alex.stevenson.DeleteThis@objektum.com wrote:
> I've thrown out the XP system entirely, when I think a character
> deserves an extra dot in something then I assign it. It does mean
> keeping a reasonably accurate record of what they've done but is worth
> it as I feel it's more representative of their game play.
>
That's a difficult way of handling character progression, IMHO. A
character who lacks traits in a particular field is less likely to try
to solve situations with it, and hence, will not attempt to use it. In
my opinion, this will 'typecast' a character.
I like the concept of XP, but I tend not to let my players just 'bump a
point into celerity'. I prefer them to justify it, whether it's by
prolonged use in the current story, or by rigorous training.
Just giving a character a point really does require a LOT of background
information to be kept. I'm an ST who doesn't keep notes so meticulous
as to be able to grant a point in a field when a character has used it
enough, learned enough about it and gotten to a point where an epiphany
occurs.
This is my game, though, and I respect an ST who CAN keep his players
characters (all of them) well enough recorded as to be able to reward
them like this.
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