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New Host 213e

 
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Now Host 197 - A new host has been released: What is new in Host.exe Version 4.000.197 Fixed: Virgo's Unicom never turns on. Fixed: Ships not becoming fearful when shields are low as designed New: You get planet stress messages at least one turn before the planet..

List of host changes - Is there a current webpage out there with all of the host changes to date? I can never remember em... I think one used to be on the wiki but it seems to be a dead link now... Would be great to put back on the wiki. GK

Host 199 surprise - I think something else has changed. In several Sims using a mixed wing, Point Defense weapons seem to target Type 1 until Only then do Type 2 take losses and Type 3 will only take losses when all the Type 2s are Has anyone else..

Host 199 surprise - I think something else has changed. In several Sims using a mixed wing, Point Defense weapons seem to target Type 1 until Only then do Type 2 take losses and Type 3 will only take losses when all the Type 2s are Has anyone else..

Any news about host version 196? - Tim gave us some info about some changes in the next host in january and these changes were discussed here in the But since then nothing happened. Does anyone have any news from Tim?
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Author Message
Lord Lancelot

External


Since: Apr 16, 2007
Posts: 148



(Msg. 1) Posted: Thu Apr 24, 2008 12:53 pm
Post subject: New Host 213e
Archived from groups: alt>games>vgaplanets4 (more info?)

Full details and download link here:
http://planets4.hood-net.org/wiki/index.php/Host_213e

Some questions:

Fixed: Enhanced stand off mode in VCR combat.

How ?

Changed Wing firing rate adjusted slightly.

More or less powerful ?

Lord Lancelot

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Gabor Törö

External


Since: Jul 17, 2005
Posts: 28



(Msg. 2) Posted: Thu Apr 24, 2008 10:48 pm
Post subject: Re: New Host 213e [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Lord Lancelot" <polandor DeleteThis @hotmail.com> schrieb im Newsbeitrag
news:67503283-2ce9-436a-bc4e-c231e1c6aea8@x41g2000hsb.googlegroups.com...
> Full details and download link here:
> http://planets4.hood-net.org/wiki/index.php/Host_213e
>
> Some questions:
>
> Fixed: Enhanced stand off mode in VCR combat.
>
> How ?

I noticed that units at the border seem to turn around too late. So unit now
should doit earlier.
And especially if the stand off range is very small or zero object have
avery low chance to reach this stand off goal. There is code which checks if
a unit tries too long unsuccessful to reach the stand off goal. Then it
switches to a orbitting mode for a while with the hope to get better chances
for the next attempt. But with extreme small stand off ranged units break
their maneuver although they are very close. So the code checks additionally
if the object has recently fired at other targets. If yes then the stand off
maneuver will be continued.

>
> Changed Wing firing rate adjusted slightly.

I guess the bonus for generator values above 10:

IF cF < g_fig(71) THEN
IF RND < cF / g_fig(71) THEN cShotLimit = 1 ELSE
cShotLimit = 0
' // fighterGen bonus (mean)
' // 1 0
' // 4 0
' // 5 0
' // 10 0
' // 11 0.1
' // 15 0.5
' // 20 1
' // 25 1.33
' // 30 1.5
' // 110 1.9
IF RND < OddsCompetition(fighterGen(k, z) - 10, 10)
THEN cShotLimit = cShotLimit + 2
ELSE
IF cF < 10000 THEN
cShotLimit = cF / g_fig(71)
ELSE
cShotLimit = 10000 / g_fig(71)
END IF
END IF

Rick?

>
> More or less powerful ?

More.

Gabor

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