Welcome to GameHourz.com!
FAQFAQ      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

The Independent Scientist Alliance (ISA)

 
   Game Forums (Home) -> VGA Planets 4 RSS
Next:  Colony Pod  
Author Message
Lord Lancelot

External


Since: Apr 16, 2007
Posts: 168



(Msg. 1) Posted: Tue Jun 03, 2008 12:19 pm
Post subject: The Independent Scientist Alliance (ISA)
Archived from groups: alt>games>vgaplanets4 (more info?)

http://scientists.planetmaster.de/isamain.htm

The site invite players to comment on the Race via the Newsgroup.

The Race is closer to be balanced with their latest changes (reduced
the power and removed some devices).

But one devices is still game braking the Phase Shields.

Phase Shields
If one switch is turned on (immune to either ORD or energy weapon) is
very powerful, and can mess up the enemy fleet easily, once the weapon
configuration is know, they just flip the correct switch and are
IMMUNE to those weapon + they reflect the damage on the ship firing.

This is way too strong already, and they have a device that can scan
enemy weapons...
(Loose the Reflect the damage on the enemy ships, and / or take 50%
more damage from the opposite if ORD is chosen take 150% damage from
energy)

Now this can even better for them, they can turn on both switch !
Now they are immune to both ORD and Energy weapon, and redirect them
to the enemy.
Now this ability has a little draw back (after the combat you need to
have a new shield in a outfit pod)
But most if not all their ship can carry 1 or more pod, so you have
ships immune to everything for the cost of a Fleece S30 shield a
mighty 1$ per ship per turn !

Now to balance this the Phase Shields, should work only vs Large
weapon (there is nothing that say it is not working vs small weapon).
The ship should have a nasty feedback and get 150 % system damage and
50% hull damage.
Now we have a real draw back but you can still be immune and kill most
fleet at low cost.

+ The Phase shield block all enemy transfer 100% of the time, this is
also way to strong.
Ships immune to combat + boarding.
50% enemy boarding failure would already be very powerful.

When both Device are on immune to ORd and Energy, I would drop the
chance of blocking enemy transfer to 0%.

Lord Lancelot

 >> Stay informed about: The Independent Scientist Alliance (ISA) 
Back to top
Login to vote
Lord Lancelot

External


Since: Apr 16, 2007
Posts: 168



(Msg. 2) Posted: Tue Jun 03, 2008 12:21 pm
Post subject: Re: The Independent Scientist Alliance (ISA) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The Phase Shields should not work vs fighter wings, and should not
work vs Super Weapon.

Lord Lancelot

 >> Stay informed about: The Independent Scientist Alliance (ISA) 
Back to top
Login to vote
Nyh

External


Since: Feb 05, 2008
Posts: 6



(Msg. 3) Posted: Wed Jun 04, 2008 3:22 am
Post subject: Re: The Independent Scientist Alliance (ISA) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Some ideas you may find useful, get only the ones you like Wink

- it should work only if you have a shield, and maybe with NO shield
damage? shield damage under 50%?

- Make it only one device, and when you activate it you select if you
are inmune to ord or to energy weapons with a command code. So you can
have only one inmunity at a time

- Your large weapons don't shoot when you have the device on (BTW, I
saw that there is only one ship with LW and this device)

- 100% reflection is too much, 25% or 50% should be more balanced

- The type you are NOT inmune to passes through your shield (like
heavy lasers go through EE shields)

- You get 2x (or 3x or WHATEVERx) extra damage to shield part when
used

- The use of the device consumes the power bank energy, so you need
lots of energy generation in order to work well. The energy drained is
depends on the energy of the weapon.

- It uses fuel

if I have new ideas i'll let you know
 >> Stay informed about: The Independent Scientist Alliance (ISA) 
Back to top
Login to vote
Display posts from previous:   
Related Topics:
runtime error 339 - Hello everybody, just formatted my system partition but my planets 4 folder has been saved on another partition ... is there a way to use the old installation without reinstallation??? I mainly ask that as i lost my reg informations, but have a vali...

Race255 pods - Hi! Will a war ship set to "attack soft" destroy race255 wreckage pods? GFM GToeroe

Mail Grab and VCR Movement - Hi, iīve got two questions which answers i didnīt find in this news group: first: Does anyone know how movement in VCR is controlled ? It seems to me that ships move absolutely random (when not hit and pushed back). Even if i use commands like "St...

Serious PD BUG against wings - Instead of discharging the energy of the currently firing PD slot the number of the target of top ten target list (TTTL) which is currently under fire by your PD is taken and then this PD slot is discharged. Example PD slot w=1 shall fire. Then brows...

+15% range bonus for LW for firing from the inner to thr o.. - If your ship is closer to the center than the target then your LWs have a +15% range bonus. GFM GToeroe
   Game Forums (Home) -> VGA Planets 4 All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]