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I7 on Test

 
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Author Message
Brad Bethke

External


Since: Dec 05, 2004
Posts: 48



(Msg. 1) Posted: Mon May 01, 2006 10:55 pm
Post subject: I7 on Test
Archived from groups: alt>games>coh (more info?)

Looks like I7 has finally been activated on the Test Server... although the
Test Server apparently was taken down shortly thereafter for a crash bug.
(Drat.) In any case, complete patch notes are up on The Training Room
forum.

I also ran across this informative post by Quango outlining some of the
changes to the user interface that the patch notes don't go into:

Quango wrote in The Training Room thread "New UI changes spotted":
================================
Since they've not been mentioned anywhere else...

I've spotted the following changes to the buff bar (for you, your team and
your pets):
- You can now hide all inherent/accolade buff icons via right-click.
- Click buffs now flash/fade on and off a few seconds before they expire.
- Stackable buffs (e.g. Siphon Speed) can now be displayed differently - as
normal, slightly overlayed (as in the above image), or a single buff icon
with a number in the middle. No change for powers such as Soul Drain.
- Enemy debuffs are also slightly duller that your own buff icons.

- There's a global channel search function
- It's now possible to set your team seek options to automatically reject
all team invites.
- Dodging an attack from defense buffs (?) now puts Avoided! or Deflected!
over your head.
- Powers that put you into a self-contained state (tested Rest and Phase
Shift, presumably PFF, Invisibility, etc) now display Only Affecting Self in
the mez state text below the buff bar.
===============================

Me likee the sound of the new buff feedback changes very much. And while
blind invites have never been a particular pet peeve personally, I bet the
new ability to automatically reject team invites will be well received.

Brad

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