in message
news:e$SqUQxjFHA.3692@TK2MSFTNGP09.phx.gbl...
> Rob(if you're there). Look what I found:
> http://www.sapphiretech.com/vga/x800-xl-512.asp. You might be interested.
>
> >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Jul 19, 2005 Posts: 13
|
(Msg. 3) Posted: Fri Jul 22, 2005 7:47 pm
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
> I've seen those, but unfortunately that is a XL not an XT -- both have 16
> pipes, but the XT has faster memory.
Might not the double VRAM make up?
> I was reading somewhere (don't recall the link) that someone from the FS
dev
> team suggested that 1GB of video memory would be needed to run FS9 at 1600
x
> 1200 without texture swapping -- so I'm not even sure 512MB would do it.
It
> really is a shame FS9 doesn't support SLI cause that is the only current
> solution in town that offers 1GB of memory to hold textures -- something
to
> do with the way FS9 stores the textures and read/writes them.
Doing Crossfire with 2 of these would give you 1GB! >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Jul 19, 2005 Posts: 13
|
(Msg. 4) Posted: Fri Jul 22, 2005 7:58 pm
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
> I've seen those, but unfortunately that is a XL not an XT -- both have 16
> pipes, but the XT has faster memory.
Might not the double VRAM make up?
I forgot this earlier - You could overclock the RAM to the XT speed. >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Feb 07, 2005 Posts: 42
|
(Msg. 5) Posted: Fri Jul 22, 2005 8:48 pm
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
>I've seen those, but unfortunately that is a XL not an XT -- both have 16
>pipes, but the XT has faster memory.
>
>I was reading somewhere (don't recall the link) that someone from the FS dev
>team suggested that 1GB of video memory would be needed to run FS9 at 1600 x
>1200 without texture swapping -- so I'm not even sure 512MB would do it. It
>really is a shame FS9 doesn't support SLI cause that is the only current
>solution in town that offers 1GB of memory to hold textures -- something to
>do with the way FS9 stores the textures and read/writes them.
Rob,
How do you want FS9 to support a hardware feature that did not exist
at the time the game was written? Wait for FS10 and hope it does...
===
Katy P.
MS_MVP for Flight Simulator
Visit Project Magenta!
http://www.promagenta.com >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Jun 01, 2004 Posts: 63
|
(Msg. 6) Posted: Sun Jul 24, 2005 12:34 pm
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Katy,
SLI is not a new "feature", this was implemented many moons ago -- long
before FS9.
However, ATI's Crossfire does look very promising with three different modes
of support, 2 of which are completely DX9 compatible. So it looks like I'll
be doing ATI Crossfire in my near future (as soon as the cards are out and
motherboard is available). It'll be interesting to see if Crossfire does
work with FS9 -- if it doesn't then one can be assured the FS9 dev team are
using more of those "undocumented" features in DX9 or the OS to make their
products work faster/better than anyone elses
Rob.
"Katy Pluta (MS_MVP)" <katypluta.TakeThisOut@hotmail.invalid> wrote in message
news:dtb3e1t5pq7bim98knec0vshos97l1r3h5@4ax.com...
> >I've seen those, but unfortunately that is a XL not an XT -- both have 16
>>pipes, but the XT has faster memory.
>>
>>I was reading somewhere (don't recall the link) that someone from the FS
>>dev
>>team suggested that 1GB of video memory would be needed to run FS9 at 1600
>>x
>>1200 without texture swapping -- so I'm not even sure 512MB would do it.
>>It
>>really is a shame FS9 doesn't support SLI cause that is the only current
>>solution in town that offers 1GB of memory to hold textures -- something
>>to
>>do with the way FS9 stores the textures and read/writes them.
>
> Rob,
>
> How do you want FS9 to support a hardware feature that did not exist
> at the time the game was written? Wait for FS10 and hope it does...
>
> ===
> Katy P.
> MS_MVP for Flight Simulator
>
> Visit Project Magenta!
> http://www.promagenta.com >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Feb 07, 2005 Posts: 42
|
(Msg. 7) Posted: Sun Jul 24, 2005 3:36 pm
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
>SLI is not a new "feature", this was implemented many moons ago -- long
>before FS9.
Yes, at least with the 3DFX cards a few years ago but I doubt the
current NVIDIA SLI implementation is the same
===
Katy P.
MS_MVP for Flight Simulator
Visit Project Magenta!
http://www.promagenta.com >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Jul 19, 2005 Posts: 13
|
(Msg. 8) Posted: Mon Jul 25, 2005 11:10 am
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
> However, ATI's Crossfire does look very promising with three different
modes
> of support, 2 of which are completely DX9 compatible. So it looks like
I'll
> be doing ATI Crossfire in my near future (as soon as the cards are out and
> motherboard is available). It'll be interesting to see if Crossfire does
> work with FS9 -- if it doesn't then one can be assured the FS9 dev team
are
> using more of those "undocumented" features in DX9 or the OS to make their
> products work faster/better than anyone elses
I believe Sapphire has Crossfire mobo's. What do you think about my idea of
Crossfiring 2 512MB X800's and overclocking the VRAM to the XT's speed? >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Jun 01, 2004 Posts: 63
|
(Msg. 9) Posted: Mon Jul 25, 2005 11:10 am
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Good idea, but I'd still just get the XT's and see where I can take those.
Maximum PC had an article on the ATI Crossfire tech -- it looks very
promising and a lot more compatible than nVidia's implementation.
