> Bel,
>
> I wasn't talking about the 1989 Megadrive-Genesis Ghouls 'n Ghosts
> (which is 5 megabit, and I suppose it was on a 6 meg cart)
>
> I was talking about the NEC SuperGrafx Ghouls 'n Ghosts which is
> 1024K ~ 8 megabit ~ 1 MegaByte and definitally came out before Strider
Yeah, no I understand...I was just sort of thinking about the way SOA
made all those advertisements about Strider saying how it was the first
8 meg game ever...just got me thinking why they wouldn't have said
anything about GnG(they did with PSII, also 6 megs like you mentioned).
> admittedly, I am not 100% certain about Phantasy Star III. some
> magazines
> said it was 6 megabit, others said 8 megabit. I am going to assume it
> was
> 8 megabit since Phantasy Star II from 1989 was 6 megabit, and Phantasy
> III had
> more worlds to explore and very detailed town graphics.
I'm not real good with the math and conversion, so I'm not sure what
768k comes out to in mega bits...but it's less than 8...but could be
more than 6(maybe 7?). At some point, I'll try to dig out a Sega
Visions and see what they say. Even though it was rumoured to be just a
side publication by GamePro, it was dubbed to be an "official" magazine
by SOA themselves...so maybe, just maybe, they'll have a correct quote
on the carts actual size.(who knows)
Another thing to consider may be that PSII was also nearly a launch
title, it came out real quick after the Genesis' intitial release.
PSIII was, what, two years after(or around there)? By then maybe they
had figured out ways to get more detail packed into the cart for the
same amount of space(hell, look at how much content you get out of the
4 meg PS1, it's incredible).
This is, of course, all just speculation...
Bel
>> Stay informed about: Phantasy Star III may have been the first 8-megabit consol..