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Since: Jun 07, 2005 Posts: 898
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(Msg. 1) Posted: Tue Oct 03, 2006 1:45 pm
Post subject: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) Archived from groups: alt>games>warcraft (more info?)
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Devastator's post on "+1% spell crit chance or +spellpower?" inspired me to
finally pose a question I have been thinking on for some time.
My hunter has a single top priority on gear: +agi. The reason being that it
improves my ranged AP and (slightly) increases my crit chance. I have turned
down +crit% gear if it had less +agi than my current gear. I have been
challenged on this by other chars (both hunters and non-hunters).
My gut-reasoning was that I'd rather have an increased base damage than
higher burst damage. As crits can't be "aimed" but are random I believe that
this is clearly more sensible aggro wise.
However, I am not so sure it really is the better approach dps wise.
What are the opinions of the other hunters here?
I have tried a mathematical approach:
53 agi = 1% crit
1 agi = 2 RAP
14 RAP = 1 DPS -> 7 agi = 1 DPS
-> 53 agi = 1% crit + 7.5 DPS
This would mean that a (fictuos) item that gives +53 agi is better than an
item that gives +1% crit, as it also gives +7 DPS.
So, how much +agi would an item need to have to be exactly as good as a +1%
crit item?
Basically we have: X agi = +(x/53)%crit + (x/7) DPS
If x<53 I will loose some crit based DPS which need to be made up by the
(x/7) DPS part.
Now things become complicated:
- how is the damage of a crit hit calculated? I didn't find an authorative
answer, I found sources claiming it's a factor of 2, others say 1.5, others
say something else agin.
- damage vs DPS depends on weapon speed, so the break even point varies
with the weapon I am using
Can somebody supply reliable information about how a critical hit increases
the damage? I would then be game to do the maths based on my current weapon
Cheers
Urbin, sticking to +agi until then
--
Urbin (60), Dwarven Hunter (PvE) @dunmorogh.de
Sunh (4  , Nightelven Priest (PvE) @dunmorogh.de
Juran (24), Nightelven Druid (PvE) @dunmorogh.de
[FAQ] Get the alt.games.warcraft faq from http://www.ursbeeli.ch/wow [FAQ] >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: Jan 31, 2005 Posts: 1231
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(Msg. 2) Posted: Tue Oct 03, 2006 1:45 pm
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Urbin a écrit :
> So, how much +agi would an item need to have to be exactly as good as a +1%
> crit item?
>
> Basically we have: X agi = +(x/53)%crit + (x/7) DPS
> If x<53 I will loose some crit based DPS which need to be made up by the
> (x/7) DPS part.
In the large majority of cases, when you see a mail item with +agi,
+attack power, +crit and +hit, without any other stat, stop trying to
do complex maths and... just check the ilevel on thottbot. More ilevel
= better hunter weapon.
Now,
> Now things become complicated:
> - how is the damage of a crit hit calculated? I didn't find an authorative
> answer, I found sources claiming it's a factor of 2, others say 1.5, others
> say something else agin.
the base crit damage bonus is 100% of normal damage on ranged weapons
mortal shots crit damage bonus is +30%
"slaying" crit damage bonus is +3%
the final damage bonus is 133% of normal damage.
with a bow shooting at normalized speed, if autoshot hits for 300,
aimed shot hits for 1000 and crits for 2330 with all +crit damage bonus
talents, 2000 without any of these talents.
> - damage vs DPS depends on weapon speed, so the break even point varies
> with the weapon I am using
It doesn't depend on weapon speed unfortunately, because there is an
enormous gap in pure sustained dps between a slow weapon and a fast
weapon if you're using aimed shot. Basically you'll need to change your
model.
Quick example: if you have a 3s speed crossbow and a 1.5s speed bow,
and if in both case you autoshot for 100dps, and aimed shot for 1000
damage.
damage with crossbow//damage with bow
0:start shooting
1:0//0+100+start aimed shot
2:0//100
3:0+300+start aimed shot//100
4:300//100+1000+100
5:300//1200+100
6:300+1000+300//1300+100
7:1600//1400+100+start aimed shot
8:1600//1500
9:1900+start aimed shot//1500
10:1900//1500+1000+100
11:1900//2600+100
12: 3200//2800
The aimed shot model just doesn't fit both speeds. At all. Faster
weapons have one clear advantage, and that is in the first few seconds
of the fight. Any time later they get eaten up by crossbows. at a rate
depending on the amount of autoshots that get sucked inside the aimed
shot channeling of the faster weapon. In a long fight, crossbows
outclass faster bows even with one less aimed shot.
