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Inflation in future FM games?

 
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Randy Monk

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Since: Jun 14, 2007
Posts: 10



(Msg. 1) Posted: Tue Jul 24, 2007 1:56 am
Post subject: Inflation in future FM games?
Archived from groups: alt>games>champ-man (more info?)

I like playing footie sims no for a few seasons but for many and try to
build a dynasty.

However transfer prices and wages do not seem to go up in line with
inflation (not real world but hyper sports world inflation).

I hope they get things right with the economics of future games.

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Chris F

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Since: Jul 26, 2005
Posts: 1146



(Msg. 2) Posted: Tue Jul 24, 2007 12:42 pm
Post subject: Re: Inflation in future FM games? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 24 Jul 2007 12:01:24 +0700, "Randy Monk" <randy@baby!.com>
wrote:

>I like playing footie sims no for a few seasons but for many and try to
>build a dynasty.
>
>However transfer prices and wages do not seem to go up in line with
>inflation (not real world but hyper sports world inflation).
>
>I hope they get things right with the economics of future games.
>
>
it's a football simulator though, not an economic market simulator.
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Hari Seldon

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Since: Oct 09, 2005
Posts: 259



(Msg. 3) Posted: Thu Jul 26, 2007 9:56 am
Post subject: Re: Inflation in future FM games? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Randy Monk" <randy@baby!.com> wrote in message
news:C_GdnbzEquo1GjjbnZ2dnUVZ8turnZ2d@giganews.com...
>I like playing footie sims no for a few seasons but for many and try to
>build a dynasty.
>
> However transfer prices and wages do not seem to go up in line with
> inflation (not real world but hyper sports world inflation).
>
> I hope they get things right with the economics of future games.
>
>
>

Isn't building a dynasty easier with inflation?
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