"jkb" <nospam> wrote in message
news:%23Vy2orSkFHA.1372@TK2MSFTNGP10.phx.gbl...
>> However, ATI's Crossfire does look very promising with three different
> modes
>> of support, 2 of which are completely DX9 compatible. So it looks like
> I'll
>> be doing ATI Crossfire in my near future (as soon as the cards are out
>> and
>> motherboard is available). It'll be interesting to see if Crossfire does
>> work with FS9 -- if it doesn't then one can be assured the FS9 dev team
> are
>> using more of those "undocumented" features in DX9 or the OS to make
>> their
>> products work faster/better than anyone elses
>
> I believe Sapphire has Crossfire mobo's. What do you think about my idea
> of
> Crossfiring 2 512MB X800's and overclocking the VRAM to the XT's speed?
>
> >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Jul 19, 2005 Posts: 13
|
(Msg. 10) Posted: Mon Jul 25, 2005 11:40 am
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
> Maximum PC had an article on the ATI Crossfire tech -- it looks very
> promising and a lot more compatible than nVidia's implementation.
It is newer than SLI. If you get - please tell me and post results - I'd
*love* to see how well it works! >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Jun 01, 2004 Posts: 63
|
(Msg. 11) Posted: Tue Jul 26, 2005 8:47 am
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Finding Crossfire cards and Crossfire capable motherboards is turning out to
be an impossible task. Even though numerous reports that Crossfire cards
were supposed to be available in June and Crossfire Motherboards in July --
I have yet to see any in the retail channels.
I think it will happen, but I think I'll hold off on the first revision of
the motherboards and cards until I can see some concrete reviews. I'm
guessing it'll be more like Sept/Oct before this hardware starts to trickle
out to the real world.
"jkb" <nospam> wrote in message
news:eXCNc8SkFHA.3256@TK2MSFTNGP12.phx.gbl...
>> Maximum PC had an article on the ATI Crossfire tech -- it looks very
>> promising and a lot more compatible than nVidia's implementation.
>
> It is newer than SLI. If you get - please tell me and post results - I'd
> *love* to see how well it works!
>
> >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Jul 19, 2005 Posts: 13
|
(Msg. 12) Posted: Tue Jul 26, 2005 12:02 pm
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
> Finding Crossfire cards and Crossfire capable motherboards is turning out
to
> be an impossible task. Even though numerous reports that Crossfire cards
> were supposed to be available in June and Crossfire Motherboards in
July --
> I have yet to see any in the retail channels.
It's a pity, probably they are scarce because it's so new.
> I think it will happen, but I think I'll hold off on the first revision of
> the motherboards and cards until I can see some concrete reviews. I'm
> guessing it'll be more like Sept/Oct before this hardware starts to
trickle
> out to the real world.
Hopefully it'll be sooner. >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Jun 01, 2004 Posts: 63
|
(Msg. 13) Posted: Tue Jul 26, 2005 12:02 pm
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
No rush, so long as it happens this year. Besides I dropped in 2GB of
PC3200 400Mhz Corsair extreme performance CL2 and it works better than my
1GB PC4000 500Mhz Corsair extreme performance CL3 -- go figure! FS9.1 is
running very well right now, 45 fps avg even at 1600 x 1200 4X AA and 8XAF
with detail turned up high and lots of AI traffic with third party
scenery/terrain mesh and aircraft and ActiveSkyV. Think I've finally found
the magic compromises needed to make this setup work well.
Just wish 3rd party AC were more compatible with my GoFlight controls.
Rob.
"jkb" <nospam> wrote in message
news:OiDyItfkFHA.4004@TK2MSFTNGP10.phx.gbl...
>> Finding Crossfire cards and Crossfire capable motherboards is turning out
> to
>> be an impossible task. Even though numerous reports that Crossfire cards
>> were supposed to be available in June and Crossfire Motherboards in
> July --
>> I have yet to see any in the retail channels.
>
> It's a pity, probably they are scarce because it's so new.
>
>> I think it will happen, but I think I'll hold off on the first revision
>> of
>> the motherboards and cards until I can see some concrete reviews. I'm
>> guessing it'll be more like Sept/Oct before this hardware starts to
> trickle
>> out to the real world.
>
> Hopefully it'll be sooner.
>
> >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Jul 19, 2005 Posts: 13
|
(Msg. 14) Posted: Tue Jul 26, 2005 1:46 pm
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
> No rush, so long as it happens this year. Besides I dropped in 2GB of
> PC3200 400Mhz Corsair extreme performance CL2 and it works better than my
> 1GB PC4000 500Mhz Corsair extreme performance CL3 -- go figure! FS9.1 is
> running very well right now, 45 fps avg even at 1600 x 1200 4X AA and 8XAF
> with detail turned up high and lots of AI traffic with third party
> scenery/terrain mesh and aircraft and ActiveSkyV. Think I've finally
found
> the magic compromises needed to make this setup work well.
Good! If double RAM size has such a impact on performace(even though it's
slower) - then maybe double VRAM size(the 512MB XL) would give a even bigger
impact(even though it's slower) - it's possible. >> Stay informed about: Info for Rob |
|
| Back to top |
|
 |  |
External

Since: Feb 07, 2005 Posts: 42
|
(Msg. 15) Posted: Tue Jul 26, 2005 8:51 pm
Post subject: Re: Info for Rob [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
|
|
| Back to top |
|
 |  |