The hunter can adjust that (actually the hunter has quite a lot of
control over his dps, it's really not a matter of just spamming a key
and hope for crits) by resetting the autoshot timer with multishot at a
correct time and triggering the aimed shot at an equally correct time
so that only one autoshot (or even no autoshot, in the case of slow
crossbows/guns) gets sucked inside the aimed shot channeling time.
This will change in the Expansion with the probably new skills: steady
shot, and with the probable scaling of arcane shot with attack power.
And also with the rumoured switch to 1agi=1RAP thingie.
> Can somebody supply reliable information about how a critical hit increases
> the damage? I would then be game to do the maths based on my current weapon
>
>
> Cheers
> Urbin, sticking to +agi until then
I completely trust the ilevel check method, using looks as the
discriminating part between two hunter items with similar ilevel. >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: Jan 31, 2005 Posts: 1231
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(Msg. 3) Posted: Tue Oct 03, 2006 1:45 pm
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Rene a écrit :
> Aimed Shot no longer influences the autoshot timer in TBC. Should be
> quite a boost if I understand the mechanics of the sustained DPS of a
> hunter correctly.
It's still vague to me. Actually aimed shot has no effect on the
autoshot timer already... just that you can't keep shooting while
aiming. They have two ways to fix the fast/slow discrepancy based on
the 3 seconds channeling of aimed shot:
_either they allow hunters to keep autoshooting while aiming, meaning
it's a huge buff (and a huge normalization of ranged weapons for
physical damage)
_or they reset the shoot timer after the casting, meaning it's a huge
nerf (and a huge normalization of ranged weapons for physical damage).
and of course I said two but there is a third way, which would be to
include the autoshot damage inside the aim shot damage. >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: Aug 17, 2005 Posts: 891
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(Msg. 4) Posted: Tue Oct 03, 2006 1:45 pm
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Urbin wrote:
> Devastator's post on "+1% spell crit chance or +spellpower?" inspired me to
> finally pose a question I have been thinking on for some time.
>
> My hunter has a single top priority on gear: +agi. The reason being that it
> improves my ranged AP and (slightly) increases my crit chance. I have turned
> down +crit% gear if it had less +agi than my current gear. I have been
> challenged on this by other chars (both hunters and non-hunters).
>
> My gut-reasoning was that I'd rather have an increased base damage than
> higher burst damage. As crits can't be "aimed" but are random I believe that
> this is clearly more sensible aggro wise.
>
> However, I am not so sure it really is the better approach dps wise.
>
> What are the opinions of the other hunters here?
Simply put to rely on crit is to rely on chance. A massive crit is nice
but you shouldn't base your char on it. It's often better to do
slow consistent damage to kill then hope you crit.
%crti doesn't help when you crit too. Which can count a lot. Ideally
you want a big crit at the start of fight in PvP and about mid way
through PvE fights. A massive crit in PvE at the start can pull agro
and a crit when the mob has only, say, 10hp is useless.
As far as gear goes you really need a balance don't get all +agi and
no crit or vise versa. Same with AP, some won't hurt you but you
don't want all AP gear as it won't add crit. Oh, and agi adds
armour to hunters too, always nice. >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: Jan 31, 2005 Posts: 1231
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(Msg. 5) Posted: Tue Oct 03, 2006 1:45 pm
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Urbin a écrit :
> > Quick example: if you have a 3s speed crossbow and a 1.5s speed bow,
> > and if in both case you autoshot for 100dps, and aimed shot for 1000
> > damage.
> >
> > damage with crossbow//damage with bow
> > 0:start shooting
> > 1:0//0+100+start aimed shot
> > 2:0//100
> > 3:0+300+start aimed shot//100
> > 4:300//100+1000+100
>
> Hm, leaving out the crossbow, I would have written this down differently.
