1. The IMT race designers agree that the opt-out code is against the
spirit of the Spindizzy, and the device should be a double edged sword.
2. Concerning limiting income from "specials". Balancing the economy of
races is a tricky part of race design. To take IMT as an example, the
race's ships are designed to be relatively weak / expensive and the
growth rate is low (despite the nominal growth rate, because they have
no farms and it takes many turns to get a reasonable amount of food, and
compound interest means your population falls way behind competitors'.)
This is counterbalanced by a deliberately high income from the Metals
Exchange. I find it surprising that people don't see high growth rate in
the same way, and don't seek to limit e.g. Scav or Crystal or Fed income
from cities. It's part of the race design. If you limit income from
special thingies, why not victimise all races equally?
Magik's recent limit on the amount of metals sellable at a given
Exchange per turn is rather frustrating as it just adds micromanagement
for IMT players - eg, you now need to build 2 on different planets and
think your shipping out a few turns in advance.
Paul Honigmann
>> > CoM's money making tricks are dependant on colonists population.
>>
>> > wheras IMT's money making tricks are based on Minerals being
>> > exchanged. i think there are far more minerals in the universe than
>> > CoM population. therefore i feel IMT can effectively manage the
>> > increased expense.
>>
>> Sadly IMT suffer not inconsequentially from the way Metals Exchanges
>> currently operate.
>
>Considering the combat value difference the Virgo and Pyramids have I
>don't think makignt hem really expensive (and certainly not limiting
>them) is a good idea.
>
>Though I do think the "opt out" code for the Spindizzy should be
>removed. Its all or nothing sort of a thing.
>
>Though on a side note, I wouldn't mind seeing the "ridiculous" end of
>the economic spectrum limited more than it is now for all races.
>Basically, reduce the cash that "secondary" means (ship devices, crazy
>buildings, etc) make. >> Stay informed about: IMT Spindizzy