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New Host 213h

 
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Now Host 197 - A new host has been released: What is new in Host.exe Version 4.000.197 Fixed: Virgo's Unicom never turns on. Fixed: Ships not becoming fearful when shields are low as designed New: You get planet stress messages at least one turn before the planet..

List of host changes - Is there a current webpage out there with all of the host changes to date? I can never remember em... I think one used to be on the wiki but it seems to be a dead link now... Would be great to put back on the wiki. GK

Host 199 surprise - I think something else has changed. In several Sims using a mixed wing, Point Defense weapons seem to target Type 1 until Only then do Type 2 take losses and Type 3 will only take losses when all the Type 2s are Has anyone else..

Host 199 surprise - I think something else has changed. In several Sims using a mixed wing, Point Defense weapons seem to target Type 1 until Only then do Type 2 take losses and Type 3 will only take losses when all the Type 2s are Has anyone else..

Any news about host version 196? - Tim gave us some info about some changes in the next host in january and these changes were discussed here in the But since then nothing happened. Does anyone have any news from Tim?
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Lord Lancelot

External


Since: Apr 16, 2007
Posts: 143



(Msg. 1) Posted: Wed May 07, 2008 6:52 am
Post subject: New Host 213h
Archived from groups: alt>games>vgaplanets4 (more info?)

http://planets4.hood-net.org/wiki/index.php/Host_213h

You could also grab the new Raceview 2 V1.24

http://planets4.hood-net.org/wiki/index.php/Raceview2

Lord Lancelot

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Lord Lancelot

External


Since: Apr 16, 2007
Posts: 143



(Msg. 2) Posted: Wed May 07, 2008 6:53 am
Post subject: Re: New Host 213h [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Host 213h Details

Fixed: Ship load error when opening an RST caused by a problem in RST
creation. This is nothing that will harm the game files or your TRN
files.

Fixed: Power Boost space combat issue. Normal (new) power boost for
non BC/PBC LWs never triggered a BOOM! event. Now it should.

Fixed: Ship RAM space combat issue. Both old and new RAM! event use a
damage power proportional to speed and mass. Old RAM! used 1/3 of
speed parameter of rammer and hull mass of rammer. New RAM! uses the
current relative speed (the scalar length of actual difference of
velocity vectors) between rammer and rammed and the sum of both hull
masses. As an effect the damage power now was ~10-50 times greater
then before. So it was now tuned down by a factor of 0.1

Fixed: Error messages in the host log appearing for no valid reason.

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