> Considering My bow is 100dps and 1.5s speed, it will shoot for 150 damage
> every 1.5s. However, it will not shoot while aiming, so I get:
> 0: start shooting
> 1.0: 150 (autoshot) + start aimed shot
> 2.5: 0 (no autoshot while aiming)
> 4.0: 150 + 1000 (autoshot and aimed shot)
Yeah my mistake. I wrote 1.5s speed for the bow but the figures are for
a 1s speed bow *blushes*
I didn't mention that I was considering the total damage dealt + damage
dealt on that second. On my "sample schedule", read: "at second 2, no
additional damage is dealt, and the total damage dealt so far is 100
with the bow, 0 with the crossbow".
Let's try to get things done:
Bad AS rotation with 1.5s bow:
0: start shooting
1.0: start aimed shot
1.5: no shoot (during aimed shot)
3: no shoot (during aimed shot)
4: 0+1000 (aimed shot)
4.5: 1000+150 (autoshot)
you lose two shots per rotation, at second 4.5 you've dealt 1150 damage
to the mob
Perfect AS rotation with 1.5s bow:
0: start shooting
1.5: 150 (autoshot) + start aimed shot
3: 150+0 no shoot (during aimed shot)
4.5: 150+1000+150 (aimed shot + autoshot)
you lose one shot per rotation, at second 4.5 you've dealt 1300 damage
to the mob
>
> Is this an oversight on your part or a fundamental misunderstanding of aimed
> shot on my part? At least the graphical animation I see seems to indicate
> that during the 3 second aim of the aimed shot, I do not autoshoot.
>
You don't!
> > The hunter can adjust that by resetting the autoshot timer with multishot
> > at a correct time and triggering the aimed shot at an equally correct
> > time so that only one autoshot (or even no autoshot, in the case of slow
> > crossbows/guns) gets sucked inside the aimed shot channeling time.
>
> Yes, I realise that, though I would not dare to claim that I mastered this
> technique, yet
>
Me neither, it's quite hard to be honest
> >
> > This will change in the Expansion with the probably new skills: steady
> > shot,
>
> Does that mean that the hunter talents/skills are out? Why didn't anybody
> say so?! *rushing home to access blizz*
>
Nah it's unofficial source- I think. >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: Jul 24, 2006 Posts: 35
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(Msg. 6) Posted: Tue Oct 03, 2006 2:05 pm
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Urbin wrote:
> Devastator's post on "+1% spell crit chance or +spellpower?" inspired me to
> finally pose a question I have been thinking on for some time.
>
> My hunter has a single top priority on gear: +agi. The reason being that it
> improves my ranged AP and (slightly) increases my crit chance. I have turned
> down +crit% gear if it had less +agi than my current gear. I have been
> challenged on this by other chars (both hunters and non-hunters).
>
> My gut-reasoning was that I'd rather have an increased base damage than
> higher burst damage. As crits can't be "aimed" but are random I believe that
> this is clearly more sensible aggro wise.
>
> However, I am not so sure it really is the better approach dps wise.
>
> What are the opinions of the other hunters here?
>
> I have tried a mathematical approach:
>
> 53 agi = 1% crit
> 1 agi = 2 RAP
>
> 14 RAP = 1 DPS -> 7 agi = 1 DPS
>
> -> 53 agi = 1% crit + 7.5 DPS
>
> This would mean that a (fictuos) item that gives +53 agi is better than an
> item that gives +1% crit, as it also gives +7 DPS.
>
> So, how much +agi would an item need to have to be exactly as good as a +1%
> crit item?
>
> Basically we have: X agi = +(x/53)%crit + (x/7) DPS
> If x<53 I will loose some crit based DPS which need to be made up by the
> (x/7) DPS part.
>
> Now things become complicated:
> - how is the damage of a crit hit calculated? I didn't find an authorative
> answer, I found sources claiming it's a factor of 2, others say 1.5, others
> say something else agin.
> - damage vs DPS depends on weapon speed, so the break even point varies
> with the weapon I am using
>
> Can somebody supply reliable information about how a critical hit increases
> the damage? I would then be game to do the maths based on my current weapon
>
>
> Cheers
> Urbin, sticking to +agi until then
> --
> Urbin (60), Dwarven Hunter (PvE) @dunmorogh.de
> Sunh (4 , Nightelven Priest (PvE) @dunmorogh.de
> Juran (24), Nightelven Druid (PvE) @dunmorogh.de
> [FAQ] Get the alt.games.warcraft faq from http://www.ursbeeli.ch/wow [FAQ]
Think about it this way. My RAP is about 1000 right now. All out
raiding DPS (buffed) is about 250. At 20% crits, Im doing about 35% of
my DPS on crits. Effectively, 1% crit increaes your base-non-crit DPS
by 1%. That's a substantial upgrade, and the more the better. >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: Mar 13, 2006 Posts: 20
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(Msg. 7) Posted: Tue Oct 03, 2006 2:07 pm
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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This question has many answers, not the least of which is what is your
level, your spec, and what do you spend most of your time doing
(leveling, raiding, PvP, combination). Also, the way Hunter DPS is
calculated is being reworked for the expansion, so post-expansion
requires a significantly different answer. I'll try to explain as best
I can in general for the current situation and you can work through the
details yourself.
You're on the right track with a mathematical approach. Let's
establish some basics. As you said, 53 agi = 1% crit and 1 agi = 2
RAP. I'll rephrase as
1 agi = 2 RAP + 0.019% crit
We need a way to convert RAP and %crit to DPS. RAP is easy, 14 RAP = 1
DPS. %crit is harder, and depends both on your spec and your current
DPS. For hunters, %crit can be thought of as %DPS as a simplication.
I'm going to assume you have the 5/5 Mortal Shots talent giving a 30%
bonus to all crits. That means each 1% crit adds 1.3% to your DPS
(e.g. if your DPS after modifiers was 100 DPS, +1% crit would bump you
to 101.3 DPS).
So we need to know your current DPS in order to calculate how much agi
is equivalent to 1% crit. Let's again assume you have 100 DPS, and
therefore 1% crit = 1.3 DPS. From our formula above, we know
1 agi = 2 RAP + 0.019%crit = 2/14 DPS + (0.019)*1.3 DPS = 0.168 DPS.
If 1 agi = 0.168 DPS, then it takes (1.3 / 0.168) = 7.7 agi to equal 1%
crit.
This is somewhat of a simplification, but it should get you the correct
answer +/- 1 agi. Just plug in your own DPS and perform the same
analysis.
If you're raiding, you're probably concerned only with raw DPS. If you
have a good tank and are feigning death as often as possible, you
should never have aggro problems when you crit. Just pick the
equipment combination that offers the best DPS and go from there. If
you're into PvP, you might be willing to sacrifice some DPS in order to
get a higher %crit. PvP fights are about downing your opponent
quickly, not sustained DPS. Nothing ends a fight faster than a 3k
aimed shot crit. >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: Jun 07, 2005 Posts: 898
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(Msg. 8) Posted: Tue Oct 03, 2006 3:52 pm
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 3 Oct 2006 07:50:45 -0700, Babe Bridou wrote:
>
> Urbin a =E9crit :
>
> > So, how much +agi would an item need to have to be exactly as good as a +=
> 1%
> > crit item?
> >
> > Basically we have: X agi =3D +(x/53)%crit + (x/7) DPS
> > If x<53 I will loose some crit based DPS which need to be made up by the
> > (x/7) DPS part.
>
> In the large majority of cases, when you see a mail item with +agi,
> +attack power, +crit and +hit, without any other stat, stop trying to
> do complex maths and... just check the ilevel on thottbot. More ilevel
> =3D better hunter weapon.
Duh, and I almost broke my brain trying to figure this out  Thanks for the
hint, I'll have a look.
> the base crit damage bonus is 100% of normal damage on ranged weapons
> mortal shots crit damage bonus is +30%
> "slaying" crit damage bonus is +3%
>
> the final damage bonus is 133% of normal damage.
>
> with a bow shooting at normalized speed, if autoshot hits for 300,
> aimed shot hits for 1000 and crits for 2330 with all +crit damage bonus
> talents, 2000 without any of these talents.
Thanks. And thanks to Simon, too, who cleared up the 200% vs 150% confusion
elsethread.
> It doesn't depend on weapon speed unfortunately, because there is an
> enormous gap in pure sustained dps between a slow weapon and a fast
> weapon if you're using aimed shot. Basically you'll need to change your
> model.
I realised that. I would have been happy enough to just do the maths using
autoshot exclusively
> Quick example: if you have a 3s speed crossbow and a 1.5s speed bow,
> and if in both case you autoshot for 100dps, and aimed shot for 1000
> damage.
>
> damage with crossbow//damage with bow
> 0:start shooting
> 1:0//0+100+start aimed shot
> 2:0//100
> 3:0+300+start aimed shot//100
> 4:300//100+1000+100
Hm, leaving out the crossbow, I would have written this down differently.
Considering My bow is 100dps and 1.5s speed, it will shoot for 150 damage
every 1.5s. However, it will not shoot while aiming, so I get:
0: start shooting
1.0: 150 (autoshot) + start aimed shot
2.5: 0 (no autoshot while aiming)
4.0: 150 + 1000 (autoshot and aimed shot)
Is this an oversight on your part or a fundamental misunderstanding of aimed
shot on my part? At least the graphical animation I see seems to indicate
that during the 3 second aim of the aimed shot, I do not autoshoot.
> The hunter can adjust that by resetting the autoshot timer with multishot
> at a correct time and triggering the aimed shot at an equally correct
> time so that only one autoshot (or even no autoshot, in the case of slow
> crossbows/guns) gets sucked inside the aimed shot channeling time.
Yes, I realise that, though I would not dare to claim that I mastered this
technique, yet
>
> This will change in the Expansion with the probably new skills: steady
> shot,
Does that mean that the hunter talents/skills are out? Why didn't anybody
say so?! *rushing home to access blizz*
> and with the probable scaling of arcane shot with attack power.
And about high time. It used to be my main killer shot at low levels, now it
does a fraction of my autoshot
> And also with the rumoured switch to 1agi=3D1RAP thingie.
Hm, =3D1 ? Victim of localisation and coding... do you mean to say that with
BC we will get 1 (one) RAP for 1 (one) agi? That will just halve my DPS.
Unless they change the 14 RAP = 1 DPS rule as well.
With this nerf, it's a good thing they are going to put in all those new
"hunter items" to compensate
Cheers
Urbin
--
Urbin (60), Dwarven Hunter (PvE) @dunmorogh.de
Sunh (49), Nightelven Priest (PvE) @dunmorogh.de
Juran (24), Nightelven Druid (PvE) @dunmorogh.de
[FAQ] Get the alt.games.warcraft faq from http://www.ursbeeli.ch/wow [FAQ] >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: May 05, 2005 Posts: 1080
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(Msg. 9) Posted: Tue Oct 03, 2006 4:14 pm
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 3 Oct 2006 13:45:14 +0000 (UTC), Urbin <urbin.RemoveThis@dunmorogh.eu>
wrote:
>Now things become complicated:
>- how is the damage of a crit hit calculated? I didn't find an authorative
> answer, I found sources claiming it's a factor of 2, others say 1.5, others
> say something else agin.
Melee and ranged damage does 200% damage on a crit, spells does 150%
on a crit.
Then you can add talents to change that - eg. warlocks Ruin that makes
their destruction spells do 200% on a crit, or Mortal Shots for a
hunter.
>- damage vs DPS depends on weapon speed, so the break even point varies
> with the weapon I am using
You miss half the equation here; a slower weapon hits much harder on a
crit, but there is also much longer between them. The break even point
should not depend on weapon speed at all.
With 200% crits you get 1% more damage overall from 1 extra crit%.
--
Regards
Simon Nejmann >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: Aug 07, 2005 Posts: 849
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(Msg. 10) Posted: Tue Oct 03, 2006 4:14 pm
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Simon Nejmann" <snejmann.RemoveThis@worldonline.dk> wrote in message
news:1er4i29qqenm2928aljhbpb7j4la6h51bb@4ax.com...
> On Tue, 3 Oct 2006 13:45:14 +0000 (UTC), Urbin <urbin.RemoveThis@dunmorogh.eu>
> wrote:
>
>>Now things become complicated:
>>- how is the damage of a crit hit calculated? I didn't find an authorative
>> answer, I found sources claiming it's a factor of 2, others say 1.5,
>> others
>> say something else agin.
>
> Melee and ranged damage does 200% damage on a crit, spells does 150%
> on a crit.
>
> Then you can add talents to change that - eg. warlocks Ruin that makes
> their destruction spells do 200% on a crit, or Mortal Shots for a
> hunter.
>
>>- damage vs DPS depends on weapon speed, so the break even point varies
>> with the weapon I am using
>
> You miss half the equation here; a slower weapon hits much harder on a
> crit, but there is also much longer between them. The break even point
> should not depend on weapon speed at all.
>
> With 200% crits you get 1% more damage overall from 1 extra crit%.
>
Is this strictly true, can crits not also be dodged, parried, missed? I have
to fess I don't know a great deal about melee hits, crits and misses. >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: May 18, 2006 Posts: 4030
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(Msg. 11) Posted: Tue Oct 03, 2006 4:40 pm
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"JohnR" <repro007 DeleteThis @hotmail.com> writes:
>Is this strictly true, can crits not also be dodged, parried, missed? I have
>to fess I don't know a great deal about melee hits, crits and misses.
If something crits, it's already been determined not to be any of those
things. Crits are a percentage of full hits. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: May 07, 2005 Posts: 514
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(Msg. 12) Posted: Tue Oct 03, 2006 4:59 pm
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Babe Bridou wrote:
> The aimed shot model just doesn't fit both speeds. At all. Faster
> weapons have one clear advantage, and that is in the first few seconds
> of the fight. Any time later they get eaten up by crossbows. at a rate
> depending on the amount of autoshots that get sucked inside the aimed
> shot channeling of the faster weapon. In a long fight, crossbows
> outclass faster bows even with one less aimed shot.
>
> The hunter can adjust that (actually the hunter has quite a lot of
> control over his dps, it's really not a matter of just spamming a key
> and hope for crits) by resetting the autoshot timer with multishot at a
> correct time and triggering the aimed shot at an equally correct time
> so that only one autoshot (or even no autoshot, in the case of slow
> crossbows/guns) gets sucked inside the aimed shot channeling time.
>
> This will change in the Expansion with the probably new skills: steady
> shot, and with the probable scaling of arcane shot with attack power.
> And also with the rumoured switch to 1agi=1RAP thingie.
Aimed Shot no longer influences the autoshot timer in TBC. Should be
quite a boost if I understand the mechanics of the sustained DPS of a
hunter correctly.
CU
René >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: Jan 31, 2005 Posts: 1231
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(Msg. 13) Posted: Wed Oct 04, 2006 1:04 am
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Urbin a écrit :
> Thanks. I'll have to look up my current DPS tonight. So if my DPS is
> somewhere between 200 and 300 I would need between 13 and 20 agi to
> correspond to one %crit. At the moment I think that is roughly the amount of
> agi my equipment has, though I will consider it more closely when a %crit
> item drops
Also to mention, the "theorycraft" add-on (look it up on curse-gaming)
gives you a lot of info:
0) type /tc and toggle everything on  you'll have exceptionally
detailed tooltips.
1) hover "autoshot". plenty of info there: ranged crit%, effective
autoshot dps including crits, 9sec AS rotation dps, 10sec MS rotation
dps, 10sec MS/Arcane dps, next 10agi dps gain, next 1% crit dps gain,
next 1% hit dps gain, next 10AP dps gain, damage per mana, total damage
until OOM if spamming spell...
2) ...and of course see the tooltips with custom gear (full tier 1,
full tier 2, full tier 3, shift-click links, etc)
3) ...and ultimately see the tooltips with custom talent builds (0/5
mortal shots, 5/5 lightning reflexes, etc)
yes, it's very useful >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: Jun 07, 2005 Posts: 898
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(Msg. 14) Posted: Wed Oct 04, 2006 6:54 am
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 3 Oct 2006 10:37:19 -0700, Babe Bridou wrote:
> Urbin a =E9crit :
>
> > > Quick example: if you have a 3s speed crossbow and a 1.5s speed bow,
> > > and if in both case you autoshot for 100dps, and aimed shot for 1000
> > > damage.
> > >
> > > damage with crossbow//damage with bow
> > > 0:start shooting
> > > 1:0//0+100+start aimed shot
> > > 2:0//100
> > > 3:0+300+start aimed shot//100
> > > 4:300//100+1000+100
> >
> > Hm, leaving out the crossbow, I would have written this down differently.
> > Considering My bow is 100dps and 1.5s speed, it will shoot for 150 damage
> > every 1.5s. However, it will not shoot while aiming, so I get:
> > 0: start shooting
> > 1.0: 150 (autoshot) + start aimed shot
> > 2.5: 0 (no autoshot while aiming)
> > 4.0: 150 + 1000 (autoshot and aimed shot)
>
> Yeah my mistake. I wrote 1.5s speed for the bow but the figures are for
> a 1s speed bow *blushes*
>
> I didn't mention that I was considering the total damage dealt + damage
> dealt on that second. On my "sample schedule", read: "at second 2, no
> additional damage is dealt, and the total damage dealt so far is 100
> with the bow, 0 with the crossbow".
Ah, total damage. Then I understand everything you wrote. Thanks.
Cheers
Urbin
--
Urbin (60), Dwarven Hunter (PvE) @dunmorogh.de
Sunh (49), Nightelven Priest (PvE) @dunmorogh.de
Juran (24), Nightelven Druid (PvE) @dunmorogh.de
[FAQ] Get the alt.games.warcraft faq from http://www.ursbeeli.ch/wow [FAQ] >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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Since: Jan 31, 2005 Posts: 1231
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(Msg. 15) Posted: Wed Oct 04, 2006 7:00 am
Post subject: Re: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpower? spinoff) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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JohnR a écrit :
> "PV" <pv+usenet@pobox.com> wrote in message
> news:12i54k86vg2fj2b@news.supernews.com...
> > "JohnR" <repro007 RemoveThis @hotmail.com> writes:
> >>Is this strictly true, can crits not also be dodged, parried, missed? I
> >>have
> >>to fess I don't know a great deal about melee hits, crits and misses.
> >
> > If something crits, it's already been determined not to be any of those
> > things. Crits are a percentage of full hits. *
> >
> My understanding is a crit can miss and there is evidence to support it,
> what you're saying is that if I had a 25% melee crit chance every 4th damage
> dealing hit would be a crit irrispective of any and all other factors?
People have been doing some insane reverse engineering. The way an
attack is resolved is kind of like this.
an "attack roll" is like someone picking a marble from a bag that can
contain up to 100 marbles.
The trick is, this bag is filled in a certain order.
Imagine the common situation, a level 60 guy attacking a level 60 mob.
That guy has 5% chance to crit, 5% chance to miss, and the mob has 5%
chance to dodge, 5% chance to block and 5% chance to parry.
First you put 5 "miss" marbles, 5 "parry" marbles inside the bag. Then
you add 5 "dodge" marbles, 5 "block" marbles, 5 "crit" marbles, and you
fill the bag with "hit" marbles.
Pick up a marble: your chance to get a "crit" is 5%, your chance to get
a "hit" is 75%, your chance to get a "miss" is 5%.
Now imagine the mob has 10 dodge marbles, 10 parry marbles, 10 block
marbles, and the guy has 20 crit marbles instead, but now on top of
that the mob is level 63 and you have a 15 "glance" marbles, and that
the guy is dual wielding with some +hit gear and so has 22 "miss"
marbles. what happens then?
you'll put the marbles in a specific order:
22 miss
10 parry
10 dodge
10 block
15 glance
20 crit
....and the remaining marbles will be 13 "hit" marbles, because there's
no room for more in the bag.
this is NOT easily tested, but does coincide with the use that is made
of the shield block skill by tanks - the tank can still get some
crushes on him with shield block on, but he can reasonably expect to
"push some crit marbles off the bag" in most cases. Theorycrafters
expect the expansion to reveal the true system, by replacing "+c% crit"
items by "+X crit rating" in the item description. this model, even if
it's largely simplified here (and possibly includes minor differences
with the one from the guys over at elitistjerks forums), matches more
or less with a huge amount of data submitted by countless stats
analysts.
But in essence, a crit cannot miss, a crit cannot be blocked, a hit
can't be glancing, and you can't parry crushing blows, if that was your
question >> Stay informed about: Hunters: +agi vs +crit% (+1% spell crit chance or +spellpo.. |
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